RE: History or Balance (Full Version)

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[Poll]

History or Balance


A scenario that is as unbalanced as necessary to be as historically ac
  72% (132)
A scenario that still has the flavor of the historical participants (s
  27% (51)


Total Votes : 183
(last vote on : 5/25/2006 10:49:53 PM)
(Poll will run till: -- )


Message


ADavidB -> RE: History or Balance (5/22/2006 2:31:32 AM)

quote:

Clearly, launching an unescorted strike against an American CV had very little prospect of success. Rabaul launched a 17 or 18 Betty strike against an American CV in February 1942 with the result that all but one of the Betties were shot down and none of them scored hits. And a Betty was a far more survivable aircraft (better speed, better defensive armament) than either a Kate or a Val.


Has anyone ever seen a result like this in the Game?

(Hahahahahahahahahahahahahahahahahahahahahahahahahahaha... etcetera...)

If 18 Bettys find a US CV in 1942 it's going to be "bye-bye" US CV...

And even in 1943...

Cheers -

Dave Baranyi




spence -> RE: History or Balance (5/22/2006 2:47:15 AM)

Absolutely, and why not? Historically, they established a record of sinking... besides Prince of Wales and Repulse of course, ah..............? ah............?? ah..........??? oh yeah...Chicago and ah......? ah............., ah................, ah........................

The littany just goes on and on as we all must know by now.




mogami -> RE: History or Balance (5/22/2006 3:13:33 AM)

Hi, Unescorted Betty do not do well against (or for) me. One of my favorite tricks is to move a USN CV TF 12 hexes from Japanese base and slaughter Betty/Nell.




dtravel -> RE: History or Balance (5/22/2006 3:43:19 AM)

March 1942.

Day Air attack on TF at 62,96

Japanese aircraft
A6M2 Zero x 4
G4M1 Betty x 20

Allied aircraft
F4F-4 Wildcat x 15

Japanese aircraft losses
G4M1 Betty: 2 destroyed, 14 damaged


Allied Ships
CV Yorktown, Torpedo hits 3, on fire, heavy damage
CA Indianapolis, Torpedo hits 1, on fire
CL Detroit

Aircraft Attacking:
1 x G4M1 Betty launching torpedoes at 200 feet
2 x G4M1 Betty launching torpedoes at 200 feet
4 x G4M1 Betty launching torpedoes at 200 feet
3 x G4M1 Betty launching torpedoes at 200 feet
4 x G4M1 Betty launching torpedoes at 200 feet
4 x G4M1 Betty launching torpedoes at 200 feet





The Yorktown sank a day or two later. I'd say minimally escorted Bettys do quite well. I can't believe they'd do much worse with no escorts at all.




Mike Scholl -> RE: History or Balance (5/22/2006 7:17:23 AM)


quote:

ORIGINAL: dtravel

March 1942.

Day Air attack on TF at 62,96

Japanese aircraft
A6M2 Zero x 4
G4M1 Betty x 20

Allied aircraft
F4F-4 Wildcat x 15

Japanese aircraft losses
G4M1 Betty: 2 destroyed, 14 damaged


Allied Ships
CV Yorktown, Torpedo hits 3, on fire, heavy damage
CA Indianapolis, Torpedo hits 1, on fire
CL Detroit

Aircraft Attacking:
1 x G4M1 Betty launching torpedoes at 200 feet
2 x G4M1 Betty launching torpedoes at 200 feet
4 x G4M1 Betty launching torpedoes at 200 feet
3 x G4M1 Betty launching torpedoes at 200 feet
4 x G4M1 Betty launching torpedoes at 200 feet
4 x G4M1 Betty launching torpedoes at 200 feet


The Yorktown sank a day or two later. I'd say minimally escorted Bettys do quite well. I can't believe they'd do much worse with no escorts at all.


Realistically MOGAMI is probably right , but game-wise this is about the result I expect to see if I take an Allied CV within Betty range. The game remembers POW and Repulse, but forgets that Kelly Turner's Transports totally frustraited a similar attack off Lunga while the CAP and flak "buzzsawed" the attacking Bettys. The GM4 was a unique and capable weapons system, but it was horribly vulnerable if the defender was reasonably prepared. Both results are feasible..., but I think the game has the probabilities reversed.




Charles2222 -> RE: History or Balance (5/22/2006 10:30:30 AM)


quote:

ORIGINAL: scout1

quote:

THAT'S WHAT THE EDITOR IF FOR!!! Even if you don't feel you can use it, there are enough "balance" Fan-Boys around to crank out plenty of "super Jap" scenarios. Have all the FUN
you want..., just don't screw up the game for everybody else!


