Oznoyng -> RE: Why Partisan Formula needs to be recoded... (3/29/2006 7:18:18 PM)
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quote:
ORIGINAL: Nikademus quote:
The Japanese maintained combat units in addition to the "2nd line" units in these "rear" areas and along transportation lines for a reason. My suggestion is that the the game as is, is not providing a sufficient enough reason. If all of the units, 2nd line etc, are included in the OOB, then i'd say Partisan activity and "garrisoning" against it and for population control is warrented. Without them, it is not warrented. There is an additional concern for me. After a time in the stock scenario, an Allied Chinese offensive is possible. The higher the garrison requirement, the more you shift the balance of power in China to make it an Allied theatre rather than a stalemate. Doubling the garrison requirement in China removes a ton of IJA troops from frontline bases (2300 AP worth), simultaneously reducing the IJA offensive firepower and weakening the IJA defensive positions such that China can more easily attack. If you plan on doing this, you need to somehow account for the Nationalist/Communist tension and tie down Chinese troops as well. Also, some OOB changes would need to be made to protect the Japanese player from immediate deterioration of the position in China. Since your suggestion would leave seven CEA cities in partisan acitivity at game start, China would degenerate for the IJ player until forces could be moved into place to beef up the garrisons. In some cases, those movements would take weeks to accomplish. In the weeks the movements took, the supply situation and condition of the bases would deteriorate.
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