RE: Houston, we have a problem (Full Version)

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Nomad -> RE: Houston, we have a problem (7/9/2006 10:26:36 PM)

deleted by me.




itsjustme -> RE: Houston, we have a problem (7/9/2006 10:28:05 PM)

And I appreciate your caution.  Thanks again.[8D]




itsjustme -> RE: Houston, we have a problem (7/9/2006 10:36:00 PM)

For those of you playing along at home, here's the latest combat report.   Lots going on so lets get right to it.

AFTER ACTION REPORTS FOR 06/20/42
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TF 1028 encounters mine field at Ogliuga Island (97,36)

Allied Ships
MSW Lockeport
MSW Canso

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Naval bombardment of Karachi, at 21,3


Allied aircraft
no flights


Allied aircraft losses
Hurricane II: 1 destroyed

Japanese Ships
DD Hamakaze
DD Hatsukaze
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
CA Kumano
CA Myoko
CA Chikuma
BB Hyuga
BB Yamato

Allied Ships
AK Empire Geraint, Shell hits 5,  on fire,  heavy damage


Allied ground losses:
1148 casualties reported
Guns lost 15

Airbase hits 3
Airbase supply hits 1
Runway hits 74
Port hits 15
Port fuel hits 1
Port supply hits 2
He is really pounding my guys in the trenches.  I've just dropped about 100 support points below what is required.  Replacements are on, but I don't know if its going to be able to keep up.
--------------------------------------------------------------------------------
TF 1028 encounters mine field at Amchitka Island (96,36) - Coastal Guns Fire Back!

118 Coastal gun shots fired in defense.
Japanese Ships
AP Tsuyama Maru, and is sunk

Allied Ships
MSW Lockeport, Shell hits 35,  on fire,  heavy damage
MSW Canso, Shell hits 28,  on fire,  heavy damage

--------------------------------------------------------------------------------
TF 1028 encounters mine field at Ogliuga Island (97,36)

Allied Ships
MSW Lockeport,  on fire,  heavy damage
MSW Canso,  on fire,  heavy damage

This is REALLY frustrating.  Clearly a movement bug that routes ships back through Amchitka after their MSW mission is finished.  Its cost me 5 MSWs and a PG.  Not sure what to do here.[:@][:@][:@]

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Day Air attack on Colombo , at 14,24

Japanese aircraft
A6M2 Zero x 8
Ki-21 Sally x 20

Allied aircraft
Wirraway x 4

Japanese aircraft losses
Ki-21 Sally: 1 destroyed, 12 damaged


Aircraft Attacking:
16 x Ki-21 Sally bombing at 6000 feet
3 x Ki-21 Sally bombing at 6000 feet
--------------------------------------------------------------------------------
Day Air attack on 1st Tank Regiment, at 36,25


Allied aircraft
SB-2c x 15


No Allied losses

Japanese ground losses:
25 casualties reported
Vehicles lost 1

Aircraft Attacking:
9 x SB-2c bombing at 5000 feet
6 x SB-2c bombing at 5000 feet
--------------------------------------------------------------------------------
Day Air attack on 71st Chinese Division, at 43,32

Japanese aircraft
Ki-27 Nate x 38

Allied aircraft
I-153c x 1
I-16c x 6

Japanese aircraft losses
Ki-27 Nate: 1 damaged


Aircraft Attacking:
34 x Ki-27 Nate bombing at 2000 feet
4 x Ki-27 Nate bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on FMSV Brigade, at 23,47

Japanese aircraft
Ki-27 Nate x 50
Ki-43-Ib Oscar x 27

No Japanese losses

Aircraft Attacking:
27 x Ki-43-Ib Oscar bombing at 2000 feet
12 x Ki-27 Nate bombing at 2000 feet
15 x Ki-27 Nate bombing at 2000 feet
8 x Ki-27 Nate bombing at 2000 feet
15 x Ki-27 Nate bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on 4th Australian Division, at 21,3