Actually dont see it that way. Not trying to be a pain and not pushing for massive changes. Just don't see the hard and fast rule where the game absolutely must end as quickly given the "historical" constraints. Also, don't think EVERYBODY needs to follow this. Need a toggle or two. Yes, the editor is a big help and may be all that is needed.
Not trying to set the game even as chess......


You could say that the opposite way he said it too. If the allies want uber-allies, or more uber-allies, they're free to adjust it just don't screw tha game up for everybody else (wow, that was a really difficult feat to think up)!




Charles2222 -> RE: History or Balance (5/22/2006 10:38:49 AM)


quote:

ORIGINAL: Mogami

Hi, Unescorted Betty do not do well against (or for) me. One of my favorite tricks is to move a USN CV TF 12 hexes from Japanese base and slaughter Betty/Nell.


While that sounds like a good "the Betties aren't overpowered" sort of argument, isn't it true that the Betties should never fly in such an instance because of the fighter cover? Or is that just with bases that the bombers turn back because of fighters?




mogami -> RE: History or Balance (5/22/2006 11:32:53 AM)

Hi, In DT's example the Betty were unescorted. (4xA6M2 versus 15xF4f fails the escort requirments)
However the escort check is only check and high morale units will often still fly without escorts.




Ursa MAior -> RE: History or Balance (5/22/2006 11:58:11 AM)

quote:

ORIGINAL: mdiehl
Yes, Shattered Sword states that it was feasible, but an attack using ONLY the Vals, rather than Vals and a good complement of escorts, was likely to fail. Hiryu's first attack bomber waves were badly cut up by American F4Fs and the diver bombers in that initial strike only survived because Hiryu was able to send a modest A6M escort along the way. As it was, the A6M escort was shot up along with the dive bombers, but enough of the latter survived long enough to gain their initial hits on Yorktown. That she was damaged and her speed impaired greatly improved the odds for Hiryu's second (small) strike that was composed largely of Kates.


By only Vals I meant without kates, NOT without escorts.

quote:

And a Betty was a far more survivable aircraft (better speed, better defensive armament) than either a Kate or a Val.


Why is that? It was bigger, yes but tougher? No carrier plane earned the name ronson. IMHO a Val definitely and a Kate probably was more difficult to shoot down than a large two engined gasoline barrel flying straigh ahed to launch torpedos.




Titanwarrior89 -> RE: History or Balance (5/22/2006 4:42:50 PM)

I would agree as well. If i wanted a "market game" I would have bought it.[;)]
quote:

ORIGINAL: langley

In my eyes it has to be History every time!

However this is a game and it never hurts to have a better Balance.

MJT





Mike Scholl -> RE: History or Balance (5/22/2006 5:45:00 PM)

quote:

You could say that the opposite way he said it too. If the allies want uber-allies, or more uber-allies, they're free to adjust it just don't screw tha game up for everybody else (wow, that was a really difficult feat to think up)!



NO! Most of the respondents want HISTORICAL FACT. And unfortunately for the "Sons of Nippon" that means that as the War goes on the situation becomes more and more one-sided in favor of the Allies. That's just the way it was...., and there is no disputing it. It's there in black and white to be read by anyone.

Now if the Fan-Boys on either side want to play around with the Editor, fine. The Japanese Fan-Boys can triple Japans historic abilities and keep the war going as long as they wish. The Allied ones can skip the Essex's and build 20 Midway's. Have all the FUN you want. But FIRST the basic game system and OB's and such have to be right! After that anybody is free to mess them up. But if they are crap to begin with, then everything else you make from them is just more crap!!




mdiehl -> RE: History or Balance (5/22/2006 6:56:53 PM)

quote:

Why is that? It was bigger, yes but tougher? No carrier plane earned the name ronson. IMHO a Val definitely and a Kate probably was more difficult to shoot down than a large two engined gasoline barrel flying straigh ahed to launch torpedos.


Yes the Betty was tougher. 2 engines rather than just one, much faster than a Kate, and equipped with 20mm tail gun that made aft-approaches more risky. The Kate's defensive armament was a bad joke.

And *all* Japanese CV based aircraft were highly vulnerable to fire. Every bit as vulnerable as the Betties.




ChezDaJez -> RE: History or Balance (5/22/2006 10:10:46 PM)

quote:

NO! Most of the respondents want HISTORICAL FACT. And unfortunately for the "Sons of Nippon" that means that as the War goes on the situation becomes more and more one-sided in favor of the Allies. That's just the way it was...., and there is no disputing it. It's there in black and white to be read by anyone.


And that's the way it should be, given the industrial capacity of the US.

But that doesn't mean Japan shouldn't be able to avoid certain debacles with better management of production and strategy.

