saj42 -> RE: WitP II Air To Air model Discussion (4/13/2006 12:28:25 PM)
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Regarding FOW. Currently with the combat replays, summaries and text report, you know exactly how many aircraft are involved in an attack (eg LBA airfield raid). With FOW on, this info should not be so accurate, especially if the attack was at high altitude on a cloudy day with no CAP, or even at night. The information we are presented with should be linked directly to the intel available to us, not the complete picture given to us for free by the game's mechanics. Could we have a 'detection level' set for each incoming raid, using factors such as radar, CAP level, visibility, recon of originating base, maybe even experince, to vary/randomize the reports. This should also be true for the attacker identification of defending CAP. "Ground attack on BFF Bde by 50+ 2e bombers at 12000ft" "Attack on PM airfield met by CAP of 30+ fighter, mostly Kittyhawks" If playing with no FOW (or a low setting) then reports could remain as at present.
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