Wild Bill -> The Uncertainty of War (7/14/2000 11:08:00 PM)
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Some of the problems I am seeing in the supposed "bugs" of SPWAW really aren't that at all, but actually could be some built in variables to produce the uncertainty of war.
In the field, a commander always has unforseen problems. The plethora of difficulties that face him is phenomenal.
There is so much more to combat than firing a weapon.
We try to portray all the nuances of uncertainty with variables in the game that offer no guarantees.
There are no guarantees in war. For me personally, the uncertainty factor is what makes a wargame fun and quite challenging.
The commander in the field is forced to deal with unforseen problems, failures, lack of communication and a myriad of other possibilities.
It would be nice to know that you have 3 batteries of 105s and no matter what happens, you will always have contact, they'll never run out of ammo and they will always fire on command and hit the target.
Nice, but unrealistic. Totally. Commanders always bitch about what they did not have, could not get and what they needed but was unavailable.
"Get me in contact with arty. I don't want to hear excuses. Fix that radio, corporal!"
So I assume that is what is happening here, a bunch of disgruntled field commanders who did not get what they were promised.
Guys, do you want a wargame with solid guarantees and 100% certainty. I don't really think that you do.
Personally, I don't.
Last night, I got my butt dragged all over the map by Sgt. Rock (David Heath). He pummeled me mercilessly with 88s and Tiger tanks. His brother, Danny, a newbie was the second Allied player (A 3 player TCP/IP game).
Following his brother's advice, he moved into a valley (when do you listen to the enemy? - [img]http://www.matrixgames.com/ubb/wink.gif[/img]) In one turn he lost five tanks, half of our tank force. Poor Danny! From that point on he just watched [img]http://www.matrixgames.com/ubb/mad.gif[/img]
Now I was forced to fend of four Tigers, 2 88s, and a host of German SS engineers with a platoon of US engineers, and five Shermans.
It wasn't pretty. I cashed in my reinforcement ticket (a new feature in SPWAW TCP/IP play) and purchased 2 Jumbos to help assuage the onrushing German tide.
The reinforcements come in between one and three turns after you request them. Well, how nice it would have been to have gotten them on the first turn, but no...it took three turns to get them.
As I waited, I died. By the time they arrived on the field, I had two Shermans left and the fight was over.
So that is my bitch for the day. Why did I have to wait three turns for my reinforcements?
You won't get everything promised. And not everything promised will be there when it is supposed to be. This is war, fellow gamers and we are forced to improvise.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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