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wodin -> Red Orchestra (3/8/2006 2:20:59 AM)

Ive downloaded and payed. Only $24!

Release date.....................

Red Orchestra: Ostfront 41-45 available via Steam on March 14th

Well - most of you have waited patiently... some have waited impatiently But here it is - the formal announcement of the release date. Red Orchestra: Ostfront 41-45 will be available via Steam from 11am Pacific time (2pm Eastern, 7pm GMT, 8pm Central European) on Tuesday 14th March.

We'll be seeing you on the battlefields of the Ostfront next Tuesday!




JudgeDredd -> RE: Red Orchestra (3/8/2006 2:00:59 PM)

What is it?




CapnDarwin -> RE: Red Orchestra (3/8/2006 2:16:42 PM)

First person shooter built on the Unreal Engine. Won a contest for best mod and now is its own standalone game.




Hertston -> RE: Red Orchestra (3/9/2006 12:34:07 AM)

Will there be any way of getting this other than via the atrocity that is Steam?




CapnDarwin -> RE: Red Orchestra (3/9/2006 2:13:48 AM)

Should be going retail too.




Zimmerit -> RE: Red Orchestra (3/9/2006 5:04:01 AM)

quote:

ORIGINAL: Capn Darwin

Should be going retail too.


The retail version of Half-life 2 also required a steam account btw.




JudgeDredd -> RE: Red Orchestra (3/9/2006 9:59:49 AM)

So...is it online play only? If so, what's the difference (apart from vehicles) between that and DoD (Day of Defeat)?




wodin -> RE: Red Orchestra (3/9/2006 12:11:04 PM)

RO is rated as THE realistic WW2 online shooter.

Its also purely focused on the East Front.

Iron sights, one shot one kill. Hit by arty and you vaproise into a mist of blood. Grenades can blow your arms/legs off etc etc.

Im looking forward to it.




JudgeDredd -> RE: Red Orchestra (3/9/2006 3:50:42 PM)

Hey wodin...how's you?

What about map sizes? They any good? I always found Day of Defeat maps to be too small.Also, is there a demo? I hate buying online only games, only to find the community sucks (BF1942...BF:Vietnam...BF2) and are more about stat whoring than playing for the "mano a mano" experience!




wodin -> RE: Red Orchestra (3/9/2006 4:59:54 PM)

big maps apparantly.

Tank engagements upto 800 metres.




Oleg Mastruko -> RE: Red Orchestra (3/9/2006 5:01:06 PM)

Bigger maps than DOD:S. Online only. This should be better game than DODS by any measure - which is not hard since DODS is no masterpiece - but still very very specific and definitely not for everyone.

Hype on the RO boards is almost unbearable, as if this game is second coming of Jesus, while I personally remain sceptic. RO mod was nothing special: boring gameplay, bad player models and animations....

O.




Hertston -> RE: Red Orchestra (3/9/2006 8:38:09 PM)

quote:

ORIGINAL: Oleg Mastruko

RO mod was nothing special: boring gameplay, bad player models and animations....



I'd tend to agree, but in response to JudgeDredd's comments it does (or at least did) have one of the better communities for a shooter. Whether that will remain so with this release is uncertain, but I suspect it probably will. I can't see it attracting the BF2 crowd in their hordes.




Oleg Mastruko -> RE: Red Orchestra (3/9/2006 8:52:45 PM)


quote:

ORIGINAL: Hertston
I can't see it attracting the BF2 crowd in their hordes.


I am not sure whether this is meant as compliment for BF2 or not (probably not [:D])

I wanted so badly to love BF2, and it got shining stellar reviews, which in retrospect, puzzles me. Did EA pay all those reviewers? What did they see in this, at best, mediocre shooter?

For a FPS, which I associate with immediate fun and quick gratification, BF2 has absolutely atrocious "time spent on boring activities-to-time spent having fun" ratio. First you have enormous load times, then finding a server, organizing a team, yadda yadda, then also when you die you have to spend lots of time actually walking back to the battle etc. - all this may well take 5-10 minutes on a bad day, only to have like 30 seconds of fun before you die. I am thoroughly puzzled by the apparent enormous success of BF2 among FPS crowd.

I certainly hope RO is nothing like this (and from what I can see it won't be).

Then again, considering puzzling commercial success of that distinctly un-fun game that is BF2, perhaps RO devs would like to emulate BF? [:D]

O.




Hertston -> RE: Red Orchestra (3/9/2006 9:41:33 PM)

quote:

ORIGINAL: Oleg Mastruko

I am not sure whether this is meant as compliment for BF2 or not (probably not [:D])



Not [:D]

I've gritted my teeth and re-installed Steam in order to purchase RO, anyway. Steam has gone up a little in my estimation.. I see they are selling Darwinia online. That's a brilliant little game (a real "golden age of gaming" nostalgia piece) and deserves much wider exposure than it originally got.




Oleg Mastruko -> RE: Red Orchestra (3/9/2006 10:00:12 PM)

Steam is OK, my biggest complaint is that it does not allow you to install stuff where you want it (I keep all my games on E partition for example, one directory per game, neat and clean).




wodin -> RE: Red Orchestra (3/10/2006 1:43:23 AM)

Does for me. I just download steam to my games directory. Which is D drive.




wodin -> RE: Red Orchestra (3/10/2006 1:45:57 AM)

No one can really complian as its only $24. Im not expecting cutting edge graphics at that price but the screenshots Ive seen and video is good enough for me.

Theyve rebuilt the engine from ground up so Im expecting a fair bit of online fun with this.