Chez




el cid again -> RE: History or Balance (5/23/2006 12:22:34 AM)

quote:


NO! Most of the respondents want HISTORICAL FACT. And unfortunately for the "Sons of Nippon" that means that as the War goes on the situation becomes more and more one-sided in favor of the Allies. That's just the way it was...., and there is no disputing it. It's there in black and white to be read by anyone.

And that's the way it should be, given the industrial capacity of the US.

But that doesn't mean Japan shouldn't be able to avoid certain debacles with better management of production and strategy.


Amen. In fact, I believe Japan defeated itself. The reasons Japan MUST lose are self inflicted - and curable: nothing in nature REQUIRES Japan not to escort merchant ships, not to build escorts, not to mass produce the 3 inch 60 gun - or the Bofors 40mm (which Japan really did produce - after trivial improvement - after years of effort - it could have produced it as is) - not to adopt common standards between Army and Navy until late - the list is endless. There was sufficient economic material in Asia for an autarky - about 100% more than required - a lot better situation than Germany faced. Asia is distant from the US and UK - US strategists believed that a 2:1 advantage in anything was in fact 1:1 at the front - we lose half due to sheer distance. There is strong anti-colonial sentiment in Asia - and Japan does not have to behave (and does not always behave) worse than the hated Europeans - where it does not it pays off big time. Most of all - WE must defeat Japan in ASIA - but Japan need not defeat us in North America. It wins if we stop trying to win. That is a winnable war folks.




mdiehl -> RE: History or Balance (5/23/2006 1:30:47 AM)

quote:

There was sufficient economic material in Asia for an autarky - about 100% more than required - a lot better situation than Germany faced. Asia is distant from the US and UK - US strategists believed that a 2:1 advantage in anything was in fact 1:1 at the front - we lose half due to sheer distance. There is strong anti-colonial sentiment in Asia - and Japan does not have to behave (and does not always behave) worse than the hated Europeans - where it does not it pays off big time. Most of all - WE must defeat Japan in ASIA - but Japan need not defeat us in North America. It wins if we stop trying to win. That is a winnable war folks.


Problem was that none of these issues was resolvable for Japan in the time frame from 1941-1946 regardless of whether or not they were at war with anyone. Japan's economy was maxed out and literally breaking down by 1941. To get all that industrial output out of occupied China (for ex) would have required that the Japanese occupation policy from 1936-1941 not have been implemented as it was, for Japan to have devoted signficant industrial and civil resources to growing China's industry (which was nonexistent) and to growing the civilian infrastructure in science and engineering in both countries.

Japan didn't do any of that. Starting in 1941 would not have made a dent in the problem. To have realized meaningful change vis extraction of materials from China, Japan would have to have startedinvesting in China's infrastructure and civilian goodwill in the 1920s and been left alone to carry on the development until the 1970s.

Asian Anti-Colonial sentiment pretty much instantaneously turned against the Japanese as it became clear that the Japanese had the same colonial spirit in mind, only combined it with brutal indeed genocidal occupation policies. Japan was never going to win anywhere with anything when the locals realized the true meaning of "Greater East Asia Co-Prosperity Sphere."




spence -> RE: History or Balance (5/23/2006 1:51:12 AM)

quote:

Amen. In fact, I believe Japan defeated itself. The reasons Japan MUST lose are self inflicted - and curable: nothing in nature REQUIRES Japan not to escort merchant ships, not to build escorts, not to mass produce the 3 inch 60 gun - or the Bofors 40mm (which Japan really did produce - after trivial improvement - after years of effort - it could have produced it as is) - not to adopt common standards between Army and Navy until late - the list is endless. There was sufficient economic material in Asia for an autarky - about 100% more than required - a lot better situation than Germany faced. Asia is distant from the US and UK - US strategists believed that a 2:1 advantage in anything was in fact 1:1 at the front - we lose half due to sheer distance. There is strong anti-colonial sentiment in Asia - and Japan does not have to behave (and does not always behave) worse than the hated Europeans - where it does not it pays off big time. Most of all - WE must defeat Japan in ASIA - but Japan need not defeat us in North America. It wins if we stop trying to win. That is a winnable war folks.


To rephrase: IF JAPAN WAS NOT JAPAN THEN THEY MIGHT HAVE WON




Charles2222 -> RE: History or Balance (5/23/2006 2:00:36 AM)


quote:

ORIGINAL: Mogami

Hi, In DT's example the Betty were unescorted. (4xA6M2 versus 15xF4f fails the escort requirments)
However the escort check is only check and high morale units will often still fly without escorts.


No, what I'm talking about is the suposed ability of aerial strikes at knowing how large the fighter CAP will be in advance, therefore turning back if it's too much. From what I understand this can even happen with escorted strikes. It's kind of goofy, but I have heard about such a thing. That's why I say that it's hardly possible to slaughter Betties as you describe because given that supposed rule I would think they would see your CV CAP and run, though IRL, or even in the game, they may still end up getting caught or proceed to the target.




