Admiral DadMan -> RE: Would be funny if it wasnt so sad (5/16/2006 4:52:35 AM)
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quote:
ORIGINAL: Don Bowen quote:
ORIGINAL: Admiral DadMan So, would it be feasible to *cringe* insert an airgroup limit that is player definable, such as we have for altitude, reaction range, and nav search levels? No Sir, not really. We have to consider total CAG size in relation to carrier capacity, changes in complement over time (more fighters, then more more fighters, etc), difference between permanent and temporary airgroups, and several other things that do not spring to mind right now. It is not an easy fix and requires that a sizeable section of code be gutted and reworked. There are some un-obvious programming problems that show up when one looks into changing the logic. It is not going to happen soon. I gave my honest comments on this issue and at the same time indicated that a fix is not imminent. But I must repeat: a fix is not imminent. I thought that might be the case. Like I've told a few people in my life, it is better to ask the question and get the answer than to guess.
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