Campaigns in the release? (Full Version)

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Innos -> Campaigns in the release? (4/28/2006 6:38:23 PM)

It's good to see that this game is again under development and is just missing some tweaks and testing.

Couple questions came to my mind:
1)
Can anybody tell me what campaigns there will be in the release?
1805-1815 and 1792-180x seem to be in. Is the Age of Napoleon (1792-1815) included? How about some of the campaigns earlier in history, like 7 years war? Or is Matrix Games concentrating only to the Napoleonic era?
2)
Can users create their own campaigns? If the existing campaigns starting situationons are in separate files, it shouldn't be very hard. Just listing starting forces, owned provinces/minors, relations etc. It would be nice to define the composition of coutries (what provinces belong to them) also in these files.

Thanks in advance,
Innos




hlj -> RE: Campaigns in the release? (4/30/2006 11:33:21 PM)

Hi, I am just a reader of the forum just like you, so I dont know if I am right, But I seem to recall a mesage saying that it initialy only would be the grand campaign(1805-1815). I think the 1792-1802 Revolution Campaign on this forum is played face to face on the boardgame version of Empires in Arms

Regarding your seccond question: I dont know, but if the files aren't composed to accomidate it allready, then I hope it wont be implementet in the initial release. Not because it isn't a good idea, but because I really want the game sooner rather than later and I wouldn't use the feature until I had played the grand campain enough times to get bored of it ^_^




Titi -> RE: Campaigns in the release? (5/2/2006 8:26:36 PM)


quote:

ORIGINAL: Innos

It's good to see that this game is again under development and is just missing some tweaks and testing.

Couple questions came to my mind:
1)
Can anybody tell me what campaigns there will be in the release?
1805-1815 and 1792-180x seem to be in. Is the Age of Napoleon (1792-1815) included? How about some of the campaigns earlier in history, like 7 years war? Or is Matrix Games concentrating only to the Napoleonic era?
2)
Can users create their own campaigns? If the existing campaigns starting situationons are in separate files, it shouldn't be very hard. Just listing starting forces, owned provinces/minors, relations etc. It would be nice to define the composition of coutries (what provinces belong to them) also in these files.

Thanks in advance,
Innos



For the first question, i will say like hlj only the 1805-1815 campaigns that were originally in the game.
For the 1792 one that i'm playing currently but not on computer, i will say that it will probably be in another version or an extansion pack as some rules from it require more coding and we know that it's what made the game late. So we can't expect it now.
For the last one, i made a search on the web and only found a 1796-1815 campaign. As it's a mix between the two previous with an evolution in the middle, i'm not even sure that the computer game will be able to reproduce it as it has a lot more of evolution than the 1792 one. And as it's not even official, i doubt it will be available one day.

For the second question, we will need to wait Marshall or a playtester but you know they are SO busy hunting the few bugs and bad design left... that they don't have the time of feel the need to repky in 5 days. [8|]




Innos -> RE: Campaigns in the release? (5/12/2006 5:25:50 PM)

Thanks for the info.

No, I didn't expect the dev team to respond, but just tought some regular forum readers would know.

So, only the Grand Campaign then. I personally never liked that one very much and when we used to
play with the boardgame we mostly ran the alternative campaigns. The biggest problem with the Grand Campaign
is that France is so superior to others. Even though you can win with other countries (and mostly do as
French bids tend to be quite high), France ends up dominating the game (unless she makes major mistakes
in the beginning) and can decide who lives or who wins.

I once coded a program to calculate the propabilities with different chit selections in battles
(taking in to consideration everything, including guard commitment etc.).
To my horror I found out that (with some years in the game) if Austria-Prussia muster their best
12 corps lead by Charles and attacks the French stack with 12 corps lead by Napoleon, French should
always choose defenders outflank in the plains as even if the Austria-Prussia choose Probe they have less
than 10% change of winning. With many other chit selections against defenders outflank
French can never lose and has only slight chance to draw.

All the other campaigns were more balanced, with many countries being more equal.

Anyway, it will be intresting to revisit EiA even with "just" the Grand Campaign.




ktotwf -> RE: Campaigns in the release? (5/14/2006 10:49:47 AM)

"So, only the Grand Campaign then. I personally never liked that one very much and when we used to
play with the boardgame we mostly ran the alternative campaigns. The biggest problem with the Grand Campaign
is that France is so superior to others. Even though you can win with other countries (and mostly do as
French bids tend to be quite high), France ends up dominating the game (unless she makes major mistakes
in the beginning) and can decide who lives or who wins."

