HE kill (Full Version)

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renwor -> HE kill (7/11/2000 10:51:00 PM)

The problem of low efectivity of HE shells is probably not as much problem of those HE shells as of the MGs to which it is compared. Note the following (from OObs): 12.5mm aircraft gun HE kill 12 20 mm aircraft cannon HE kill 6 !!!! AAMG Bren HE Kill 6 20mm FLAK HE kill 6 !!!! Lewis HMG HE kill *20* I proposed some small fix by mail and I am waiting for responses, but I would be VERY carefull at overall increasing of HE kill of big shells. Anybody has any idea how thin line we are walking in this aspect? Also can anybody repeat for me what exactly weapon size 222 flag means? obviously it's not a big gun with 22 crew :P regards Renwor




Nikademus -> (7/11/2000 10:57:00 PM)

most definately know the thin line since the HE kill ratings of MG's vs most artillery shells has always been equal or greater (I compared the database of SP:WAW to those in SP:II and SP:WWII) yet all three games play quite differently! so that tells its a coding issue. I like the leathality of the MG's as they are right now in comparision to SP:WWII in which it can gobs of ammunition to get even one casualty (even with a high exp point unit!) HE fire though, even from dedicated howitzer types seems very ineffective, even with expereienced crews.




Larry Holt -> (7/11/2000 11:02:00 PM)

Found using the search feature:
quote:

from Paul V. Weapon size 222 is a flag that tells the program that this gun used drums that typically hada mix of AP and HE ammo. The ammo type is always given only HE but the game uses the he kill factor against soft targets and the AP pen against hard targets.
------------------ An old soldier but not yet a faded one. OK, maybe just a bit faded.




renwor -> (7/11/2000 11:03:00 PM)