Charles2222 -> RE: History or Balance (5/23/2006 2:12:58 AM)


quote:

ORIGINAL: Mike Scholl

quote:

You could say that the opposite way he said it too. If the allies want uber-allies, or more uber-allies, they're free to adjust it just don't screw tha game up for everybody else (wow, that was a really difficult feat to think up)!



NO! Most of the respondents want HISTORICAL FACT. And unfortunately for the "Sons of Nippon" that means that as the War goes on the situation becomes more and more one-sided in favor of the Allies. That's just the way it was...., and there is no disputing it. It's there in black and white to be read by anyone.

Now if the Fan-Boys on either side want to play around with the Editor, fine. The Japanese Fan-Boys can triple Japans historic abilities and keep the war going as long as they wish. The Allied ones can skip the Essex's and build 20 Midway's. Have all the FUN you want. But FIRST the basic game system and OB's and such have to be right! After that anybody is free to mess them up. But if they are crap to begin with, then everything else you make from them is just more crap!!


That's the whole point you're misisng. It's possible that those who disagree with the allied fanboy think they're close to historic already, such that to alter them more in favor of the alllies would be to make uber-allies, in which case those desiring uber-allies can make the changes. I don't think anybody has successfully demonstrated that the allies are consistently coming off very badly, especially in the Pacific throughout the "entire" course of the game. We already know the other theatres weren't modeled too terribly well, but what can you do when that land is out there and a IJ player wants to test alternatives? Is it the IJ player fault that the other theatres aren't modeled so well? Apart from the other theatres, I don't have the slightest indication that the steamroller is very much ahistorically perturbed. You can see an advanced aircraft here, another there, but as discouraging as that may be, it's not really changing things much overall is it? The steamroller still presses on. The only way I have any sympathy for your position is if you're very worried about the early victory scoring for IJ, but then I don't play that silly way anyway. The problem is, how many IJ players would play if all they had to look forward to was to get beaten? At least with the early victory thing there is that escape that those sort of players can achieve some purpose with.




Charles2222 -> RE: History or Balance (5/23/2006 2:27:00 AM)


quote:

ORIGINAL: spence

quote:

Amen. In fact, I believe Japan defeated itself. The reasons Japan MUST lose are self inflicted - and curable: nothing in nature REQUIRES Japan not to escort merchant ships, not to build escorts, not to mass produce the 3 inch 60 gun - or the Bofors 40mm (which Japan really did produce - after trivial improvement - after years of effort - it could have produced it as is) - not to adopt common standards between Army and Navy until late - the list is endless. There was sufficient economic material in Asia for an autarky - about 100% more than required - a lot better situation than Germany faced. Asia is distant from the US and UK - US strategists believed that a 2:1 advantage in anything was in fact 1:1 at the front - we lose half due to sheer distance. There is strong anti-colonial sentiment in Asia - and Japan does not have to behave (and does not always behave) worse than the hated Europeans - where it does not it pays off big time. Most of all - WE must defeat Japan in ASIA - but Japan need not defeat us in North America. It wins if we stop trying to win. That is a winnable war folks.


To rephrase: IF JAPAN WAS NOT JAPAN THEN THEY MIGHT HAVE WON


But, Japan isn't Japan if you or I are commanding them.




pasternakski -> RE: History or Balance (5/23/2006 3:58:52 AM)


quote:

ORIGINAL: Charles_22
But, Japan isn't Japan if you or I are commanding them.


The problem is, Charles, you're not. The player's role on either side in WitP is that of a supreme military commander. You do not control the economy or society.

You get what you are given and make of it what you can (that, for me, is what makes it - or at least promised to make it - a great game).

If you want to have a role larger than that, fine. Go play the game that puts you there. Civ IV is a good one. GalCivII is even better. This game has already been twisted out of all recognizable shape from inception to patch through mod trying to make it give you what it can't.




Mike Scholl -> RE: History or Balance (5/23/2006 4:16:44 AM)

quote:

That's the whole point you're misisng. It's possible that those who disagree with the allied fanboy think they're close to historic already, such that to alter them more in favor of the alllies would be to make uber-allies, in which case those desiring uber-allies can make the changes. I don't think anybody has successfully demonstrated that the allies are consistently coming off very badly, especially in the Pacific throughout the "entire" course of the game. We already know the other theatres weren't modeled too terribly well, but what can you do when that land is out there and a IJ player wants to test alternatives? Is it the IJ player fault that the other theatres aren't modeled so well? Apart from the other theatres, I don't have the slightest indication that the steamroller is very much ahistorically perturbed. You can see an advanced aircraft here, another there, but as discouraging as that may be, it's not really changing things much overall is it? The steamroller still presses on. The only way I have any sympathy for your position is if you're very worried about the early victory scoring for IJ, but then I don't play that silly way anyway. The problem is, how many IJ players would play if all they had to look forward to was to get beaten? At least with the early victory thing there is that escape that those sort of players can achieve some purpose with.



