victorhauser -> (7/16/2000 4:25:00 AM)
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quote:
Originally posted by amatteucci:
May I beg to differ? Of course what I'm saying is not to be considered 'holy writ' but the fact that virtually all Italian LMGs and MMGs used in WW2 had a cartridge lubricating mechanism that was really a 'magnet' for dirt and dust (and sand in the desert) caused many realiability problems. Not to speak of the funny and strange ammo feeding systems (you won't find nor belt nor a removable magazine). May be Italian weapons were not that bad, but I strongly feel that Soviet weapons were much more realiable. Consider that Italian Cavalry troops often used captured Cossak sabres since the standard M1817 pattern was made of a steel not much suitable to freezing temperatures. --Amedeo
Is it possible to put a button in the Player Preferences for "BREAKDOWN %" just like we have for Rout/Rally %, Sighting %, Tank Toughness %, etc. in order to address this issue?
I too, believe that many types of Soviet equipment were extremely rugged and reliable. I think that whenever the Soviets tried to build complicated "Western" types of equipment then those systems almost always ran into problems. But when they built for the common soldier in the field (e.g., the 120mm mortar, 76mm gun series, SMGs, diesel-powered T-34s, etc.) that equipment was able to operate effectively in very harsh conditions.
A related feature that I would like to see in combination with the Breakdown feature is the addition of various aspects of the maintance organizations that every army fielded to deal with the breakdowns that inevitably occurred in combat. I think that it's important that if the possibility of breakdowns is included, then so should a means of repairing said breakdowns. The game currently has HQ tents, ammo dumps, ammo vehicles, FOs, etc. to support those aspects of the game. Thus, I'd like to see Repair Depots and Recovery Vehicles to support the breakdown aspect of the game, too.
[This message has been edited by victorhauser (edited July 15, 2000).]
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