Japanese aircraft
Ki-43-Ib Oscar x 14
Ki-21 Sally x 53
Ki-46-II Dinah x 1

Japanese aircraft losses
Ki-21 Sally: 1 damaged


Allied ground losses:
92 casualties reported
Guns lost 1

Aircraft Attacking:
18 x Ki-21 Sally bombing at 11000 feet
13 x Ki-21 Sally bombing at 11000 feet
13 x Ki-21 Sally bombing at 11000 feet
9 x Ki-21 Sally bombing at 11000 feet
--------------------------------------------------------------------------------
Day Air attack on 4th Australian Division, at 21,3

Japanese aircraft
A6M3 Zero x 6
Ki-21 Sally x 25
Ki-46-II Dinah x 1

No Japanese losses


Allied ground losses:
28 casualties reported
Guns lost 1

Aircraft Attacking:
14 x Ki-21 Sally bombing at 11000 feet
7 x Ki-21 Sally bombing at 11000 feet
4 x Ki-21 Sally bombing at 11000 feet
--------------------------------------------------------------------------------
Day Air attack on 4th Australian Division, at 21,3

Japanese aircraft
Ki-21 Sally x 35
Ki-46-II Dinah x 2

Japanese aircraft losses
Ki-21 Sally: 2 damaged


Allied ground losses:
7 casualties reported

Aircraft Attacking:
11 x Ki-21 Sally bombing at 11000 feet
12 x Ki-21 Sally bombing at 11000 feet
12 x Ki-21 Sally bombing at 11000 feet
--------------------------------------------------------------------------------
Day Air attack on TF, near Koepang at 28,77


Allied aircraft
Brewster 339D x 6
Hudson I x 3
B-17E Fortress x 18


No Allied losses

Japanese Ships
PG Yachiyo Maru, Bomb hits 2
AP Ryotaku Maru
AP Konsan Maru
AP Mikage Maru #20, Bomb hits 2,  on fire
AP Montoiru Maru, Bomb hits 3,  on fire,  heavy damage

Japanese ground losses:
123 casualties reported
Guns lost 1

Aircraft Attacking:
3 x Hudson I bombing at 5000 feet
1 x B-17E Fortress bombing at 5000 feet
3 x B-17E Fortress bombing at 5000 feet
2 x B-17E Fortress bombing at 5000 feet
4 x B-17E Fortress bombing at 5000 feet
4 x B-17E Fortress bombing at 5000 feet
4 x B-17E Fortress bombing at 5000 feet
--------------------------------------------------------------------------------
Day Air attack on TF, near Koepang at 28,77


Allied aircraft
Brewster 339D x 14
Hudson I x 13
B-17E Fortress x 11


No Allied losses

Japanese Ships
AP Ryotaku Maru, Bomb hits 3,  on fire,  heavy damage
AP Tainichi Maru
AP Konsan Maru
AP Mikage Maru #20, Bomb hits 3,  on fire,  heavy damage
AP Montoiru Maru, Bomb hits 3,  on fire,  heavy damage
AP Miyako Maru, Bomb hits 2,  on fire
AP Heizan Maru, Bomb hits 4,  on fire,  heavy damage

Japanese ground losses:
336 casualties reported
Guns lost 5

Aircraft Attacking:
4 x Hudson I bombing at 5000 feet
3 x Hudson I bombing at 5000 feet
3 x Hudson I bombing at 5000 feet
3 x B-17E Fortress bombing at 5000 feet
3 x Hudson I bombing at 5000 feet
4 x B-17E Fortress bombing at 5000 feet
4 x B-17E Fortress bombing at 5000 feet

This series of air raids are very nice results.  I have no intention of invading Koepang at the moment, but it seems Nemo might think I am going to.  Its costing him alot of ships.[:D]
--------------------------------------------------------------------------------
Naval bombardment of Karachi, at 21,3