I am NOT an "ALLIED FAN-BOY". I am a "HISTORY FAN-BOY". I have no more desire to see ahistoric numbers of US 4-engined bombers crushing everything in sight than I do to see G4M's launching torpedoes on a 900 mile strike. WRONG is WRONG! You seem to think that the only changes that should be considered are ones which will help the Japanese achieve some kind of "parity" with the Allies
(A ludicrous "pipedream" in spite of Cid's well-meant assertions). You yourself ADMIT that "other theatres aren't modeled too terribly well"---but because the poor modeling helps the Japanese to do things they were incapable of doing in real life, you want to ignore that. I want to see EVERYTHING that is "broken" get fixed.

In fact, your entire arguement seems to be "how many IJ players would play if all they had to look forward to was to get beaten?" My answer is all those players who want to play the JAPANESE! You don't seem to want to..., you want to play some ficticious and powerful "Klingon Empire" instead. A real Japanese player want's to "test his mettle" against the actual accomplishments of the real Japanese. If you don't want to accept that challange, fine. Stick to the "fan-boy scenarios" which will always abound as long as the game editor exists. But let those who want to take on the actual Historic Challange have their fun as well. And the only way that will happen is if the "Basic Game and it's Mechanics" are historically as accurate as it is possible to make them. After that exists, you can take the editor and make a scenario that is as "balanced" as you desire....

Your viewoint is incredably selfish. "Make the game I want to play..., reality be damned!" seems to sum it up. Why can't you let the rest of us (the majority from the poll results) have our game as well? Then everybody can be happy.





Ron Saueracker -> RE: History or Balance (5/23/2006 7:19:54 AM)

Anyone want to know why I don't play as Japan?

Basically because the first turn is such a load of BS. No point in playing as Japan because I don't like kicking two legged puppies.

I'd be more than happy to beat the crap out of any Jap fanboy as Allied in CHS.[:D] I just like too play historically...desperate but not retarded. And I don't do it exploiting game mechanics...ask my opponents.

Jap players just want too much and toss their cookies way too early. Ooh what fun...[;)] Then quit. I love my PBEM opponent because he is having a rough go as Japan and won't just give up, he will let me beat on him for awhile. Most Jap FBs just take and when the fudge is gone they chuck their ice cream cone.




pasternakski -> RE: History or Balance (5/23/2006 8:02:43 AM)


quote:

ORIGINAL: Ron Saueracker
Most Jap FBs just take and when the fudge is gone they chuck their ice cream cone.

I was having some trouble with this post until I came to the realization that "FB" meant "fanboy." Now, it all makes sense...




pasternakski -> RE: History or Balance (5/23/2006 8:13:03 AM)


quote:

ORIGINAL: Mike Scholl
Then everybody can be happy.

It'd be nice, Mike. Unfortunately, it ain't gonna happen.

It's not Charles's fault, though, or any of the others who have stated their perfectly respectable opinion that WitP ought to allow the Japanese side an opportunity to "win" the war. Polling, as Grover Cleveland once said, will change nothing but the length of the horns on the cattle (I know, I never thought that quote was particularly good myself, but what the heck).

I place the blame at Gary Grigsby's door. If WitP had said from the outset in specific terms what it was intended to be - and lived up to it - we would never have had to antagonize each other in these fruitless debates (with apologies to all you unincluded fruits out there).

As it is, the barn door is wide open and the horses are running amok (what a ridiculously bizarre sentence that was - my talent for imagery isn't what it used to be, I guess).




33Vyper -> RE: History or Balance (5/23/2006 8:29:08 AM)

quote:

ORIGINAL: pasternakski


quote:

ORIGINAL: Ron Saueracker
Most Jap FBs just take and when the fudge is gone they chuck their ice cream cone.

I was having some trouble with this post until I came to the realization that "FB" meant "fanboy." Now, it all makes sense...


okay...that almost made me choke on my pepsi as I was reading that.... [sm=00000289.gif]




Charles2222 -> RE: History or Balance (5/23/2006 9:25:59 AM)


quote:

ORIGINAL: pasternakski


quote:

ORIGINAL: Charles_22
But, Japan isn't Japan if you or I are commanding them.


The problem is, Charles, you're not. The player's role on either side in WitP is that of a supreme military commander. You do not control the economy or society.

