wild_Willie2 -> RE: Newbie needs help!!! (4/8/2006 9:33:10 AM)
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Mine Layers... how come they never seem to reload? Even when in port and told to resupply several times? Need a level 8 port, or a level 3 port with an MLE present and 10K supplies 2. What does the AE ship actually do? Until 1944, they can reload large caliber shells from port level 1-3, after 44, they can also resuply small shells (AA ammo) AT SEA. 3. How do you get "ship repair points" to a harbor? For Example, Sydney starts the May 42 senario with 0 ship repair points... how do I increase that and can I make Midway Island do the same? (Sydney is a Bitchin town BTW Ships with a repair yard generate these, ONLY available and usefull at this port (to repair a ship, you need durability of ship times repair points + 20 extra points) 4. Mine Sweepers are pretty crappy at ASW but there seems to be a plethora of them... do they have any redeeming qualities that I am missing out on (besides the obvious mine-sweeping)? As the jap, use them as escorts and hope for the best... 5. The Coalers... they have no range and seem to have no function, what am I missing? Are there some ships that need coal to run on, and if so, how do you tell? No coal, just fuel.... One size fits all. 6. Am I correct in assuming that "oil" is a resource and "fuel" is for both ships and planes? For example, if I have Guadalcanal loaded with fuel (and supplies) can I refuel my ships there as well as keep my planes in the air... Am i correct in assuming that oil is a necessity for production of some sort back at my home bases while "fuel" is good for both planes and ships? I dont think I quite understand all that 'production' biz. Planes and troops need supplies to operate, only ships need fuel to run on. OIL and recources are needed by heavy industrie. 1.4 recource points (or something) + 1 oil point produces 1 HI point, 2 fuel points and 1 supplie point. 7. What is the best way to figure out if Nakajima engines are better than Mitsubishi motors or Aytolla Tail Pipes and how the heck do you figure out what you are supposed to be making and equiping what on whom and where and when and why? (Damn, I got confused just typing that!) Is there a legible resource online that can tell me how to sort all this dastardly naval confusion out instead of just walking away from a reboot and delving into the soothing sacred scriptures as written by Heinz Guderian and Von Mellenthin mixed with Corona and lime? All engine powers are the same in this game, only they are only TYPE specific per AC. Zero, uses mitsubishi while Tonie uses kawasaki. note, there are only 4 engine types you need as the japanese, while there are 6-7 in the game. 8. I have never actually "finished" a game of WItP... do you get a cool screen shot or some unusually nice music or a body count stat sheet, or does the game just end and say "fini!"? Popup saying "AUTO victory" with small variation (actually NEVER finished a game in 27 months) 9. Can you insert your own background music into the game somehow? I looked around the directory tree and did not see any MPG files or anything else that looked promising. Yes, dont now exactly how though. Wait until rest of community wakes up [;)] 10. If I ever get grognard-retentive enough to get really good at this game and decide to play PBEM, is somebody gonna clean my clock because they know a trick-play? If so, what are the common 'trick plays'? No trick's, but you can GAME the system. Put 800 AC on lunga, or 2 million troops. The game has NO limits build in, that's why some simple houserules are used to keep things in balance (look in the opponent wanted section for the most common houserules). If you start with a small scen PBEM against a newby, you will do fine.... Okay, I have hit the TEN Questions limit and I hope I haven't bored anyone to death... I sure would appreciate any replies and assistance in this winded reguard. The community will undoubtelly walls over my answers, but I had to do this quickly, have to go to work in 15 minutes [;)]
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