composer99 -> RE: optional rules (9/5/2007 6:26:47 AM)
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Here's my take on it. Novice I view novice as WiF Classic, plus or minus a few options. FlyingBoats: True; (Italy & USA have little early war naval air w/out these.) HQSupport: True; (I view this as a fairly essential element of having to make decisions about using HQs.) SavingResources: True; (I assume this also means for saving build points, which would still be very useful even in Classic.) BlitzBonus: True; (Blitz Bonus is practically the reason to build ARM & MECH in the first place - and as all the other predefined optional rulesets will, in my view, have 2d10, this is the only place for this option.) ChineseAttackWeakness: True; (Keeping the Chinese strong enough to survive against all but the most skilled and lucky Japanese is important, but it's also important to keep them weak enough so they don't go crippling the Japanese as soon as the strategic situation shifts.) FractionalOdds: False; (This seems like too much chrome for a "novice" game.) GuardsBannerArmies: True; (I view this as key to getting the USSR the oomph it needs to beat Germany.) ChineseWarlords: True; (This helps the Chinese stay afloat longer.) ScrapUnits: True; (There is some awful crap in the early war units; I can't see why players would need to be stuck with them.) Kamikazes (Japan without Kamikazes? A jest, surely.) Standard I view this as a sort of "Typical Deluxe", the kind you might see at WiFCon, where players don't want too much chrome, but want more than just what Classic offers. As such I will not offer any commentary except for what might be considered an unusual choice. Divisions: True; Artillery: True; SupplyUnits: True; CombatEngineers: True; FlyingBoats: True; HQSupport: True; EmergencyHQSupply: True; SyntheticOilPlants: True; BounceCombat: True; Frogmen: True; SCSTransport: True; AmphibiousRules: True; OptionalCVSearching: True; Pilots: True; SavingResources: True; TankBusters: True; BomberATR: True; LargeATR: True; ChineseAttackWeakness: True; FractionalOdds: False; TwoD10LandCRT: True; IsolatedReorganizationLimits: True; OilRules: True; TwinEnginedFighters: True; FighterBombers: True; CarrierPlanes: True; Internment: True; FlyingBombs: True; Kamikazes: True; SkiTroops: True; Queens: True; CityBasedVolunteers: True; Siberians: True; NavalSupplyUnits: True; GuardsBannerArmies: True; ChineseWarlords: True; ScrapUnits: True; Advanced The Super Deluxe game. This includes almost all the chrome except the stuff that isn't RAW or that I do not think merits inclusion in a standardized package. SupplyUnits: True; BottomedShips: True; InThePresenceOfTheEnemy: True; BounceCombat: True; FoodInFlames: True; BlitzBonus: False; - Blitz bonuses are subsumed in the 2d10 chart. EnrouteInterception: False; CruisersInFlames: True; ConvoysInFlames: True; OilTankers: True; AddChineseCities: True; - The only non-RAW option to be included, I think. NavalOffensiveChit: True; I think with these changes, the predefined optionals sets are quite distinct. Edit: If they were part of MWiF, the Advanced ruleset would include Heavy Units and Air Cavalry as well.
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