You get what you are given and make of it what you can (that, for me, is what makes it - or at least promised to make it - a great game).

If you want to have a role larger than that, fine. Go play the game that puts you there. Civ IV is a good one. GalCivII is even better. This game has already been twisted out of all recognizable shape from inception to patch through mod trying to make it give you what it can't.


[:D]I don't know what game you've been playing, but clearly as Japan I am able to take over quite a bit of the economy (if you can call changing factories that).
Part of the point I was making, even outside the confines of changing factories, no matter what I command, it still isn't Japan, or the allies for that matter, if any of us are controlling them. People can't recreate history in this thing if they tried. That would require controlling both sides by the same person and hoping that their interpretation is correct.




pasternakski -> RE: History or Balance (5/23/2006 10:28:28 AM)


quote:

ORIGINAL: Charles_22
[:D]I don't know what game you've been playing, but clearly as Japan I am able to take over quite a bit of the economy (if you can call changing factories that).
Part of the point I was making, even outside the confines of changing factories, no matter what I command, it still isn't Japan, or the allies for that matter, if any of us are controlling them. People can't recreate history in this thing if they tried. That would require controlling both sides by the same person and hoping that their interpretation is correct.

Well, it's true, the game allows you to take over "control" of aircraft factories (my point in this regard was that the game itself went wrong in many ways from the outset, and this was one of them). A bad decision, in my estimation, and one that doesn't work, but to each his own. Now, we have a wild-eyed, footloose and fancy free pilot system that allows you to grab Charlie Wunnut out of his PBY and turn him into Ace Destroyer the Zero Killer all in one fell swoop. *sigh* People are giggling and ga-ga over it, so I guess I'm not going to persuade anyone of anything here anymore (as though I ever did).

Yes, I agree with you completely, Charles, the point is not to "recreate history." The point is to play within the confines of "historical reality." Of course, we're not going to get anywhere hashing that over, as it's been hash reheated a hundred times already.

I have tried to make clear, apparently with little or no success, that I see wargaming as a hobby in which the game presents you with a situation, and you deal with it, "winning" or "losing" in consonance with victory conditions imposed by the game. I just see too many people on these forums who want to stand that on its head and present the game with the situation and demand that the game deal with it, with "winning" and "losing" determined as in "Capture the Flag."

That's not what I want, but I'm a dinosaur, and I know it. The legions of your new brave world will enjoy their pastimes long after I am fossil fuel.




Charles2222 -> RE: History or Balance (5/23/2006 11:00:17 AM)

quote:

I am NOT an "ALLIED FAN-BOY". I am a "HISTORY FAN-BOY".


Me thinks you protest too loudly[:D]. Sounds like a guilty plea. Come on Mike, does it really require so much energy to see the opposite point of view? Doesn't it make sense that an IJ fanboy considers your outlook incorrect? I mean if he sees you as incorrect, he's not any more comforted by your claims to be objective here. Frankly that quote I worked off of had to be one of the most pidgeon-holed fanboyish comments I've ever seen here as it's attempting to put those who disagree in a corner. I would hate to see how a fanboy would treat the same situation. I haven't studied you too well over time, to figure you out (nor do I care to), so maybe you do know better about your lack of fanboyness, but to say what you said, as I said, was if nothing else a MAJOR slip in your quest for some historic objectivity.

quote:

You seem to think that the only changes that should be considered are ones which will help the Japanese achieve some kind of "parity" with the Allies

As I said, I'm not into studying you, or much of anyone else for that matter (though some post so much it's almost impossible to not notice a very distinct pattern) but you're using another weapon here aren't you? Is that objective? You try to make me and the rest of the IJ faboys to look bad by claiming we want parity; somethign most of us have never claimed. You think Betties at 900 are parity. I've also seen the looney idea that we shouldn't allow IJN Tf's to bombard on invasions. That's just pplain stupid, and falls into the same category. If you want a stupid opponent like that then try the AI (though I doubt it's even that stupid). It's probably entirely consistent with the pattern you're backing to also say you jumped on the Glens shouldn't be able to navy search trend. I think I've voiced the following idea before, but did it occur to you, that whether those tings were done by the IJN or not, that the allie had to respect that?????????? Why would an IJ player want to have every nut and bolt dictated to him as to what he can do on this strange way of thinking, because it leaves IJ with no defense at all; quite ludicrous I'm sorry. As I said before, with the rarity point-of-view, the bomb should be striken from play as well; Being objective and all as you are, surely you see that reasoning.