Hello .... seems I cannot constrain myself, and must share my findings. There is a copy of what recently went to maillist. I hope nobody cares too much .... Beware, it's going to be LOOOONGG !!!! A while ago, while starting a WWII campaign for germans I was puzzled why 20Kwk gun of my PSW 222 and Pz II is so much less efficient against infantry than the coaxial MG. Maybe you also noticed. So I started shufling with editor and found out that HE kill of average MG is about 12, while HE kill of mentioned 20mm gun is 6. ... started diging again, to found some reasonable value. There was a surprise for me in storage. To make the long story short, the HE kill of my 20mm KWk remained at its original 6 value even four hours later. But I ended up adjusting about almost every other automatic cannon in the game. Do you remember the improvement in MGs efectivity which was advertised when SPWAW was released? Well I suspect the advertised improvement was achieved by multipliyng of HE kill of all MGs in the game by a factor. My guess is factor 2, but thats just a guess. Maybe some adjustments in accuracy also, still have to look at that. I understand a HE kill as a comparator of lethality (for infantry, to make matters simler) of a SPWAW one shot (which may be a shot, or burst for autoweapons). It's a bit vague term, compare the efectivity of MG burst with the 75mm shell explosion :-P, but could be done. So multiplying a efectivity of MG burst could simply mean average burst for MGs for game purposes is now 20 bullets, not 10 as before. A pity is that all automatic cannons were omited in the proces. There are some more funny results, as found in current OOBs: weapon HE KILL Bren AAMG 6 20mm AA gun 6 (note 20mm AA gun is quite generic, so i suspect it could fire HE) 20mm aircraft cannon 6 0.5cal aircraft MG 12 ( hey, is it my fault americans had no fighter with 20mms ?, but do you really want to compare firepower of Typhoon with that of Fiat CR32 ?? ) even funnier: QUAD 20mm AA gun 18 one 0.5 cal AAMG 14 ( now, thats what I call exponential scale, if I ever saw one [img]http://www.matrixgames.com/ubb/smile.gif[/img] ) oh and weapon 247 (Canadian) Lewis HMG has HE kill 20 !!!!!!!!!! GO BUY IT !!! Ok, enough of cheap jokes. If anybody still thinks there is no mistake there, please let me know, OK ???? WHAT THE ADJUSTMENT OF MG's DID IS THAT 15mm MG FIRING FULL BULLETS HAS ?TWICE? THE EFECTIVITY OF THE SAME MG FIRING HE SHELLS. But what the sensible HE kill value for autocannons would be? Autocannon is ... well..., just a quick firing cannon. By simple analysis of HE kill of cannons already in game I found simple formula for HE kill of SINGLE round: HeKill = Caliber(in mm)/12.5 or Caliber(inch)*2, which is the same. I found it cold be even used for low caliber slugs, where it describes not the area efect, but the probability of kill, when hit. That could be interpreted in that way: probability of survival of 6.5 mm hit is 50%, while for twice the caliber the kill probability is 100%. Going over 100% doesn't make sense ( nobody would expect shooting infantry with 12inch "slugs" ), but larger projectiles could usually be made explosive, so the probability of close hit kills came in. I know it's lame theory. But it works well, at least for SPWAW. Now lets say the HE kill of burst could be computed as number of bullets * HE kill of one again lame, but works. 0.5cal MG would have average burst of 14 bullets, why not. Bren, with smaler caliber and HE kill of 6 would spit out 10 bullets in one burst. Again workable. So basicaly all what is left to imagination is to establish average burst for various autoweapons. "Tell me the burst and caliber, I tell you the HE number, whatever the HE is," said my CASIO pocket calculator. Based on 10 rounds magazine of 20Kwk in panzers I had to settle for 3 round bursts : 20/12.5 * 3 = 4.8 , nasty surprise for me, I started all this to find some excuse to raise this value, but original was 6 [img]http://www.matrixgames.com/ubb/smile.gif[/img]))) but it's a matter of "convenient" rounding: one 20 mm shot = HE kill of 1.6, rounded up =2, multiply by burst and I am back at my 6 .... what a relief. After all its the same as 75mm shell, not that bad, or is it? 20 mm Flak 5 burst HE kill 8-10 (again the rounding) 37mm gun 1 shot 3 (is constantly 2 in OOBs) 37mm Flak 5 burst 15 (only a bit better than 0.5cal) 25mm Flak 5burst 10 for aircraft weapons, using the existing 0.5cal HE kill as a base, comparing the ROF 0.5cal 750rd/min, HE kill 12 = one second burst One second burst for: 0.303 browning 1200rd/m 20 rounds in burst HE kill 12 (is 10) 13 mmMG 131 930rd/min 16 (a bit unfair) 20mm M2 Hispano 600rd/min 10 rounds HE kill 16 (was: Don't ask) 20mm MG 151/20 800rd/min 12-13rds HE kill 19-20 Of course no formulas or values I present are to be considered a proposed rule. Rather a rule of thumb. Adjust as much as you feel to ... I know I ended up other way around ... i have no built in penalization for weapons of caliber over half inch, which don't have HE ammo ... I have simple proposal .... maximum HE kill of single non explosive shot be the ONE. There is nothing more than sure kill to be achieved by one round. Thus for 20mm guns firing just AP lets' use above values /1.6. Last problem i would like to adress are multibarelled guns (like the Quad 40mm, not like Vulcan) I don't believe simple multiplication by number of barrels would be fair, at least it was not done like this so far in SPWAW. I propose to multiply one barell HE kill by 1.5, 2, 2.5 for two, three, and four mounts. Don't ask me where I got it, but works well with current OOBS. So result of my effort is slight improvement of of AA weapons, low caliber ATG's, plane armament to be more in accordance with MGs power and my expectations. I didn't touch anything over 50mm calibre in the game (didn't have to) or under 15mms (same reason) It's workable also, tried it the hard way. British at Sedan bought just two-pounders, Bofors 40mm AA and infantry. Ouch, ouch it hurts ... Thats it. Feel free to mail any comments to me at sidlich@hotmail.com, if they are of such offensive nature that you don't want to post them to forum (or for any other reason) :-P Yours Pavel S. P.S: last minute addition: I just read at the forum that 20mm TKS gun takes into account just 1 round, not the burst. Maybe. But the HE kill is the same for Flak and vehicle version of 20mmKWk. Do you expect 20mm Flak to fire one round at a time also? Take into account also graphic and sound, its a burst. True, if one shot is burst than PSW222 should not carry 160 ammo, but ammo for just about 50 bursts. Also if only one shot is considered, then original HE kill of 6 equals to 75mm gun :{




renwor -> (7/11/2000 11:10:00 PM)

quote:

Originally posted by Larry Holt: Found using the search feature: Found using the search feature: quote: from Paul V. Weapon size 222 is a flag that tells the program that this gun used drums that typically hada mix of AP and HE ammo. The ammo type is always given only HE but the game uses the he kill factor against soft targets and the AP pen against hard targets.
Thanks Larry , I hoped somebody goes for the bite [img]http://www.matrixgames.com/ubb/smile.gif[/img] (sorry ...) Now please tell me why panzers with 20Kwk, which is 222 size weapon get both HE and AP [img]http://www.matrixgames.com/ubb/smile.gif[/img] regards Renwor




Paul Vebber -> (7/11/2000 11:17:00 PM)

Thats because it didn't get changed in the OOB yet.