Japanese Ships
DD Natsushio
DD Oyashio
DD Makigumo
CA Maya
CA Takao
BB Yamashiro
BB Fuso
BB Nagato
BB Kirishima
BB Hiei

Allied Ships
AK Empire Geraint, Shell hits 10,  on fire,  heavy damage


Allied ground losses:
2781 casualties reported
Guns lost 15

Airbase hits 3
Airbase supply hits 2
Runway hits 38
Port hits 19
Port fuel hits 7
Port supply hits 2

Nuked again.
--------------------------------------------------------------------------------
Ground combat at Karachi

Japanese Shock attack

Attacking force 223069 troops, 2181 guns, 1034 vehicles, Assault Value = 4966

Defending force 103999 troops, 980 guns, 193 vehicles, Assault Value = 2290

Japanese engineers reduce fortifications to 7

Japanese max assault: 4485 - adjusted assault: 4013

Allied max defense: 2170 - adjusted defense: 13601

Japanese assault odds: 0 to 1 (fort level 7)


Japanese ground losses:
7474 casualties reported
Guns lost 214
Vehicles lost 31

Allied ground losses:
935 casualties reported
Guns lost 35

He's taking furious losses during his attacks, but its costing me too.  This battle (assuming it is permitted to continue) is all about time.
--------------------------------------------------------------------------------
Ground combat at Chungking

Japanese Bombardment attack

Attacking force 167006 troops, 2161 guns, 11 vehicles, Assault Value = 3499

Defending force 167696 troops, 1172 guns, 0 vehicles, Assault Value = 3879



Allied ground losses:
335 casualties reported


--------------------------------------------------------------------------------
Ground combat at Washington Island

Allied Bombardment attack

Attacking force 2271 troops, 32 guns, 0 vehicles, Assault Value = 45

Defending force 7813 troops, 29 guns, 0 vehicles, Assault Value = 77


Japanese ground losses:
92 casualties reported
Guns lost 8

I've now got a lvl 4 airfield within range of both Palmyra and Washington in the HIs.  Time to start pounding them with 4Es  If I can close the Palmyra airfield I may risk a run into Washington with a fast transport and shore up the defenses there.




Capt. Harlock -> RE: Houston, we have a problem (7/10/2006 12:20:16 AM)

quote:

In response to his concerns, I have offered the only compromise I believe I can live with: A cease fire until 10.43, no offensives out of Karachi until after that date, no airborne operations out of Karachi until after I have cleared the city hex adjoining Karachi (this will permit Nemo some level of comfort and no need to use forces to garrison other cities) and no naval sorties from Karachi until after 10.43. To date Nemo has chosen not to accept the trade off, which is fine, however, I need to know whether to continue to move troops into Karachi or not. Instead it appears that he is going to take another run at trying to reduce Karachi and then decide if to take my offer. This is obviously unfair on a number of levels.


Yes, I have to agree that it is unfair. You need to know at once if the artificial rules are going to be imposed. My advice is to politely as possible inform Nemo that, for sound reasons of strategy, this is a one-time offer. Personally, I hope he makes another attempt at Karachi -- it has been an epic struggle so far. Should he make the attempt and fail, and then re-open negotiations, I would consider artificially "interning" some of the squadrons tranferred to the USSR. I would argue against limiting naval operations out of Karachi: Nemo has already benefited from "edge-of-the-map" situations.




Nomad -> RE: Houston, we have a problem (7/10/2006 12:27:49 AM)

As you know, I agree that you should not agree. You are in the right on this one and I think you should just keep going. I would not offer anything to Nemo, he wanted an anarchy game and he is getting it. Anarachy rules do not mean that only one side can use 'gamey' tactics. [:)] When do your first NP units arrive? I hope they get there soon. [:D]




Redd -> RE: Houston, we have a problem (7/10/2006 4:54:28 AM)


quote:

ORIGINAL: itsjustme

It's become clear to me that Nemo is upset with me.  I need advice on how to deal with this.

