Problems with simming a whole week (Full Version)

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Tbird -> Problems with simming a whole week (4/11/2006 9:03:43 AM)

I tried simming a whole week and the first game had some results it was a 30-30 tie but then the rest of the games ended up in 0-0 ties and we're simmed very quickly. The gamelog only had what's listed below

------------------------------------------------------------
00 00
L.A. LB

1st Downs 0 1
Rushing 0 1
Passing 7 15
Penalties 0/00 0/00
Net Yards 07 16
Total Plays 1 3
Rushing
Attp/Yds 0/00 1/01
Avg Gain 0.0 1.0

Passing
Comp/Att 1/1 2/2
Yards 7 15
Avg Gain 7.0 7.5
Int 0 0
Sacks 0 0

Kicking
Punts 0/00 0/00
Field Goals 0 of 0 0 of 0

Time Of Pos 21:05 26:37


Individual

Passing:
L.A. -- FIETEK 1-1, 7 yds, 0 TDs, 0 INTs.
LB -- KASEMEIER 2-2, 15 yds, 0 TDs, 0 INTs.

Receiving:
L.A. -- PEZZANO 1-7 0 TDs,
LB -- SHETTERLY 2-15 0 TDs,

Rushing:
L.A. --
LB -- KASEMEIER 1-1 0 TDs,

Kicking:
L.A. --
LB --

Individual

Tackles:
L.A. -- LAYO 1, JERGEN 2,
LB -- HENNEBERGER 1,

Sacks:
L.A. --
LB --

Int:
L.A. --
LB --
-----------------------------------------------------------------

This was done on a 6 team league using American Rules on a Canadian Field [8D], I was able to replicate it with my 28 team league as well.

I'm not sure if anyone posted this but I just in case I posted it.

Don't know if it'll matter if the old sim method is brought back but it might [:)]

Edit:
I'm using the latest patch v1.0.122




cbelva -> RE: Problems with simming a whole week (4/11/2006 1:48:09 PM)

I just simmed a whole season last night (one week at a time) and during several weeks, the first game simmed fine, but the last games went very quickly (like one second per quarter) and all ended in 0-0 tie.




Frenzy -> RE: Problems with simming a whole week (4/11/2006 2:25:09 PM)

I haven't had that happen but I did have a game where:

1. It was in OT in an endless loop. I had to ctl/alt/delete and end task to get out of it.

2. I also saw several games where the losing team scored an ubelievable amount of points at the end of the game to win. For instance the losing team would be down 38-3 and right before the game ended the score would quickly (within a second or two) build to 41-38.




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