JAMiAM -> RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch? (6/10/2006 5:44:31 AM)
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ORIGINAL: GrauWolf80 More time? I understand it takes time, but why would the beta patch increase the time needed to caculate supplies? I've waited 12 minutes for the 2nd turn before exiting out. When I first open the scenario it will calculate just fine, but upon advancing to the next turn, that's when it acts up. I never recall the scenario turns taking 30 minutes to calculate before. There is a lot of heavy duty number crunching as the program is trying to apportion the limited number of available replacements, among the thousand plus units, based on what is available and their replacement priorities. Often, it has to make several runs through to divide up equipment appropriately. On the first turn, there was no need for replacements, and likely not much in the inventory pool, either. Thus, it did not have to devote as much time to that part of the automatic bookkeeping phase. The reason it didn't take as long, prior to the patch, is that it didn't have to also recalculate as often, to accomodate the diversion of inventory into units that would be scheduled for reconstitution. quote:
ORIGINAL: GrauWolf80 My specs are as follow AMD 64 4400 Dual Core nVidia 6800 card 2 gig hyper X memory 10,000rpm HD I'm sure my specs are enough to warrant no 30 minute calculations. But I could be wrong heh The dual core is only firing on half it's "cylinders" currently. TOAW III is disabling one of the cores, because of issues with the audiere sound library. We are hoping to have that fixed soon, and Ralph just released to the Beta Testers a patch for evaluation. We need to test it though, before we release it as an open beta patch.
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