Nemo has engaged Karachi and in an effort to defend this critical city in this lunacy game, I have begun moving everything but the kitchen sink into Karachi.  This was permitted by our agreed upon rules at the beginning of the game (teleportation around the map was permissible).  Now as it is becoming clear that taking Karachi will be VERY difficult, if not impossible, Nemo is complaining about the teleportation tactic.  In response to his concerns, I have offered the only compromise I believe I can live with: A cease fire until 10.43, no offensives out of Karachi until after that date, no airborne operations out of Karachi until after I have cleared the city hex adjoining Karachi (this will permit Nemo some level of comfort and no need to use forces to garrison other cities) and no naval sorties from Karachi until after 10.43.   To date Nemo has chosen not to accept the trade off, which is fine, however, I need to know whether to continue to move troops into Karachi or not.  Instead it appears that he is going to take another run at trying to reduce Karachi and then decide if to take my offer.  This is obviously unfair on a number of levels.

I understood from the beginning that if Karachi fell I would lose access to these troops for the remainder of the game (something completely not possible IRL, but something I accepted as an agreed upon rule), now, however, it seems to me that while Nemo is more than happy to take advantage of the Japanese first move teleportation, he is incensed by my willingness to use it to my advantage.  He also appears to be upset with my flying bombers through Russia to Karachi.  Again, this was not suggested as impermissible during our negotiations of the game.

Can someone please provide some insight on the reasonableness of my position?  I am enjoying the game very much, but believe that what is good for the goose should be good for the gander.  Thanks for reading and hopefully I'll be back to posting combat updates soon.



I have posted to Nemo on this very subject and recieved very harsh reviews on my positions. but on the other hand one or two people posted more or less in support of me so he seems to have toned it down just a bit. I am awaiting further replies from him so allthat I have to say is this; don't back down. You are not out of line! He's not used to the dirty end of the stick, so he's just getting aclimated to it now. Anarchy is anarchy. He's just pissed that his plan isn't working right.[8D]


Also, in his thread he has put forth the notion that he can negotiate the disposition of the SEA reinforcements in return for concessions. I don't believe that this is possible, and am awaiting his reply as well. I think that in time he'll get over it. Have a fun game.[:D]




ADavidB -> RE: Houston, we have a problem (7/10/2006 5:47:22 AM)

quote:

Nemo has engaged Karachi and in an effort to defend this critical city in this lunacy game, I have begun moving everything but the kitchen sink into Karachi. This was permitted by our agreed upon rules at the beginning of the game (teleportation around the map was permissible). Now as it is becoming clear that taking Karachi will be VERY difficult, if not impossible, Nemo is complaining about the teleportation tactic.


Taking Karachi won't be impossible if Nemo is willing to spend the time and effort (and learn from others who have done it). And if he does take it you will have crippled yourself terribly. Just consider yourself lucky that Nemo is as obsessed with Karachi and China as he is - if he were to simply let you "sit and rot" he could run wild in the rest of the Pacific.

And even if you hold Karachi, you will have a trememdous amount of forces out of position to do much of anything. Nemo is being blinded to what you are doing to yourself - so be happy with that. [;)]

In any event, my opinion is that once a Japanese player decides to go "all out" and attempts to take Karachi, despite the obvious design problems and the overall gaminess of that decision, then all rules are out and you are free to do what you want. Just ignore his whining about 4E bombers and all the other BS that he is pulling out of thin air - he wants to win at "any cost", so go ahead and defend at "any cost".

BTW - losing Karachi doesn't mean that you will lose the Match if you are careful not to lose too many ships, planes and troops. You can keep a hyper-agressive Japanese player from "auto-victory" if you husband your forces and wait for opportunities to fight on your terms.

