Rising Sun Scenario - Noob alert (Full Version)

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LuckyJim1002 -> Rising Sun Scenario - Noob alert (5/23/2006 4:39:47 PM)

Hello all,

I've decieded to jump in and start my first scenario. I've picked Rising Sun on the advice of various things I have read as being one of the better newbie scenarios.

I am after a bit of advice. Just finished the 1st turn and the Japs have done pretty much what i expected. Landings all over the North Luzon shore and one on the East of the PI.

Am I missing something or is there not much the Allied player can really do yet ?

I have moved a couple of Sqn's of fighters from Java towards the PI (Those Brewster's are gonna catch hell), left all the LB's on Naval Attack, let the few task forces that are out there RTB to refuel. Subs are on auto. Only really aggressive thing I have done is sortie the Repulse and The Prince of Wales into the South China Sea to interdict Jap traffic. I know without air cover they are sitting ducks but I want to see what happens.

Without wanting to ask exactly what do I do, I would like any quick advice anyone can give as to what I may be missing.

I am playing this scenario as a way to learn the game, not to win. Which is probably a good thing since it looks like I am gonna get creamed. [:)]




MarcA -> RE: Rising Sun Scenario - Noob alert (5/23/2006 4:59:19 PM)

Playing the rising sun scenraio is a little different to playing a full game. In a full game you would try to slow your opponent down while saving units/airgroups for later. In rising sun, you only play the first three months so saving stuff is not important. The important thing is to try to slow him down as much as possible. Be careful how many VP's you loose owing to men and material losses but other than that, fight at full pace.

Also in a full campaign you would try and pull oil and resource from your bases before he can take them. Rising Sun has no production so saving these commodities has no value. It maybe worth trying to rescue the fuel and supply at these forward bases, not so much for you to use, but rather to deny it to him, again to slow him down.

There is no point rescuing the USAFFE asnd DEI units but is maybe worth concentrating them so they put up more restance at strategic points.

More specifically:

HK is doomed. I usually form the 3DD's there into a fast transport TF and rescue the 107th RN BF and send it to somehwere where it can do more good. It also stops him getting the VP's for it.

You have some Chinese units in the middle of nowhere, in the mountinas above Mytikiyina AND (iirc) in Yunan. They will take most of the game to get anywhere useful so start them moving into Burma ASAP. The ones in the mountains should head for Mytikyina, then to Manadaly, assuming it hasn't fallen. The ones in Yunan should head towards Lashio and Mandalay.

Other than that just have fun and Good Luck




jumper -> RE: Rising Sun Scenario - Noob alert (5/23/2006 4:59:21 PM)

Hi.
i think the best think you can do is to check AAR forum and find some allied games there. You will see what other players do and also a lot of varius counter moves from jap side..

"WITP-Try the new graphics agaist AI" played by fremen is a game from Allied side against jap AI and you can enjoy nice graphics too.. So it could be good start for you..

hope it helped a bit..






LuckyJim1002 -> RE: Rising Sun Scenario - Noob alert (5/23/2006 4:59:56 PM)

Well the Repulse and Prince of Wales didnt last long.

They made it about 180 miles before massed waves of Nell's sent them to the bottem of the South China Sea. You live and learn.


Thanks for the swift replies.




MarcA -> RE: Rising Sun Scenario - Noob alert (5/23/2006 5:01:44 PM)

quote:

ORIGINAL: LuckyJim1002

Well the Repulse and Prince of Wales didnt last long.

They made it about 180 miles before massed waves of Nell's sent them to the bottem of the South China Sea. You live and learn.




That's exactly what happened in real life




jumper -> RE: Rising Sun Scenario - Noob alert (5/23/2006 5:19:47 PM)

btw IRL Japan was checking possibility to save them, but were able to to pick up just a few AA guns and some ammo from Repulse.
I´m just reading "Bloody Shambles" again after a few years, found it interesting and wanted to share.. [:)][:)]
Not possible in the game.. [;)]





LuckyJim1002 -> RE: Rising Sun Scenario - Noob alert (5/23/2006 5:35:29 PM)

Jumper - I take it that "Bloody Shambles" is a worthwhile read ?

