ericbabe -> RE: Possible Bug with Polish Art. ? (3/17/2006 6:30:02 PM)
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I've stepped through the combat modifiers in the attack and defense sequences many times and I believe they are all working properly. I would refer you to the section of the manual that lists the combat modifiers since there are so many modifiers to combat. Two things to watch for in charge combat in particular: (1) the fatigue penalty for cavalry is very high (and I believe we made it even moreso in a patch, and (2) charging into a non-open hex is also very risky. Also, since this is at the division level, facing isn't as important as it is in games that represent figures at the battalion level (although facing is still a significant modifier, it's nothing like the determining factor that it is in many sets of miniatures rules, for the reason of scale that I mentioned.) The combat results are based on a percentile range with a factor that biases the result toward a Gaussian curve (it's basically (Random(100)+Random(100))/2) so it is quite possible to roll extraordinarly high or low combat results. Also, depending on the difficulty level of the game, the AI does receive a bonus (or penalty!) to its combat rolls. The charge attacks are even riskier than this curve would indicate -- there are additional small chances that any charge will either fall apart and go terribly badly for the attacker (though charges against disordered infantry and artillery units are usually fairly safe), and there are chances that any charge (no matter how stupid it looks) will be a success for the attacker.
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