Good luck -

Dave Baranyi




Sneer -> RE: Houston, we have a problem (7/10/2006 8:49:47 AM)

it may be too late - in the race of reinforcements he can't win with allies as there are multipliers to defence in karachi
my vote is against cease fire




itsjustme -> RE: Houston, we have a problem (7/11/2006 4:12:46 AM)

So the game continues, but it is clear that Nemo is doing so begrudgingly.  I am going to simply continue as is unless it becomes clear that he is not happy on a continuing basis.  I don't want another's enjoyment of the game to be corrupted, its no fun on either side when that happens.




itsjustme -> RE: Houston, we have a problem (7/11/2006 5:22:16 AM)

Just curious.  Anyone know what happens if the US invades the Soviet Union?[:D]




Redd -> RE: Houston, we have a problem (7/11/2006 7:01:34 AM)

    Well, you're right about one thing, Nemo is plenty pissed.[8|]  Based on his answers to my posts, I'm guessin' that he will not be happy without taking Karachi. He feels that he's bein' robbed. His strategy relied heavily on taking Karachi, otherwise he wouldn't be so upset. The way I see it, Nemo will not be truly happy unless you concede that " teleporting " units into Karachi was an exploit as defined by your pre-game agreement ("Newtonian Physics"). When I mentioned that he had teleported on turn 1, his answer was something like "Bahh, that isn't even close to the same thing." You guys are defenitely not on the same page.


  He says that the gloves are off, so I guess he's gonna start REALLY kicken' your ass now.[8|][:D] You got two choices here; apease him or fight him! Do what you think is right.




ny59giants -> RE: Houston, we have a problem (7/11/2006 7:26:10 AM)

I think Nemo is more pissed that his timetable is being thrown out of whack by the "Star Trek" feature at Karachi. I feel he felt he could take out China, then India, followed by the other countries until only part of the West Coast remained. [:@]
I understand the dilemma of Karachi and how game mechanics play into it. That is why I will play only CHS and extended map games so I hopefully never have to face what you have. [:(]
I think Nemo needs to try this style of game with CHS and the Middle east/Aden being off limits to invasion. [;)]




Redd -> RE: Houston, we have a problem (7/11/2006 7:38:48 AM)


quote:

ORIGINAL: ny59giants

I think Nemo is more pissed that his timetable is being thrown out of whack by the "Star Trek" feature at Karachi. I feel he felt he could take out China, then India, followed by the other countries until only part of the West Coast remained. [:@]
I understand the dilemma of Karachi and how game mechanics play into it. That is why I will play only CHS and extended map games so I hopefully never have to face what you have. [:(]
I think Nemo needs to try this style of game with CHS and the Middle east/Aden being off limits to invasion. [;)]





That is EXACTLY it. He had a plan, he hit a roadblock, and now his feelings are hurt, possibly beyond repair. He wants to exploit the rules that let units move too fast sometimes and run the whole map from one end to the other. Anything less just won't be acceptable.




Redd -> RE: Houston, we have a problem (7/11/2006 7:50:31 AM)

 
  @ itsjustme; I have enjoyed both your and Nemos' AARs but real life has cought up to me. My wife and I have sold our house in town in order to purchase 13.41 acres 20 miles out of town. While there is a telephone line, and supposedly dsl service, there is no power or water available on site until I supply it myself. So as soon as i get a well drilled, and a solar-electric system built, I'll be back to see how you fellas are gettin' on.[8D][:D]




aztez -> RE: Houston, we have a problem (7/11/2006 8:28:16 AM)

Nice to see that you still hold Karachi! [:D]

Do you have any serious reinforcements arriving soon? As for the concern of ceasefire or something in Karachi. I would say that keep causing those problems. I don't see any problems teleporting troops into Karachi and so on since this game did not have houserules and also Japanese side also have exploited quite a few loopholes in this game!

Anyway well played [:)]




timtom -> RE: Houston, we have a problem (7/11/2006 12:48:18 PM)

Stand your ground, Charlie - he's made his bed...




itsjustme -> RE: Houston, we have a problem (7/11/2006 4:29:02 PM)

Thanks All-

Redd- Congrats on the purchase.  We'll keep the light on for you.