Kind of like, oh I dunno, HISTORY.




YohanTM2 -> RE: Campaigns in the release? (5/15/2006 2:35:21 PM)

I believe there will be a few options but that is all subject to it seeing the light of day. Things have been progressing and there is hope but my brother is still waiting for his Christmas '03 present :)




Ursa MAior -> RE: Campaigns in the release? (5/17/2006 3:40:05 PM)


quote:

ORIGINAL: ktotwf

"So, only the Grand Campaign then. I personally never liked that one very much and when we used to
play with the boardgame we mostly ran the alternative campaigns. The biggest problem with the Grand Campaign
is that France is so superior to others. Even though you can win with other countries (and mostly do as
French bids tend to be quite high), France ends up dominating the game (unless she makes major mistakes
in the beginning) and can decide who lives or who wins."

Kind of like, oh I dunno, HISTORY.


Yeah, I dont wanna have another quasi-historical, quasi nappy game like Imperial Glory or Crown of Glory.




Soft Heap -> RE: Campaigns in the release? (5/17/2006 9:45:53 PM)


quote:

ORIGINAL: Ursa MAior
Yeah, I dont wanna have another quasi-historical, quasi nappy game like Imperial Glory or Crown of Glory.


Wow, that's . . I don't know, very negative biased towards CoG? Have you actually played the dang game? If you have, I'm sure you wouldn't throw CoG & IG into the same mould of your contempt. But you haven't played it, am I right?

I have never played EiA but from what I've been reading on this forum I get the impression it's almost like a Holy Grail in the Napoleonic gaming world. I don't know, when it's out I'm gonna try it I think. I love CoG but that won't hold me back of trying other approaches and I'm certainly am not going to throw garbage at other Napoleonic games; it gives me bad karma.




Ursa MAior -> RE: Campaigns in the release? (5/17/2006 11:07:41 PM)

Hombre. A new style is becoming more and more popular among wargamers /IMHO mostly younger ones/ and deVelopers. I call them equalitarian pseudo-historical games. In htese games HISTORY is ONLY a framework. In COG You have turks, and nothing can stop you to march 200,000 spahis into GERMANY!!!! What a bullshit! Or people crying that in WitP the japanese navy is stronger till mid 43. BUt c'mon that was the case! That's what history is about. One is stronger the other weaker in time the roles can (and will) be reversed. Unfortunatrly the awaited CoG has fallen into this category.

And no I have not played it but I dont want to have 200,000 french battling 400,000 engliosh militia in Wessex. Or Russian and truks battling it out. IN MUNCHEN! These are complete nonsenses. They could be changed but as I see the majority of the CoG community likes it like this. That's why there are many of us who are waiting for EiA. It is not soldier dressed in different coloured unifomrs (like IG or CoG). Tell me what is the difference in CoG between France and England? Nothing except rance has a big amry and Englan a big navy. Both can o vercome their setbakcs in say 10 years. Whoaa! What a historically correct game. You know I stopped thinkingabout purchasing when I read that the turks marched to Italy and proved to be superior to a similar sized frnch army. They simply worked ONLY on improving their army. Something historically not ahcieved until the 20th century. Not a small feat to do it 10 yrs!!!!!!!!!

These kind of remakrs do piss me off. What do you know about what have I done before? Nothing. CoG was a HUGE disappointment for me so please dont start to eductae me. THX in advance.




niceguy2005 -> RE: Campaigns in the release? (5/19/2006 3:43:22 AM)


quote:

ORIGINAL: Ursa MAior

Hombre. A new style is becoming more and more popular among wargamers /IMHO mostly younger ones/ and deVelopers. I call them equalitarian pseudo-historical games. In htese games HISTORY is ONLY a framework. In COG You have turks, and nothing can stop you to march 200,000 spahis into GERMANY!!!! What a bullshit! Or people crying that in WitP the japanese navy is stronger till mid 43. BUt c'mon that was the case! That's what history is about. One is stronger the other weaker in time the roles can (and will) be reversed. Unfortunatrly the awaited CoG has fallen into this category.

