*Lava* -> RE: Take Command - 2nd Manassas (5/18/2006 3:01:15 PM)
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ORIGINAL: JudgeDredd Camera control is pish poor though (or maybe it's my old hands!) ... just didn't seem "zoomable" enough. You could zoon in OK, but the zoom out was borderline useless. Hi! I was on the beta team for MMG's first game.. "The Civil War: Bull Run." Here's a couple comments on the camera. First off, the game was designed such that it would be difficult to move around the map with the camera. The reason for this is that the developers wanted the player to learn how to "command" his forces by using the somewhat excellent friendly AI. The emphasis was put on "Commanding" as a commander would do so... not as 99% of the way games are designed.. as god would do so. While it is quite easy to micromanage every unit at the brigade and division level, when you hit the Corps and Army level, you really have to "give orders" to your subordinates and let the AI more or less control parts of the battle. At this level, the player must determine his strategy, put it in motion and then watch over the battle as it develops. At critical moments and areas, the good commander (player) will jump in, take command of certain units for a limited amount of time and then back out and supervise the overall conduct of the battle. As designed... it works superbly. As far as the zoom goes, Judge you have a valid point. Panning in and out really takes a lot of time to learn how to do. When I first started playing the game, I used a combination of keyboard keys and the mouse for camera control. Later, I learned how to do it all with the mouse. Once you get used to using only the mouse, things become a lot easier, but nevertheless, it still is a bit awkward. The reason I believe is because the scroll rate is quite slow, whether you are looking at the whole battlefield or only a small portion of it. I'm just guessing here, but once again I believe this was designed to be that way, however, if it was scaleable (close moves fast.. far moves slow), it would be much kewler, easier to zoom in and watch the battle going on and still force the player to rely on his AI subordinates in the bigger battles. Ray (alias Lava)
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