Found a bug... (Full Version)

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Dolemite73 -> Found a bug... (3/18/2006 10:39:06 PM)

Was simulating a season game. The score ended up in a 7-7 tie without going to overtime. Has this heppened to anyone else?




Breeze -> RE: Found a bug... (3/18/2006 11:26:39 PM)

Did you have ovbertime set as a league option? Are you sure it didn't play any overtime? Usually if overtime still doesn't yield a winner the game ends in a tie.




Shaggyra -> RE: Found a bug... (3/19/2006 2:21:48 AM)

In my league I have seen this many, many times (at least 4 times)

All games simmed, sdndeath overtime option.

In my championship game (simmed also) the game ended regulation in a 7-7 tie. In overtime one team kicked off, the other team ran 1 play and then the original team kicked off again and the recieving team ran 1 play again. Over and over in a giant loop. I had to shut the computer off to get out of it.



My guess as to what is happening in the regular season is that the team kicks off, the other team runs a play and then the game is called over. (just a guess)

In simming I've run accross a lot of problems and will be posting a list later tonight.




Magnum357 -> RE: Found a bug... (3/19/2006 3:54:46 AM)

Just curious, what Patch where you guys using to get these Overtime bugs?




Shaggyra -> RE: Found a bug... (3/19/2006 4:41:33 AM)


quote:

ORIGINAL: Magnum357

Just curious, what Patch where you guys using to get these Overtime bugs?



Current. 1.096 Downloaded/installed yesterday. All games mentioned were after that.




Dolemite73 -> RE: Found a bug... (3/19/2006 8:38:09 PM)

I had overtime set. I am positive the OT was not played. The time of possession equaled 60 minutes. If it went to overtime without a tie, the time should have equaled 75 minutes.




Magnum357 -> RE: Found a bug... (3/20/2006 2:24:35 AM)

Very good point. If a Tie did occur, the stats should indicate 75 minutes of Playing time (assuming OT is set at 15 minutes).




Erik Rutins -> RE: Found a bug... (3/20/2006 9:28:20 PM)

Please give v1.0.0.101 a try and let me know if it helps, as we resolved a lot of clock related issues with that build.

Regards,

- Erik




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