Aztez-  I have reinforcements coming, but am not sure that they will be enough.  Two Chindit brigades (115 AV each) coming in about a week and 3 support units (A couple of EAB and Enginneering Units) also in about 10 days.  The heavies start arriving in about 35 days (including Fort Scott, two HQs, some chinese divisions, Indian Division, etc).  Also about 25 days out from heavy air reinforcements including 72 Warhawks.

Karachi is now at Lvl 7 and is about 200 support points below Green.  Can I hold?

Also, the Valiant is schedule to show in about 20 days.  Thoughts on whether I leave her in port and hope she puts another couple shells in the Battleline before she sinks or should I try and get her out and to Perth?




Sneer -> RE: Houston, we have a problem (7/11/2006 4:53:19 PM)

keep navy on station - no walk arounds
why risk it to betty daitai?




itsjustme -> RE: Houston, we have a problem (7/11/2006 5:26:48 PM)

I thought so too, but you do realize that the Valiant is the only RN ship that will be arriving or will be in port.  No question she'll be sunk.




veji1 -> RE: Houston, we have a problem (7/11/2006 7:00:45 PM)

Actually you can probably expect a long attrition fight at Karachi... The question is if Nemo doesn't take it, can he stay on station with say 4 BBs and 4 CAs, 150 army bombers and try to do some sort of forward defense ? I guess the key would be LCUS, so if he kills China, how long does it take for CEA to get to Karachi ? He could try to bottle you there...

We'll see I guess...




BLurking -> RE: Houston, we have a problem (7/11/2006 8:23:16 PM)

Be sure to divide your divisions, also.

Once he starts ground attacks with his bombers the whole division won't get hit, just the /A /B or /C unit.
Keeps you from getting absolutely clobbered from the air, since bombers will typically attack the strongest unit.

If you do this, also make sure the regiments have a decent commander - no sense in splitting the division if the sub-commands have 2LT Joe Blow in charge...




VSWG -> RE: Houston, we have a problem (7/12/2006 12:09:02 AM)

quote:

ORIGINAL: itsjustme

Aztez- I have reinforcements coming, but am not sure that they will be enough. Two Chindit brigades (115 AV each) coming in about a week and 3 support units (A couple of EAB and Enginneering Units) also in about 10 days. The heavies start arriving in about 35 days (including Fort Scott, two HQs, some chinese divisions, Indian Division, etc). Also about 25 days out from heavy air reinforcements including 72 Warhawks.

Karachi is now at Lvl 7 and is about 200 support points below Green. Can I hold?

Also, the Valiant is schedule to show in about 20 days. Thoughts on whether I leave her in port and hope she puts another couple shells in the Battleline before she sinks or should I try and get her out and to Perth?


I'd say Karachi is safe. He won't reduce the forts fast enough to take it within a month, especially with the Chindits reinforcing your defenses in between.

The Valiant will sink, no doubt, but I would leave her in port. This way, Nemo's torpedo bombers have to fight against heavy flak/cap when trying to sink her, and she has a fair chance to damage one of his BBs.




ADavidB -> RE: Houston, we have a problem (7/12/2006 12:19:36 AM)

quote:

Karachi is now at Lvl 7 and is about 200 support points below Green. Can I hold?


You need to inspire your troops with a rousing speech:

"...we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the brothels..."

Ooops, sorry - wrong speech... [:D] [;)]

Good luck -

Dave Baranyi




ny59giants -> RE: Houston, we have a problem (7/12/2006 3:30:15 AM)

The longer Karachi remains, the more ranting I can read in Nemo's AAR.[:D]




Redd -> RE: Houston, we have a problem (7/12/2006 6:01:03 AM)


quote:

ORIGINAL: ny59giants

The longer Karachi remains, the more ranting I can read in Nemo's AAR.[:D]




Man, you ain't kidding there. If he's not careful he's gonna blow a gasket.[sm=00000959.gif]




Feinder -> RE: Houston, we have a problem (7/12/2006 6:30:22 AM)

Can he voluntarily withdraw reinforcement ships? It's kinda stupid to think that old Winny would send ships to the port under siege, just so they could be destroyed (not to mention how they got there). I don't have a problem with Nemo bombing them as they appear, this is a lunacy game after all. But you would have the turn that the ship arrived to withdraw it (maybe). Can you withdraw ships from Karachi on the turn they arrive? Or can you only withdraw them if Winny asks for them. I've never tried it.

