lok -> Event Variables or?? (5/26/2006 4:19:49 PM)
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First of all many. many thanks to everyone involved with TOAWIII. We are grateful for all your efforts and are eagerly awaiting the TOAWIII release. I had a question/suggestion for a future mod. One of the problems with the event editor is its limited ability to support complex decisions. For example in several scenarios, neutral countries enter the war as a result of a single theater option or action by the opposing players (declare war, attack a hex, etc). It would be nice if we could have a more complex structure, say neutral countries A, B, C,...Z enter the war depending on a series of actions by the combantants (by theater options, attack certain hexes etc). There are several ways to implement this idea. It seems to me (not knowing anything about the code) that if we had 10 or 20 Event variables we could support far more complex decisions. Would that be easier than, say implementing a scripting language? Any other thoughts how something like this may be achieved?
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