Ancient Historical Documents Anyone? (Full Version)

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JReb -> Ancient Historical Documents Anyone? (6/7/2006 8:31:19 PM)

Hello All,

I was wondering if anyone still had some user made files on strategy and gameplay?

IIRC, the Gamers Net site used to have articles on the 10 Combat Rounds, managing the air war and other great info that the manual did not cover (at least not in detail).

I think some of Matrix' staff were the authors of some but I can't remember that far back.

I would also like to know if that info, if available, would still be applicable with TOAW III?




Nemo69 -> RE: Ancient Historical Documents Anyone? (6/7/2006 8:41:25 PM)

quote:

ORIGINAL: JReb

Hello All,

I was wondering if anyone still had some user made files on strategy and gameplay?

IIRC, the Gamers Net site used to have articles on the 10 Combat Rounds, managing the air war and other great info that the manual did not cover (at least not in detail).

I think some of Matrix' staff were the authors of some but I can't remember that far back.

I would also like to know if that info, if available, would still be applicable with TOAW III?
You can check here, in the Articles section of the TOAW Zone site (formerly WarfareHQ). There's the 10 combat rounds article you've mentioned and many others you may find of interest. Most of that information should be still pretty up to date as the principles upon which the engine is based have not been altered that much. I haven't checked closely though, so don't trust me blindly on this.

You should also put to profit the tutorial scenarios and their related documents, as they'll put you up to date with the latest developments/improvements brought in by TOAW III.

Cheers,

Marc


Edited to put in an active link since the url had changed.




Erik Rutins -> RE: Ancient Historical Documents Anyone? (6/7/2006 8:54:09 PM)

Yeah, that was me. Unfortunately, after IEntertainment bought The Gamers Net, they also managed to wipe out our backups of the site, which lost a LOT of the TOAW content we'd accumulated. I'm sure much of it is duplicated elsewhere, but I regret that I no longer have it myself.

Looks like the TOAW Zone is a good source these days.

Regards,

- Erik




Erik Rutins -> RE: Ancient Historical Documents Anyone? (6/7/2006 8:58:10 PM)

After posting that reply, I remembered this place:

www.archive.org

Check this out:

http://web.archive.org/web/*/http://www.thegamers.net

http://web.archive.org/web/20010106045300/toaw.thegamers.net/whatsnew.html

http://web.archive.org/web/20010215023301/toaw.thegamers.net/toaw_articles_frameset.html

You'll want the pages from 2000 and earlier.

Man, that brings back some memories. Enjoy!

Regards,

- Erik




watchtower -> RE: Ancient Historical Documents Anyone? (6/7/2006 9:17:56 PM)

Cyber sentimentalism Erik? Cool. I found myself waxing lyrical about the old 8 bit game 'Wizards Crown' the other night and my mate dragged his old C64 out and we played until dawn - fantastic stuff. Have been hunting down old TOAW sites all day.




Erik Rutins -> RE: Ancient Historical Documents Anyone? (6/7/2006 9:29:08 PM)


quote:

ORIGINAL: watchtower
Cyber sentimentalism Erik? Cool. I found myself waxing lyrical about the old 8 bit game 'Wizards Crown' the other night and my mate dragged his old C64 out and we played until dawn - fantastic stuff. Have been hunting down old TOAW sites all day.


I loved that game! Keith and I had a good discussion about that one Origins - a real classic, IMHO.

Regards,

- Erik




JReb -> RE: Ancient Historical Documents Anyone? (6/7/2006 11:23:35 PM)

Thanks for the feedback everyone. I will be checking these sites and refreshing my TOAW skills.

I saw that the number of combat rounds can be modified by the scenarion designer so I guess the 10 rounds discussion will change to the advantages of 5 rounds or some other value.

Matrix, thanks again. You guys own the game portion of my hard drive.[&o]




golden delicious -> RE: Ancient Historical Documents Anyone? (6/8/2006 1:42:55 AM)

quote:

ORIGINAL: JReb

I saw that the number of combat rounds can be modified by the scenarion designer so I guess the 10 rounds discussion will change to the advantages of 5 rounds or some other value.


I could be wrong- but I think this is a misunderstanding. The feature you're describing merely limits how long units will stick at a particular attack. The turn is still divided into 10 10% blocks.




ralphtricky -> RE: Ancient Historical Documents Anyone? (6/8/2006 3:01:04 AM)

quote:

ORIGINAL: golden delicious

quote:

ORIGINAL: JReb

I saw that the number of combat rounds can be modified by the scenarion designer so I guess the 10 rounds discussion will change to the advantages of 5 rounds or some other value.


I could be wrong- but I think this is a misunderstanding. The feature you're describing merely limits how long units will stick at a particular attack. The turn is still divided into 10 10% blocks.

