Noisy clandestine OPS (Full Version)

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Captain Ed -> Noisy clandestine OPS (4/27/2006 1:18:06 AM)

In my PBEM against MarkVII I am taking a whoopin. I am trying to get some intel on his forces in the Marshalls so I use some Sub transport with Marine Raiders. We hit a few Islands to see what is there. We actually capture 2 empty bases, but at others of course the inhabitants are quite beligerant and my 24 or so raiders decide to go John Wayne on them. Well we get the needed info at a cost of 24 or so raiders, but we get the info. This got me thinking that there should be another Sub mission available such as Sub recon.
A mission where you can order a sub to Base X on a recon mission no troops are transported only a few Commandos or SAS which would be inherant to the mission. You get to the base and a die roll is made to determine if or how successful you were. The sub is on a mission of utmost secrecy so will not attack while in transit. Your opponent
does not find 2 dozen leathernecks charging his 50,000 man army revealing every unit there, that seems a little gamey. The ability to order our little digital soldiers to there certain death on a recon mission like that seems heartless to my mind but then I kind of care for the little guys I really do. [:D]





Black Mamba 1942 -> RE: Noisy clandestine OPS (4/27/2006 1:20:23 AM)

Good luck!

The mission you were talking about was requested eons ago by someone.
It was shot down by Mr Frag.[;)]





Drex -> RE: Noisy clandestine OPS (4/27/2006 3:29:41 AM)

Don't you get some kind of recon when you post a sub at an enemy base hex?




pasternakski -> RE: Noisy clandestine OPS (4/27/2006 6:21:16 AM)

I don't think this kind of stuff is necessary in a game that purports to be strategic/grand operational in its scale. The problem, as I see it, is that no thought was given to making intelligence an intelligently designed part of the game.

Too late now. We ain't gettin' nothin' no mo'. So, we blunder along as best we can, throwing away a couple of squads of gyrenes here, a few bushido warriors there...




YankeeAirRat -> RE: Noisy clandestine OPS (4/28/2006 11:44:47 AM)

Take a look at the wikipedia entry on the USMC Raiders, link here: http://en.wikipedia.org/wiki/Marine_RaidersThey were originally concieved to do the same thing that the British Commando Units were supposed to do. That is conduct fast, hard hitting raids behind enemy lines; and by doing so either gather intelligence or disrupt enemy operations. However after the Makin raids and Guadcanal they were mainly used as regular line infantry, and they later used as the back bone for the new 4th Marine Regiement. I don't think that it is too gamey to sub-divide your Marine Raider units and use them for recon assest to test and find weak enemy bases. Because that is a pretty good historical "what-if" from which the game could be used to see how that tactic would of opearated.

Personnally I would love to see the addition of UDT teams and see them be able to be employed during landing operations. Oh well, I already have too many LCU's to try and manage in the main game to begin with a few more wont matter.




Feinder -> RE: Noisy clandestine OPS (4/28/2006 8:56:23 PM)

FYI - I've never gotten the USMC Raiders to actually land with supplies. This tends to be very unhealthy for their assault strength. I've staged 3 invasions, all with 100 prep points. The entire Btn was loaded onto 25x subs, with room to spare for supplies. But no supplies loaded with the raiders.

So I tried loading 5 subs with supplies separately, and loading the Btn onto 20 subs, and recombining. No luck. The supply subs didn't land the supplies, I assume because the base wasn't friendly.

I'd love to do opposed landings with the -entire- USMC Btns (a common house rule restricts use to the whole Btn). But they don't like to take their bullets with them evidently, and that quarters your (meager) assault strength.

-F-




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