Mods and oob modifications etc etc (Full Version)

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Cavalry Corp -> Mods and oob modifications etc etc (3/16/2006 8:51:39 PM)

My opponent has sent me the Nik Mod fair enough says it plays well . But if it alters the oob will I not be stuck with that oob , he has it installed and we are playing a stock scn . Are we playing with the same oob is there a separate oob for each scn ?? Is there any issues in loading these kind of mods ( hope not ) .

I am having some display probles as well


Kind regards

Michael






tsimmonds -> RE: Mods and oob modifications etc etc (3/16/2006 8:53:28 PM)

Each scenario has its own OOB.

What kind of display probs? Bases showing up out in the middle of the ocean?




Nikademus -> RE: Mods and oob modifications etc etc (3/16/2006 9:02:23 PM)

Nikmod goes into slot 40 and 45 in your scenarios folder. They won't overwrite any stock scenarios




tsimmonds -> RE: Mods and oob modifications etc etc (3/16/2006 9:04:52 PM)

Nik, your mod uses ABs map, doesn't it?




Nikademus -> RE: Mods and oob modifications etc etc (3/16/2006 9:11:42 PM)

Andrew has converted scen 40 to his map, and is in the process of converting scn 45 for it.

So both scn's can use either stock or AB map




Cavalry Corp -> RE: Mods and oob modifications etc etc (3/16/2006 11:07:34 PM)

Thanks guys

My display problems are the graphic with the mission like bombard is missing etc

Michael




m10bob -> RE: Mods and oob modifications etc etc (3/17/2006 1:13:45 AM)

cavalry...The "bombard" screen does NOT show up in any of the WITP scenarios...Some of the space for it is still imbedded in the game but the order to make it functional was left out..Most of us from UV days still like it though, and have asked many times for its' return, (even though it only came on a few seconds..)
Some truly great screens have even been modded for its' return, but so far, no dice.




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