PadresFan104 -> RE: Big engine tweaks in the next beta patch (6/2/2006 7:48:16 AM)
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ORIGINAL: puresimmer I'll post the next beta patch soon, but some real goodies are coming... Here is a synopsis of the changes: - BIG Tweak: Greatly improved time period specific pitcher usage, leading to more complete games, IP etc in eras where it was all about the starter. A lot of this revolved around an AI that was just too aggressive with the pinch hitter usage in the early years of baseball, where in fact this was VERY rare. - BIG Tweak: No longer imposing restrictions on the number of pitchers a team must carry on the major league roster. The AI is also cognizant of this, and based on the time period it will carry an appropriate number of pitchers (e.g. in 1901 it may carry a total of 7 with 4 starters and no closer) - BIG Tweak: Injury severity/healing duration variation greatly increased. You'll see a greater number of significant injuries and a wider range of severity in general - Tweak: The pre-game lineup screen shows the players names color-coded based on their fatigue level - Tweak: On PSPNCast the team info windows are always hidden when the graphical ball flight animation is playing. This can help with some ball park photos that don't match the layout of the one that ships with the game (note in a previous beta I was hiding the scoreboard as well, but decided to put that back...) Awesome, thanks for bringing the scoreboard back. Al
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