rhinobones -> Air & Naval Forces (5/11/2006 6:28:26 AM)
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In the scenarios I have made, and only a few of them are yet public, I have tried to avoid the stated problems with aircraft and naval forces by employing two different design strategies. With aircraft I prefer to provide the forces with only tactical and/or fighter bomber aircraft. In one exception a limited number of high level bombers. The use of FB’s in either the fighter or bomber role is up to the players. This tends to reduce the “fighter” layer of units and lessens the total units the player needs to manipulate. When only Tactical bombers are used, the equation becomes even simpler. When this use of FB/Tac aircraft is employed in amounts proportional to the desired effect, fighters, and sometimes high level bombers are not required. This use of aircraft is enhanced when the exe modified for AA is used. AA protects vital points (usually river crossing) and inflicts some pain on the attacking aircraft. With naval forces, I have used a battlefield map (300x300) with a central continent. A map this large requires approximate 8 turns for naval forces to circumnavigate the world. This makes it possible for enemy forces to operate in different theaters and independently pursuer objectives without the concern that the enemy is one move away from ambush. In fact, this scenario has very strong hide, seek, ambush, ground support and naval dominance aspects. Closer to 1920's-1940's ‘realistic’ naval operations than I have seen in other TOAW-COW scenarios. This has nothing to do with special manipulation of the COW game engine, rather it is a product of the large scale and scenario design. I guess my bottom line suggestion for use of naval and air forces would be to, 1) design COW scenarios as primarily land warfare scenarios and 2) limit the use of air and naval forces to the minimum necessary to achieve the desired effects. We need to design TOAW-COW scenarios with in the program limitations. Of course the use of the Bio Editor obviously increases the range of scenarios possible with TOAW-COW. Yves, thank you fot the Bio Editor. Maybe, we can hope for air force and naval characteristics more global in the future. But in the mean time, TOAW III sounds like some real good nukie to me. Regards, RhinoBones
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