Mike Scholl -> RE: History or Balance (5/17/2006 6:34:47 AM)
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quote:
ORIGINAL: Kwik E Mart i want a historically accurate game (as much as feasible) that is also balanced...that is why if *I* was designing a game of this scope, i would include variable victory conditions which were different based on a bidding system that two players would go thru before starting the game. a total point systsem could be generated in which geographic, manpower/material/ship/plane losses and political objective subtotals would be added together. these could be updated each year of the game to allow for auto-victories. for example, japan decides that by the end of 1942 he can control cities x,y,z with no more losses than x manpower, y planes/pilots and z ships and with an invasion of australia, he increases the first two totals by some multiplier to pay for the political impact of invading austraila. the allied player makes a similar bid and they are compared to come up with an auto-victory situation for that year. who cares who wins the war...the players have agreed to a set of objectives that will determine victory. think of it like making the "contract" in a game of bridge before playing the hand. of course this is a very basic description of how the VC's would be generated, but the point is that the two players playing the game decide what victory looks like for THEIR game. otherwise, there could be playtesting til the cows come home to try and come up with "balanced" VC for a campaign game. Maybe this is why I can't understand you folks. I've never paid any attention to the "victory conditions" in WITP at all. With 1600 turns at this level of detail, I have enough to think about without worrying about what someone else thinks is "winning". I know if I think I'm winning or losing, and at the end I will know if I've won or lost. Why would I want to spend hundreds of hours worrying about someone else's notions of what "winning" is? I'm damned sure the Joint Chiefs didn't spend any time worrying that if they didn't hold "X" island, or take "Y" port, by "Z" date, that God was going to step in and say the War was over and the other side had "won". Now I will worry that if I'm not in position to finish the war by the Summer of 1945 my opponant will be razing me for months about it. And as the Japanese, if I score a "reverse Midway" or wreck an attempt to invade Kwajalien, he's going to hear about it..., and if I'm still hanging in there at the end of 1945 he's never gonna hear the end of it.
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