TheDesertRat -> Before leaving some things for all-Enjoy (3/8/2006 3:39:26 PM)
|
I have placed all my current work on one site to concentrate the locations. You will find it all at: http://www.cis.unisa.edu.au/~cisnmb/ What is there:- 1. All unit OOB0s Complete and their SHP files: This is a large spreadsheet covering all the OOBs for the game. It is based on the vanilla OOB set. It is a Microsoft Excel spread sheet and when unzipped approx 5 Mb in size. 2. TDR Hack: This is an OOB editor for “Steel Panthers World at War” The main feature is the ability to import and export CSV files for large editing of an OOB. This is a feature not available in the in game editor. TDRHack will allow you then to make minor adjustments to your OOBs. If you wish to use the cost calculations and/or the Programmers convention you must the normal OOB editor. 3. ANZAC OOB: This is a reworked OOB. Units and formations have been reworked to reflect correct structures. Included with this are new LBM pictures for the Encyclopedia. The OOB is fully AI compatible. This is an ongoing work. At present the Australian Infantry and Australian armored units have been completed. Work is still ongoing with the New Zealand units. This is a MOD and structured for use with ModSwapper. Place it in the MODS directory and run ModSwapper. 4. MechEdit v0.4: This program ONLY runs on version 8.403 of the game. This is a program, Command Window based that operates directly on the game engine, Mech.exe. It changes the default values of Leader and Troop experience and morale values. Included with this are the Leader and Troop experience and morale values for the following versions of the game: version 8.403 version 8.30 version H2H Also included are some batch files to assist in carrying out some basic operations. NOTE Matrix Games does not warrantee MechEdit in any fashion, but the executable has been authorized by Matrix Games 5. VehIconEdit v0.0: This program ONLY runs on version 8.403 of the game. This is a program, Command Window based that operates directly on the game engine, Mech.exe. It displays the vehicle Icon data for icons #0 through to #1139. The game only uses the range #0 - #1109. The program also allows the user to edit the table for icons #1110 - #1139, but not edit the existing range i.e. #0 - #1109. That is an extra 30 editable slots. I deliberately removed editing of the basic set, icons #0 - #1109.as that keeps things standard and provides compatibility with existing scenarios and campaigns. This program has been approved by Matrix Games Use MechEdit and VehIconEdit at your own risk, No liability etc accepted... I may have left one or two things out .. minor issue Enyoy what you can… As I have said before Bye!
|
|
|
|