Sarge -> RE: Red Orchestra (3/10/2006 2:55:05 AM)


quote:

ORIGINAL: wodin

Hit by arty and you vaproise into a mist of blood. Grenades can blow your arms/legs off etc etc.{snip}

Im looking forward to it.



LMAO [:D]




David Heath -> RE: Red Orchestra (3/10/2006 5:59:28 AM)

I have to say that I am really looking forward to it. Then again I love all of the Call to Duty games as well.

David




Sarge -> RE: Red Orchestra (3/10/2006 6:30:36 AM)


I can't say I will be purchasing RO,

but I do understand the therapeutic value FPS titles have to offer. [sm=00000036.gif]




Marc von Martial -> RE: Red Orchestra (3/10/2006 12:12:22 PM)

quote:

ORIGINAL: Sarge


I can't say I will be purchasing RO,

but I do understand the therapeutic value FPS titles have to offer. [sm=00000036.gif]


Oh Yeah [:D]




riverbravo -> RE: Red Orchestra (3/11/2006 6:35:02 AM)

I loved the CoD games.

All the BF series just stunk IMO. I tried BF2 at Sabot's house. He likes it, I didnt[&:].

CoD.....therapeutic indeed.[8D]




kawaiku -> RE: Red Orchestra (3/13/2006 5:45:31 AM)

Red Orchestra: Ostfront 41-45

Heres the website for you guys




wodin -> RE: Red Orchestra (3/15/2006 1:31:55 AM)

Had a great time online tonight.

The game is well worth the money.

With the promise of 64 players in the future and other updates it can only get better.




Oleg Mastruko -> RE: Red Orchestra (3/15/2006 2:00:18 AM)

Hey not so fast Wodin.... [;)] Frankly I find first reports on Steam and RO forums quite disappointing. I need stronger arguments from the "yes sayers" (including you).

As for developers promises of future improvements and updates please don't tell me you're so naive to believe promises from developers?! [:D]




Hertston -> RE: Red Orchestra (3/15/2006 2:16:51 AM)

I'll agree with Wodin on this one, its very good. Most of the criticism I have seen relates either to graphics or what seem to be system dependent issues I haven't experienced, like slow frame rates, excessive lag etc. It runs just fine for me. The graphics aren't at all bad, but don't expect CoD2 or BF2 - this incarnation of the Unreal engine is showing its age a tad. It must be said the character animations really are pretty dire when compared with some recent shooter releases.

Like all of these things, it depends what you like, really. RO is much more "realistic" than BF2, DoD or CoD2, but is not an ultra-realism game either. Some will find it not realistic enough, and others will find it far too slow, but I think its a pretty good balance. The armor in particular is very nicely done, and tank battles are a hoot.

I don't see any reason to doubt developers "promises" on this one. They have been developing and improving the mod for years, and I can't see the retail release being any different.




ShermanM4 -> RE: Red Orchestra (3/15/2006 2:19:19 AM)

quote:

Like all of these things, it depends what you like, really. RO is much more "realistic" than BF2, DoD or CoD2, but is not an ultra-realism game either. Some will find it not realistic enough, and others will find it far too slow, but I think its a pretty good balance. The armor in particular is very nicely done, and tank battles are a hoot.


When you say slow, are you referring to movement? Is it like Ghost Recon slow? If you are, that would be pretty cool[:)]




Oleg Mastruko -> RE: Red Orchestra (3/15/2006 2:23:47 AM)

My comment re developers promises was some sort of attempt at inside joke Hertston.... like, you'd understand if you frequent WITP or Empires in Arms sub boards here on Matrix [:D] (nevermind, I am "Matrix yes man" in fact, you won't hear me accusing developers or publishers of false promises no way, except in jest [:D])

How chaotic this whole thing is? I am partially afraid this game will be enjoyable only for people in various clans etc. Can I just pop in on some random server, pick a side and have fun? Tanks are crewed by 2-3 guys, OK if I come with buddies, but what happens if I just randomly get into tank with a guy I have never seen before? How do I give or receive orders etc.?

I hated this aspect in BF2, for example, along with like billion other things I hated in BF2...

O.




Hertston -> RE: Red Orchestra (3/15/2006 3:12:50 AM)

quote:

ORIGINAL: Oleg Mastruko

How chaotic this whole thing is? I am partially afraid this game will be enjoyable only for people in various clans etc. Can I just pop in on some random server, pick a side and have fun? Tanks are crewed by 2-3 guys, OK if I come with buddies, but what happens if I just randomly get into tank with a guy I have never seen before? How do I give or receive orders etc.?



There's a complete suite of "voice"/text commands to communicate, with a dedicated set for in-vehicle (plus voice comms, although I havn't tried that yet). Giving or receiving orders isn't a problem - although there's no guarantee they will be followed of course! Outside of a clan set-up, as usual what sort of game you get will depend on how the player base evolves and what servers you play on.


quote:

When you say slow, are you referring to movement? Is it like Ghost Recon slow?


No, although that is map dependent to a degree. Ghost Recon demanded a different play style not so much because of "realism" as because of the insane accuracy of its weapons at range. With RO hitting your target is a lot harder, so the same degree of caution is not required, and would most likely gift the map to more aggressive opponents. It's far from "run and gun", though.




Oleg Mastruko -> RE: Red Orchestra (3/15/2006 3:51:59 AM)

Well sounds good, and I trust you Matrix buddies more than I'd trust people on other boards.... but, people are bashing this game badly, and I mean real BADLY on those other boards. Some of the bashers are obviously kids who cannot comprehend the game without health bar or ammo counter - those I disregard - but some of the criticisms seem more articulate than that.... One has to wonder, once initial hype wears off, will there be critical mass of people playing this online in, like, 4 weeks?

O.




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