Rail move planning (Full Version)

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alaric99x -> Rail move planning (5/30/2006 11:23:58 PM)

In the Drang Nach Osten, or any Barbarasso scenario, there are always masses of units that need to be rail moved over great distances within the CCCP.  After you happily rail move units and find you have no more rail capacity to move those last few critical units, you learn to plan for this.  This requires adding all the weights of reinforcement units and then planning which ones will have to road march to the front.

It would be much easier to be able to cycle through reinforcement units only like the regular "next unit" function.  It would also make it easier if the reinforcement window showed total weight of all reinforcements.  Not all reinforcements need rail move, but their weights could more easily be subtracted from the total weight of all reinforcements and make this planning process much easier.




golden delicious -> RE: Rail move planning (5/30/2006 11:44:42 PM)

In the monster East Front scenarios, I find it best to start with the freshest units, and work my way down to the most exhausted, favouring line units (as opposed to artillery, AA, HQs etc.) and non-motorised units. I find this quite satisfactory. You can even embark everything before you start rail movement. That way, if you find you need more rail transport but have already run out, you can just disembark some of the units you already entrained.




alaric99x -> RE: Rail move planning (5/30/2006 11:57:41 PM)

Really?  I didn't know this.  You're saying that if units mount up and don't move you get the rail capacity back.  That's certainly easier than what I've been doing, thanks for the info.  I always though that you can't dismount until the following turn, unless the unit gets zapped by an interdiction mission.




golden delicious -> RE: Rail move planning (5/31/2006 12:01:47 AM)

That's right. You can disembark from rail, sea or airlift so long as the unit hasn't moved (even if you've already used part of your turn and the unit has lost some of its movement). Sometimes the disembark icon in the top right hand corner doesn't work, and you have to select the option using the right-click menu.




alaric99x -> RE: Rail move planning (5/31/2006 12:25:45 AM)

You're in London?  Great town, I've been there a few times.  I'm in Koblenz, in Germany.  I've driven up to England a few times crossing on the Calais-Dover ferry.  It's quite a drama driving there, do you think you could use a few more traffic circles? ...or roundabouts?  Fortunately, everyone can see my license plates and prudently stays out of my way.  England has some of the most polite and friendly people on the planet and the pub scene is also very pleasant, you always get into conversations in the pubs, easy to make friends there.

But we're not on the travel forum and you might be able to enlighten me on another TOAW question.  Presently, the only way to make any progress on the offensive is to use supply draining attacks and then attack with all units available just before the turn ends.  This means it makes sense to break down a brigade and attack 3 times with battalions to reduce enemy supply status.  This always seemed a little, or more than a little, unrealistic to me.  What is the mechanism in TOAW III?  Will it be basically the same or has this been changed in some way?




golden delicious -> RE: Rail move planning (5/31/2006 12:55:44 AM)

quote:

ORIGINAL: alaric99x

You're in London?  Great town, I've been there a few times.  I'm in Koblenz, in Germany.  I've driven up to England a few times crossing on the Calais-Dover ferry.  It's quite a drama driving there, do you think you could use a few more traffic circles? ...or roundabouts?  Fortunately, everyone can see my license plates and prudently stays out of my way.  England has some of the most polite and friendly people on the planet and the pub scene is also very pleasant, you always get into conversations in the pubs, easy to make friends there.


Thanks. At the moment all we seem to hear from the media is how rude and yobbish we are. Well, I do try to help lost-looking people when I seem them around the city.

quote:

But we're not on the travel forum and you might be able to enlighten me on another TOAW question.  Presently, the only way to make any progress on the offensive is to use supply draining attacks and then attack with all units available just before the turn ends.  This means it makes sense to break down a brigade and attack 3 times with battalions to reduce enemy supply status.  This always seemed a little, or more than a little, unrealistic to me.  What is the mechanism in TOAW III?  Will it be basically the same or has this been changed in some way?


I don't think TOAW III will see any dramatic changes of that sort with the initial release. There have been some proposals though, particularly on the relevant part of the TDG forum, and Ralph seems interested.

However I don't find that this is the only way to make progress in TOAW- I try to avoid this method myself as much as possible. The secret is not so much in how you attack but in where you attack. Supply-draining encourages you to attack where the enemy is strongest, but really you should attack where he is weakest. In particular bear in mind the defensive status of units. In the open, a unit on fortified status has four times the defence strength of a unit on mobile status.

If the enemy is fortified everywhere and you have to attack, remember the rule: "Artillery conquers, infantry occupies."




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