Damien Thorn -> WitP II Multiplayer-specific Issues Discussion Thread (4/12/2006 5:53:29 PM)
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When Witp I was first proposed it was mentioned that it would have TCP/IP connectability. That got dropped. I would like to see that as an option for WitP II. TCP/IP would allow the game to be designed in a very different way than PBEM. For example, the game could get input from theuser DURING turn execution. It could ask players to choose air targets, ask if they want to intercept task forces that became sighted during the turn. It opens up a lot of more options. We could still have PBEM but players would have to have their responses saved in a default setup for theturn. For example they might set their responses for the turn: target priority CV, BB, CA, ... In essence, this is what we have now in WitP I, except that we can never change the 'default' values taht were picked for us be the developers. Also, assuming we still have PBEM games, I would hope that the Japanese player's execution phase would be recorded and the recording played back on the Allied player's computer. The current sustem of saving a random seed doesn't work too well. We've have issues and patches where the options settings on the machines make differences in the playback results. A simple recording, along with log files should be enough for the Allied player to get all of the tactical intel that the Japanese player gets. Damien Thorn
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