Given the reasoning that both sides should be able to do what they 'could' historically, we can certainly see how the sky is the limit, particularly for the allies, as we might have a Japan fighting which didn't have Germany declare war and the entire allied forces against it (with the very distinct caveat that I don't think they would have attacked had it not been for assurances from Berlin. We can see a number of things that didn't take place because of what was happening to the Germans [didn't invade the USSR in '42 because the Germans didn't do so good in the winter of '41]).

quote:

I want to see EVERYTHING that is "broken" get fixed.
Yeah, but you damage your cause towards that when you make a statement unreasonable to a IJ fanboy, however corrct you take yourself to be, when you state that disgareeing is tantamount to wanting 'balance'. I have a new one for you. How about the allied fanboy wants balance too, only, they want the front end of the war with all the balance, thereby robbing IJ of much of their advantage, and then doesn't care too much about the rest? I haven't seen a IJ fanboy one who wants most of the CV's removed (a primary allied advantage). I see little about the Corsair being overrated such as a fanboy might. It's like the allied fanboy (whether you're one or not) wants to have it both ways, they want parity or advantage during the clear advantage years for IJ, probably because they're sick of IJN opponents not wanting to play through all of the drudgery of the later years, and then want to play the clean up years too. I'm sorry the war isn't more transitional like in the USSR, where each side at least gets shots at some good offensives in different seasons. It's just going to take people being patient with long periods of being at disadvantage and apparently a lot of people can't handle that (not implying you BTW).

quote:

In fact, your entire arguement seems to be "how many IJ players would play if all they had to look forward to was to get beaten?" My answer is all those players who want to play the JAPANESE!


I did say "IJ" players did I not? IJ means Imperial Japan. Besides, that's not really an argument I've made, though others have. No, my point put more succinctly would be what IJ player would play wehn they'r left practicallt defenseless. They can't bombard with invasions, they can't fly Glens, and they can't torpedo with Betties out to 900 (that isn't a complete list either), What more is there left to denuding them during their glory years? I just can't decide which was more ill, the need to stop a naton from bombarding who was clearly often looking for surface fleet battles (hence had the shells to bombard on invasions) or trying to pick on a lowly float plane for crying out loud. Man am I ever glad I don't play PBEM! Some of this Pacific theatre knowledge some of the adherents have, has led them to want the most extraordinary restrictions just because it didn't happen all that much. I can't remember so little respect given to that mere granule of hypothetics in my entire wargaming life; no exaggeration. It's beyond morbid I'm sorry to say.

quote:

A real Japanese player want's to "test his mettle" against the actual accomplishments of the real Japanese.

Yes, and you do that by being allowed some deviation from the strictest interpretation of history. If the Glen subs didn't naval search, isn't that an obvious failing that a real IJ player should correct? It's like saying that the allies shouldn't defend PH better if given the chance. I don't see how you can test your mettle against the real Ij if you do the exact same things. Sheeh. When will IJ be instructed to only attack the places that IJ did, and then call that testing your mettle?

quote:

Stick to the "fan-boy scenarios" which will always abound as long as the game editor exists.

Just to make it personal Mike, I don't EVER play scenarios (except for big ol' 15), nor do I play or use mods. Not one iota of this game have I altered (unless you consider re-running the start to get something even slightly resembling the historic PH attack result, as that. Something which has the distinction of being the only canned attack in the entire game, and it even makes IJ pitiful in 90% of the runs). Does that surprise you that I don't play fanboy scenarios? It ought not to, considering how I've argued against the excesses I've seen. Perhaps it's the better path to let all the allied fanboys have their way and I confin myself to 'fanboy' scenarios. In the larger scheme of things I can't say that wouldn't be too wrong. Unfortunately I can't stand mods, and further more if it really is a mod borne to excess of some sort, I don't know why I would want to play it. Clearly what's right for me (Betty torps range and such) isn't right for you. Clearly what I consider objective, you do not. I'm not so eager to consider myself a non-fanboy either, as I can see the other point of view thinking that, bu tone thing keeps me knowing that I'm largely right: the very fact that I'll be playing allied one day. Why would I want to trash my playing that side by letting an IJ fanboy run roughshod and give them invincible units by the time I end up playing allied? I perfectly willing to let my AI IJ opponent do all the Beety torp'ing and Glen searches they want, because I consider that a fair use. Frankly I would probably put more effort into the allied point-of-view, but the often used excuse of rarity of use is nonsensical in a number of ways (but not all), and I've seen the allied fanboys much more domineering and quick to use all the psychological tricks in the book for me to ignore it and let it pass.

If I were the allies, off of the top of my head, I would want the 4E bomber excess curtailed, and also I want them ineffectual against shipping at sea. Clearly I can change both those things by not using those excess bombers as much as I can, and also just not turn them into anti-shipping missions hardly at all. As I'm not keen on modding, there's nothing I would have different with Japan, although as the allies I would cringe a bit if the AI was thrashing the USSR for example. If anythign that makes sense for restricting Japan it should be that the other theatres deal with triggers as the West Coast does, but hopefully in terms of the current state of the AI it will not do that.