Gobbler -> (7/12/2000 3:05:00 AM)

Forgive me for throwing in two cents, but this topic caught my interest as I found the US quad .50's especially effective against infantry but the 20mm AA . . . I have been thinking about the HE vs. solid round problem - are we modeling the impact of an actual round or a fragment? I think whole the idea of HE rounds is that you just have to get close, and the warhead is triggered and the target gets a hatfull of steel shards. perhaps a 15% baseline to hit chance with any HE would allow for more hits at the lower penetration. even at extreme range AA is fairly acurate.




Voriax -> (7/12/2000 3:22:00 AM)

Renwor, I got your mail only recently (power cuts, mail server was down) and i'm still chewing thru it. with small calibre HE remember that it is usually impact fused. So unless it hits something it isn't any more effective than mg, no sharapnel, nothing. Perhaps mg's are now bit overrated, maybe the rapid-fire HE needs to be bit more effective than mg's. maybe. Renwor has some good points in the post. I disagree with the burst sizes but...been wondering about the .50 cal's myself [img]http://www.matrixgames.com/ubb/smile.gif[/img] It should actually have lower HE kill value as a .30 cal mmg imho, because it fires more slowly. It does not really matter if the round is bigger, the amount of rounds does. ack..what babbling. [img]http://www.matrixgames.com/ubb/wink.gif[/img] I think I'll read Renwor's post again and do some pondering and tests. Voriax




Tombstone -> (7/12/2000 4:39:00 AM)

quantity of rounds placed into target area should be formost in determining kill data. Remember, HE kill also covers regular bullets. Tomo




renwor -> (7/12/2000 3:11:00 PM)

> with small calibre HE remember that it is > usually impact fused. So unless it hits > something it isn't any more effective than > mg, no sharapnel, nothing. I wasn't aware of this. So you mean if 20mm HE hits the wall next to me I may continue smoking my cigar and enjoying sunshine? Something to chew for me :{ > Perhaps mg's are now bit overrated, maybe > the rapid-fire HE needs to be bit more > effective than mg's. maybe. Ok, in the light of above fact, maybe not more efective, but at least AS efective. I still cannot accept MG 151/ 15 to be more efective than MG 151/20, just because the latter fires HE. > I disagree with the burst sizes but... .. no problem, I got them from the thin air :{ Renwor




BA Evans -> (7/12/2000 8:57:00 PM)

quote:

Originally posted by renwor: > with small calibre HE remember that it is > usually impact fused. So unless it hits > something it isn't any more effective than > mg, no sharapnel, nothing. I wasn't aware of this. So you mean if 20mm HE hits the wall next to me I may continue smoking my cigar and enjoying sunshine? Something to chew for me :{ Renwor
As soon as the HE shell hits the wall (or anything, a tree, the ground) it will explode and throw shrapnel around. If the HE shell hits nothing (just flies past you), it will not explode. This way, HE shells just have to hit something near you, like the wall, and it can injure you with shrapnel. AP shells don't explode, so AP shells actually have to hit the person. HE shell just have to 'land' close. BA Evans




renwor -> (7/13/2000 6:54:00 PM)

This way, HE shells just have to hit something near you, like the wall, and it can injure you with shrapnel. AP shells don't explode, so AP shells actually have to hit the person. HE shell just have to 'land' close. that was my original feeling, and its sure valid for bigger caliber starting from ......errrrrr ..... that's what I don't know. I am sure about 75shells and 50mm mortars, but maybe 37HE doesn't put out that much shrapnel, maybe 20mm puts none anybody has any experience with 20mm shrapnel??? Renwor




Grumble -> (7/14/2000 12:24:00 AM)

I agree that maybe 20/37mm are underrated for effectiveness vs infantry targets. 20mm's DO fragment. I recall that the lethal area isn't very big maybe less than 2 meters. The lethality of these weapons is in how they are used. One doesn't aim at point targets, you use "center of the mass" and try to get your tracers to hit inside that mass, or just in front/around. This maximizes the fragmentation effect. For that matter, for high ROF weapons like MG42 you do essentially the same thing (aim at center of mass). As long as we're on the subject, for effective HE muzzle velocity is a factor as well. Lower muzzle velocity means you can put more explosive in per weight of projectile and get better fragmentation, because the walls don't need to be as thick to withstand the acceleration out the barrel. In SPWAW terms then, the short 75 on the PzIVc-f should be slightly more effective than that on PzIVf2-J/Panther.




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