And no I have not played it but I dont want to have 200,000 french battling 400,000 engliosh militia in Wessex. Or Russian and truks battling it out. IN MUNCHEN! These are complete nonsenses. They could be changed but as I see the majority of the CoG community likes it like this. That's why there are many of us who are waiting for EiA. It is not soldier dressed in different coloured unifomrs (like IG or CoG). Tell me what is the difference in CoG between France and England? Nothing except rance has a big amry and Englan a big navy. Both can o vercome their setbakcs in say 10 years. Whoaa! What a historically correct game. You know I stopped thinkingabout purchasing when I read that the turks marched to Italy and proved to be superior to a similar sized frnch army. They simply worked ONLY on improving their army. Something historically not ahcieved until the 20th century. Not a small feat to do it 10 yrs!!!!!!!!!

These kind of remakrs do piss me off. What do you know about what have I done before? Nothing. CoG was a HUGE disappointment for me so please dont start to eductae me. THX in advance.

maybe what is needed is a clearer distinction by developers as to the level of historical accuracy. I personally like both types of games and there is a time and place for them. I DO want to play a game where it might be possible to have to fight off the Turks in Germany. I also want a game that is more historically accurate too.




Ursa MAior -> RE: Campaigns in the release? (5/21/2006 10:55:42 PM)


quote:

ORIGINAL: niceguy2005
maybe what is needed is a clearer distinction by developers as to the level of historical accuracy. I personally like both types of games and there is a time and place for them. I DO want to play a game where it might be possible to have to fight off the Turks in Germany. I also want a game that is more historically accurate too.


Yeah, but why is it historical, the turks getting into to Germany taht is? Not even at the peak of their power (16th 17th century) have they got further then Vienna! In EUII there was a game mode called Fantasia. You could pit different countries with diferent capabilities against each other in a random generated map. I've never actually played it. I dont question that there are people who are something like could have 10 WWI double decker defeat a Spitfire or something, but pleae dont pretend its historical. It is curiosity but has noting to fo with 'real' events. Why is an engine historical that allows developments in 10 years, which wernt feasible for centuries?

Dont get me wrong I am not against freedom in games (e.g I liked Civilizattion 1-3 a lot) it was fun trying to protect a city with phalanx against musketeers, or overruning enemy cities held by cannons with tanks. But please dont use the term HISTORICAL. Lets say quasi or pseudo or based on real event whatever.




kylenapoleon -> RE: Campaigns in the release? (5/23/2006 5:21:41 AM)

I can remember when I first came across EiA when I was on vacation in Toronto way back in 1987. I was so excited to see a game on the Napoleonic period that on a grand strategic level. When I got back home, I hoped that I could find it in Winnipeg. I was lucky enough find a copy, and I played it many times. It was a historical game, but you did not have to stick to history to play.

About two years later, I saw another Napoleonic grand strategy game when I was on holidays in BC. I ended up getting the game for Christmas later that year. The game is La Grande Armee. It was produced by the TSG group. I have not been able to find out much about the company or the game on the internet. This game was hex based and played at the divisional level. EiA is a strategic game that you play at the corps level. Due to the limitation in size, La Grande Armee had to abstract Spain, Turkey and Great Britain. There was no naval element, but they made up for everything with an excellent tactical aspect. Because the game was hex based you could actually control passes through mountains and between rivers. A good example of how LGA differs from EiA is the differences between Medieval: Total War and Rome: Total War. I like both games, but I do prefer how Rome uses the land features to control or impede movement on the strategic map.

LGA is similar to R:TW, while EiA is similar to M:TW. I prefer LGA because it stayed close to history. It was more of a simulation game. The political aspect of LGA are such that England and France are always at war. Prussia, Russia, and Austria can either be at war with France, neutral or in a forced alliance. Turkey and Spain are abstracted. When certain conditions are met, France must send forces to the Spain war box. Russia must maintain a minimal level of units in there Turkish war box, with a larger number of forces moved to the box during periods of war.

I had hoped that CoG would be the LGA of the computer world, but it is not. I enjoy the game and I am anxiously waiting for the latest update. I do hope EiA will be out this year. I would like very much to play the game on my computer. I do miss LGA, and would be more than happy to see it translated to the PC.[&o]




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