I also don't care too much as to how these things affect PBEM, because I see PBEM desires often being at odds with the desires playing AI brings (the Glen issue is a major case in point).

quote:

But let those who want to take on the actual Historic Challange have their fun as well.

You have the notion, apparently, I suspect, that YOU have the historic POV. I frankly don't think ANYBODY does. The allied players, many of them that post, for example, are way too keen on assuming that Japan always had junky stuff and has to prove otherwise. It's like Japan has to prove they didn't rape their wife. To them, that's history. To me, it's something else again. To you, something else. I don't know about all your issues for sure, but in comparing myelf to a good number of the allied fanboy side (I haven't got too deeply into comparing to IJ fanboys as not playing allied limits that POV for me, besides all the other reasons I gace earlier) I know their desires are apart from what this game is. IOW, if you're wanting deviation forom what it is, irrespective of whether you think it's historic or not, why don't "those guys" make their mod and call it historic? Surely some of the IJ fanboys have done this thinking the very same thing. Even if I agreed with the allied fanboy, or objective you on every single point, your POV "isn't" this game. This game is a mixture of hypothetical and historic. I think it can be somewhat better in achieving that aim, but the burden of making it pure fantasy, or pure historic is not on this game, but on those who want to make it either extreme of the fanboys. And no, claiming "our side" or ourselves as historic doens't help, because it's not meant to be entirely that way, no matter how unfair or fanboyish it is to not want it as we want it. Now paint me as a histo/hypo fanboy if you must, because as far as this game is concerned that's apparently what I am.

quote:

Your viewoint is incredably selfish. "Make the game I want to play..., reality be damned!" seems to sum it up. Why can't you let the rest of us (the majority from the poll results) have our game as well? Then everybody can be happy.


I'm sorry if being a histo/hypo fanboy makes me look selfish, but that's the game we have in front of us. Please Mike, it's not worth a cornary. If you would turn a bit more into a histo/hypo fanboy you too would be a bit calmer. Peace ol' boy.[:)]




Charles2222 -> RE: History or Balance (5/23/2006 11:09:21 AM)


quote:

ORIGINAL: Ron Saueracker

Anyone want to know why I don't play as Japan?

Basically because the first turn is such a load of BS. No point in playing as Japan because I don't like kicking two legged puppies.

I'd be more than happy to beat the crap out of any Jap fanboy as Allied in CHS.[:D] I just like too play historically...desperate but not retarded. And I don't do it exploiting game mechanics...ask my opponents.

Jap players just want too much and toss their cookies way too early. Ooh what fun...[;)] Then quit. I love my PBEM opponent because he is having a rough go as Japan and won't just give up, he will let me beat on him for awhile. Most Jap FBs just take and when the fudge is gone they chuck their ice cream cone.


You see Ron? This is what I just told Mike, though I had not read your post at the time. You guys are mad because so many IJ players cut and run when they start getting roughed up. From the looks of things with so many unreasonable demands ongoing against early Japan's advantages (I'm sure you disagree) apparently the Allied players often have the same problem in reverse. The problem is the allied player has to go through quite a lot of trouble only to have the IJ player back out. Not a lot fun, but then in my case I knew this was a poor idea for a game (playing AI you don't have any cut-and-running) as they should has spent all that time on another Eastern Front game. where at least there is a lot of ebb and flow. Even if an Eastern Front game were made on this engine, people might be quitting anyway just due to longevity alone. Playing this game PBEM, you guys just got to be losing your minds. A lot of those PBEM'ing knew this when the game came out, but for soem reason or other decided to ignore that reasoning. I guess that AI just pukes them out that bad or they think that PBEM'ing elsewhere prepares you for this montrosity (ha!).




Mike Scholl -> RE: History or Balance (5/23/2006 11:15:33 AM)

quote:

I have tried to make clear, apparently with little or no success, that I see wargaming as a hobby in which the game presents you with a situation, and you deal with it, "winning" or "losing" in consonance with victory conditions imposed by the game. I just see too many people on these forums who want to stand that on its head and present the game with the situation and demand that the game deal with it, with "winning" and "losing" determined as in "Capture the Flag."

That's not what I want, but I'm a dinosaur, and I know it. The legions of your new brave world will enjoy their pastimes long after I am fossil fuel.


I must be one too, as trying to talk historical reality with some of these folks is like trying to pin down mercury or herd cats. Make a point, and they grab a piece out of context and tear off in another direction. Maybe if they get enough "fantasyland" in this game, they'll let us have reality in WITP II. I wonder how many years more we'll have to wait.....




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