RE: Gave the old demo a go... (Full Version)

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*Lava* -> RE: Gave the old demo a go... (4/24/2006 7:31:18 PM)

Hi!

When I do that Ralph I only have a 16 or 32 bit option.

Could it be the monitor?

Ray (alias Lava)




sol_invictus -> RE: Gave the old demo a go... (4/25/2006 2:59:51 AM)

I'm using 32 bit color depth but my video driver is the orignal one from mid '04 that came loaded with the computer. I really guess I need to update my video driver.




jjax -> RE: Gave the old demo a go... (4/25/2006 4:46:44 AM)

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TAIL GUNNER -> RE: Gave the old demo a go... (4/25/2006 6:27:03 AM)

Hi, try setting to 16-bit color, 800x600 resolution, and then rebooting the computer...

If that works, you can then set your resolution back to whatever it was and load the game again to see if it still works....




Veer -> RE: Gave the old demo a go... (4/25/2006 8:56:29 PM)

There is a way in the demo you can play other senarios as well. Some of them like the African ones won't work too well because some of the graphic files are missing, but the Normandy one works fine.

I do beleive it involves renaming the *.sce (senario) files to *.sav (save game) and then loading them in the game. But it's been so long i'm not sure if I remember. [8|]

There still is the 10-12 turn limit though. Forgot about the work around for that.




golden delicious -> RE: Gave the old demo a go... (4/25/2006 9:08:06 PM)


quote:

ORIGINAL: Veer

I do beleive it involves renaming the *.sce (senario) files to *.sav (save game) and then loading them in the game. But it's been so long i'm not sure if I remember. [8|]


That sounds like it might work. Save games in TOAW are basically self-contained and interchangeable with scenario files.

quote:

There still is the 10-12 turn limit though. Forgot about the work around for that.


It might be a matter of doing the reverse of the above. Then the turn count would be reset to 1.




Veer -> RE: Gave the old demo a go... (4/25/2006 9:33:05 PM)

quote:

ORIGINAL: golden delicious

quote:

There still is the 10-12 turn limit though. Forgot about the work around for that.


It might be a matter of doing the reverse of the above. Then the turn count would be reset to 1.


That is true - it does work to an extent. However you lose all the events scripted to trigger after turn XX as a result.




Telumar -> RE: Gave the old demo a go... (4/25/2006 9:35:17 PM)

quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Veer

I do beleive it involves renaming the *.sce (senario) files to *.sav (save game) and then loading them in the game. But it's been so long i'm not sure if I remember. [8|]


That sounds like it might work. Save games in TOAW are basically self-contained and interchangeable with scenario files.

quote:

There still is the 10-12 turn limit though. Forgot about the work around for that.


It might be a matter of doing the reverse of the above. Then the turn count would be reset to 1.


Confusion all around. Are you talking about the TOAW1 demo or the TOAW COW demo? The COW demo lets you play the entire campaign. No 10-12 turn limit...

For the missing graphics: Have a look at http://www.tdg.nu/ there are some user made graphics for download.

There is also a way to built the complete COW with the demo, the 1.04 patch, manual registry entries and the no-cd patch...




golden delicious -> RE: Gave the old demo a go... (4/25/2006 10:37:51 PM)


quote:

ORIGINAL: Veer

That is true - it does work to an extent. However you lose all the events scripted to trigger after turn XX as a result.


Yeah. When one is doing this with regular TOAW for whatever reason, you have to go into the editor and change all the events trigger and reinforcement turns. But in the demo, presumably this isn't possible.




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