michaelm75au -> RE: Tips on using WITPchk (5/31/2006 2:08:08 PM)
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Not everything reported is an error. Things are reported that could be wrong, also. Sometimes the scenario designer will specifically set something that will be reported. An example of this could be the class a ship upgrades to. It may not have a similar Class name. 1) Location ID:1129 (Camranh Bay Base Force) - changes in 0 months to a non-Command Organisation HQ (JAPANESE HQs/1) According to the editor, values in the airfield and port in the LCU allow the AI to change Hq after some many months. The values in these fields of the editor point to an invalid HQ. 2) and whats the issue with Japanese and allied Sound detectors Location ID:1126 (Maloelop Base Force) - device in weapon slot #10 does not show in Replacement Pool (Sound Detector (J)) The Sound Detector devices are not in the range of devices that show up the Replacement Pool, although they do have a Replacement rate defined in the Editor. Seems to have been an oversight in setting up scenarios. These devices ungrade to radar almost at once for Allies. 3) and whats a suffix for these units Location ID:1478 (1st NLF) - LCU does not have a suffix set Suffix are normally sub-types of units and they help identify units. Also are used for leader selection also. Units don't have to have a suffix, but this may cause the unit to get the wrong type of random leader. 4) Device ID: 209 (800 kg AP Bomb) - defined but not referenced in database Class ID: 187 (Renown) - defined but not referenced in database These are devices that have entries in the scenario file but are not used. No planes are specified as using 800kg bombs, although they are used in special cases in the game (attack on PH). There are no ships based on class 187 in the scenario. There should be readme or such in the ZIP file containing witchk Michael
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