-F-




Nomad -> RE: Houston, we have a problem (7/12/2006 6:38:10 AM)

Only if old Horses Butt askes for them. [:D] But Trey can send them on a one turn surface combat run. Or try a high speed run to see if some of them get out. [8D] I think Nemo could have a probem if he can't take Karachi now. [8|]




Ron Saueracker -> RE: Houston, we have a problem (7/12/2006 6:49:53 AM)


quote:

ORIGINAL: itsjustme

So the game continues, but it is clear that Nemo is doing so begrudgingly.  I am going to simply continue as is unless it becomes clear that he is not happy on a continuing basis.  I don't want another's enjoyment of the game to be corrupted, its no fun on either side when that happens.


He's not going to quit over this is he? That's the ONE MAJOR ISSUE with war games such as this...the underdog aggressor runs rampant and has a blast until the tide turns...then they bail denying the poor bastard who has been taking it up the arse for ages his kick at the can and a little enjoyment. Pathetic when that happens.[:@]




itsjustme -> RE: Houston, we have a problem (7/12/2006 6:57:01 AM)

Re: Appearing Ships-
I've had them making a run for the corner of the map every time one of them shows up.  Most are making it out and once they do, there is nothing on station in the corner or along the map edge to stop them from heading to Perth.  Nothing stopping Nemo from doing it, so he must just not be thinking of it.

Re: Nemo quitting.
Ron, he's mad.  I've tried to be as fair minded as I can about it, but he disagrees.  He's played a brilliant game to date and I understand he's frustrated.  Candidly, if Karachi falls, its not ever going to develop into a series of collosal battles as I simply won't have the manpower to overcome that army in india being scattered across the pacific behind lvl 9 forts and all the airframes he can muster.    In any event, I offered a cease fire, and even offered to stop transporting non-indigenous units into Karachi and no offensives of any sort out of Karachi until 10/43.  He's elected to fight on.  Not sure what will happen if he doesn't take Karachi.  I hope he plays on as I think he may still win, even absent the fall of Karachi.  I intend to continue playing, so we'll see how it works out.




Ron Saueracker -> RE: Houston, we have a problem (7/12/2006 7:18:51 AM)


quote:

ORIGINAL: itsjustme

Re: Appearing Ships-
I've had them making a run for the corner of the map every time one of them shows up.  Most are making it out and once they do, there is nothing on station in the corner or along the map edge to stop them from heading to Perth.  Nothing stopping Nemo from doing it, so he must just not be thinking of it.

Re: Nemo quitting.
Ron, he's mad.  I've tried to be as fair minded as I can about it, but he disagrees.  He's played a brilliant game to date and I understand he's frustrated.  Candidly, if Karachi falls, its not ever going to develop into a series of collosal battles as I simply won't have the manpower to overcome that army in india being scattered across the pacific behind lvl 9 forts and all the airframes he can muster.    In any event, I offered a cease fire, and even offered to stop transporting non-indigenous units into Karachi and no offensives of any sort out of Karachi until 10/43.  He's elected to fight on.  Not sure what will happen if he doesn't take Karachi.  I hope he plays on as I think he may still win, even absent the fall of Karachi.  I intend to continue playing, so we'll see how it works out.


Well, if anything, this AAR, along with other "lunacy" type games, really highlights just how screwy and laughably unrealistic the entire game design is. Sure it has it's good points but man, after all these years designing games one would think the basic product would be in a functional format by now. To have taken such a lunacy game seriously, and now say you have cheated and are playing contrary to the spirit of the game is simply ridiculous.




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