The reason this was implemented was because of large scenarios, and complaints about how attacks in one region (Finland?) might prevent your main trhrust from happening. If it's set to 3 rounds per turn, you can be fairly sure that you'll get 3+ groups of attacks, instead of only 1 with COW. You need to read the manual about this feature because it's NOT saying that combat will break at rounds 4, 7 and 10.




Temple -> RE: Ancient Historical Documents Anyone? (6/8/2006 3:24:36 AM)

I have five zip files containing five issues of what appears to be a newsletter put out by a Benny Wahlberg. It's about seven megabytes all told. My personal web space is a bit short on space now but I have Gmail and can email to an address. Please post or PM if you can host them. They are from 1999 so probably are of limited usefulness, but you never know.

Also several forum captures from 2000 as well. Heck, I save everything [;)]

Here's a file list. Remember these date from 1999 to 2003.

quote:

Multiple Movement-Combat Phases in TOAW.htm
TOAW - Adding trucks to airborne units etc.htm
TOAW - change the hex of entry for units.txt
TOAW - Modeling unit activation in Event Editor.htm
TOAW - River Crossing.txt
TOAW - Scenario Design Question And Answers.htm
TOAW Artillery Questions.htm
TOAW command line items.htm
TOAW FAQ.htm
TOAW Stategy Guide.htm
TOAW Supply Info.txt
TOAW Tutorial.mht
TOAW_Combat_Formulas_and_Such.rtf
TOAW_TER.htm
TOAW-COW Terrain Effects Chart.htm
vol1doc.zip
vol2doc.zip
vol3doc.zip
vol4doc.zip
vol5doc.zip
What's Special About TOAW.htm






coralsaw -> RE: Ancient Historical Documents Anyone? (6/8/2006 1:30:30 PM)

Temple,

That's great. You could upload the file to http://www.rapidshare.de for instance.

/coralsaw




coralsaw -> RE: Ancient Historical Documents Anyone? (6/8/2006 1:39:47 PM)

Not sure if you've seen this strategy guide: http://www.wargamer.com/articles/toawtips_page1.asp

/coralsaw




JReb -> RE: Ancient Historical Documents Anyone? (6/8/2006 4:12:24 PM)


quote:

ORIGINAL: golden delicious

I could be wrong- but I think this is a misunderstanding. The feature you're describing merely limits how long units will stick at a particular attack. The turn is still divided into 10 10% blocks.


Thanks gd for clearing that up. I need to take a longer, more in-depth look at the changes before diving back in.

temple and coralsaw,
Thanks for both of your input. I guess its time to start making a notebook on this game again and these sites helps tremendously. (wife rolls eyes, wondering what happened to the man she married![:D])

Maybe we can have some of this info posted on a sticky thread at the top? This seems like something that will be of value for those of us who haven't played in awhile. Just thinking out loud.






ralphtricky -> RE: Ancient Historical Documents Anyone? (6/8/2006 8:31:51 PM)

Made Sticky




Temple -> RE: Ancient Historical Documents Anyone? (6/9/2006 5:07:02 AM)

I've uploaded the zipped up old docs to RapidShare webhosting (thanks coralsaw!)

The link is http://rapidshare.de/files/22586480/oldTOAWdocs.zip.html

Remember, these are old docs and forum grabs. Some info may be out of date!




Monkeys Brain -> RE: Ancient Historical Documents Anyone? (10/8/2006 5:37:06 PM)

Where can I find this whole package? Rapidshare link not contain them anymore. Can anyone send me this to my email? send me a pm...




a white rabbit -> RE: Ancient Historical Documents Anyone? (1/17/2007 12:45:35 PM)

..your wife won't like it...




Major SNAFU_M -> RE: Ancient Historical Documents Anyone? (3/20/2007 5:53:35 PM)

quote:

ORIGINAL: Temple

I've uploaded the zipped up old docs to RapidShare webhosting (thanks coralsaw!)

The link is http://rapidshare.de/files/22586480/oldTOAWdocs.zip.html

Remember, these are old docs and forum grabs. Some info may be out of date!



If some one can either tell me a new location (the one listed above is gone) or can send em the file(s) I will try to set up a way to host them.





Achsah -> RE: Ancient Historical Documents Anyone? (8/26/2007 12:18:58 PM)

Truly one of the greatest forum posts ever created and stickeyd by a mortal.[&o]




Silvanski -> RE: Ancient Historical Documents Anyone? (8/26/2007 12:40:52 PM)


quote:

ORIGINAL: Major SNAFU

quote:

ORIGINAL: Temple

I've uploaded the zipped up old docs to RapidShare webhosting (thanks coralsaw!)

The link is http://rapidshare.de/files/22586480/oldTOAWdocs.zip.html

Remember, these are old docs and forum grabs. Some info may be out of date!



If some one can either tell me a new location (the one listed above is gone) or can send em the file(s) I will try to set up a way to host them.


Please cuz I'd like to have a look at his one:
TOAW-COW Terrain Effects Chart




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