I am looking to get a few books on the PTO and might include that one. My knowledge of the theatre is pretty sketchy. Most of my wargaming years were spent on the European front and I am relatively new to the Pacific area. That's why some of the ideas in WitP throw me a bit.

I keep looking for the "To be in supply a unit must be able to trace a line of hexes free from enemy ZOC's to a friendly map edge" rule [:D]




jumper -> RE: Rising Sun Scenario - Noob alert (5/23/2006 6:09:29 PM)

I like the book a lot..
2 volumes, 400-500 pages each, covering probably all air combats from 12/41 till about 4/42. It is pretty detailed, even from jap side. There are even serial numbers of allied airplanes participating in combats.. (well I admit sometimes it is too detailed..[;)]) In the backgroung also ground and naval combats are described, but there are better books about these fights..

Once you will finish your training against AI - jump into PBEM [:)] You will see how evil humans are [:D][:D][:D]




LuckyJim1002 -> RE: Rising Sun Scenario - Noob alert (5/23/2006 6:17:55 PM)

Im getting hammered by the AI at moment. Just checked the renforcement arrivals schedule and it made me want to cry.

I'm just following the progress of my 3 fast DD that evacuated Hong Kong (thanks Mantill!).
Odds on they get hit before making it to Singapore. I sent a Tanker to go get the oil from a base on northern PI with a destroyer escort and it never made it out of Manilla harbour. It got hammered and limped back to port.

THIS IS A GREAT GAME!!!! [:D]




niceguy2005 -> RE: Rising Sun Scenario - Noob alert (5/23/2006 6:23:24 PM)

Lucky, you are right that there is little the Allies can do to win the game in Rising Sun. The fun will be in slowing the enemy and stinging him a couple of times. The most fun will probably be in the DEI as PI and Malaya have little to defend themselves with.

The scenario is great practice for disrupting enemy invasions with LBA and surface raiders (Houston, Dutch CLs and RN CLs.)

However, I think one of the best scenarios to learn on is
1. the Tutorial in the back of the manual.
2. the Guadalcanal scenario.

GC is the most balanced scenario in the game. Either player can easily win, although the Allies have the edge. You also get to practice most of the games more important operations, like supply transport, invasion, CAP air defence, surface fleet combat, Carrier battles, LBA attacks, ground combat. Whichever side you play you will be on the offensive and defensive at times.

Have fun![:)]




LuckyJim1002 -> RE: Rising Sun Scenario - Noob alert (5/23/2006 7:35:36 PM)

Niceguy am starting to see that now. I will crack on with this and see how it goes but I appreciate your thoughts on the GC scenario. Will tackle that next.

At moment I am starting to dig a little deeper into the game mechanics, especially the supply transport thing. just fired up the tutorial for a little run through.

One quick question if I may.

I have an AK taking on Fuel at a base that has no fuel to spare but the AK is not moving off (the blood sucking leech has drained as much as it can and no more is transferring). Will it just sit there until I cancel the loading of fuel ?

I'm off to lose the war.....




niceguy2005 -> RE: Rising Sun Scenario - Noob alert (5/23/2006 7:51:59 PM)


quote:

ORIGINAL: LuckyJim1002
I have an AK taking on Fuel at a base that has no fuel to spare but the AK is not moving off (the blood sucking leech has drained as much as it can and no more is transferring). Will it just sit there until I cancel the loading of fuel ?


I have not encountered this scenario before. I think the freighter should move off on its own. What are the ops points of the freighter? If it is 1,000, or close to that, it may not have enough ops points left to actually move a hex. YOu can always manually cancel loading on your own to be sure.

A problem often encountered by new players is that they fail to set a destination hex while ships are loading. NOTE, if there is no destination hex set when a ship finishes loading it immediately starts to unload.

quote:


I am off to lose the war...


Make the enemy hurt! Your LBA will get better the more missions they fly so keep them in the air. [8D]




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