Kereguelen -> RE: Is WITP really unrealistic? (5/18/2006 11:19:53 PM)
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ORIGINAL: Knaust IMHO Witp is heavily biased towards the Allies 1. LRBs erase Jap airfields 2. Jap player cannot prepare a base strike without avoiding retaliation attacks of B17s and Liberators 3. Jap player cannot fake his opponent because the Allied player plans second thus seeing the opponent massing in the Jap airfield 4. Jap subs are of no value, they cannot threat sea lanes because they are regularily sunk by Allied DDs 5. Allied subs seem too strong in the starting years of war 6. in early war Allied LCUs are too strong compared to real war: think of Imperial Guards Division that occupied all of Sumatra during period 8-28 March, or Java surrendered to 48th Div on 8 March...try this in Witp! 1. Well, they did just this during the war (one could argue about the Allies getting too many 4-E bombers too early, but at least the production rate of B-17's was reduced in stock) - But hey, just try to close an Allied AF with Ms. Sally or Ms. Betty, it's possible, just amass some hundered of them and watch the results... 2.+3. Correct. But the Japanese ability to move his ground forces first evens this out. 4.+5. The success of subs depends largely on the actions of the players' . Completely different results in different games... 6. Actually Japanese divisions are much stronger in the game (TOE-wise) than historically... (and where is the problem with conquering Sumatra with the Imperial Guards alone?????)
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