Amaroq -> RE: Unrealistic Replays (6/2/2006 12:56:28 AM)
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Yeah, to add to what Beach said... A 'historical' player in PureSim *becomes* a fantasy player as soon as the import process is complete - and he's based on the player of the year you imported him, not the entire career arc of the real player. So, let's say I import Nolan Ryan at age 25. His 'current ability' is going to be based off of his age-25 performance, modulated a bit by the years on either side of it. The game may give him a huge potential based on his real peak and durability.. ... but if I then guarantee that he gets no playing time, locking him on the bench and never using him, the game is going to apply its 'player not getting used, gets worse even if he has great potential' code, and I can stunt his growth, exactly the same as I could for a high-potential fantasy player. Alternately, I might 'get lucky' and have him develop even better... So, you tend to get people frustrated when, six years down the line, the player does something different from real life, e.g., retires when he didn't IRL, or stays on an extra year or two. .. I personally enjoy that, because I'm thinking of it as 'an alternate telling of baseball history' rather than a 'recreation'... and that was intentional, on Shaun's part - he figures we want a game, where we don't know the outcome, rather than a 'replay', the ability to 'watch' the real world unfold a second time. That by itself might be kinda cool - to watch every game of the 1956 Yankees and see each at-bat, substitution, etc, play out as it did in real life... but no product on the market does that. ;)
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