Nikmod updated (Full Version)

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Nikademus -> Nikmod updated (6/7/2006 9:49:57 PM)

New updated versions of Nikmod are now available via Spooky's WitP website.







Mike Solli -> RE: Nikmod updated (6/7/2006 9:55:51 PM)

What's new?




Nikademus -> RE: Nikmod updated (6/7/2006 10:01:44 PM)

official update has mostly errata fixes and a couple adjustments here and there. There's also a new beta for GC and scn42A which features a major change in A2A.

It all be in the FAQ's. [:)]




Mike Solli -> RE: Nikmod updated (6/7/2006 10:15:19 PM)

Hey Nik, any chance of you adding LST-66? She earned 9 battle stars and a Navy Unit Commendation. More importantly, my Uncle served aboard her for the whole war and survived the kamikaze hit on her.[:D]




Nikademus -> RE: Nikmod updated (6/7/2006 10:16:13 PM)

I'm always up for requests. [:)]




Mike Solli -> RE: Nikmod updated (6/7/2006 10:18:12 PM)

Very cool.[8D]




Mike Solli -> RE: Nikmod updated (6/7/2006 10:19:33 PM)

Here's a tiny exerpt to give you an idea of when she should arrive:

On May 21, 1943, she sailed from New Orleans for Brisbane, Australia via the Panama Canal, arriving there August 1, 1943 and being assigned to LST Flotilla 7, Seventh Fleet on October 10, 1943. Her first mission was the support landing at Finschafen, New Guinea, on October 25, 1943. She was in the landing at Lee, New Guinea, on December 7, 1943, and at Cape Gloucester, New Britain on December 26, 1943.




Nomad -> RE: Nikmod updated (6/8/2006 3:37:53 AM)

Nik has been a busy boy. [:D] Can't wait to see what the next part of the 6.0 beta is. [8D][;)]




Andrew Brown -> RE: Nikmod updated (6/8/2006 4:25:11 AM)

quote:

ORIGINAL: Mike Solli

Hey Nik, any chance of you adding LST-66?


Mike, I am not sure if you are aware of this, but LST-66 is included in CHS.

I started to do a comprehensive review of the LSTs after reading your previous request for the inclusion of LST-66, and found out, as others have, that the LST list is a bit of a mess. I have corrected all LST data up to LST-200 or so, but I then gave up as it was all too time consuming. Others are also working on a comprehensive review, though, or have already completed one, so eventually the entire list should be able to be corrected.

Andrew




Nikademus -> RE: Nikmod updated (6/9/2006 4:46:09 PM)


quote:

ORIGINAL: Nomad

Nik has been a busy boy. [:D] Can't wait to see what the next part of the 6.0 beta is. [8D][;)]


Busy...yes. The tragedy of having only 24 hours in a day is that it severely compromises one's ability to waste time promoting world peace through superior firepower. [;)]

I'm very interested in feedback on the beta so let me know.




Speedysteve -> RE: Nikmod updated (6/9/2006 4:47:22 PM)

Assumed you have put your fanboy slants on it even more?[:'(]




Terminus -> RE: Nikmod updated (6/9/2006 4:51:53 PM)

Think that goes without saying...[:'(]




Nikademus -> RE: Nikmod updated (6/9/2006 4:52:58 PM)

yep....i'm a realistic losses fanboy....especially when large #'s of fighters come to the party on a sweep. [:'(]


In all seriousness though, i've gotten one report that suggest that the Ki-43 and possibly the Zero will need a tweak to remain competetive. Not unexpected. The change made has so far looked good for 2nd generation aircraft with high firepower and good/decent protection but i was concerned about another 4.0 repeat in the case of the before-mentioned aircraft. (then again thats why its a beta)







Speedysteve -> RE: Nikmod updated (6/9/2006 5:01:48 PM)

Was the Zero nefing in our game corrected in 5.0?




Nikademus -> RE: Nikmod updated (6/9/2006 5:05:44 PM)

oh yes.

latest official version is 5.3




Andrew Brown -> RE: Nikmod updated (6/10/2006 4:05:02 PM)

quote:

ORIGINAL: Nikademus
New updated versions of Nikmod are now available via Spooky's WitP website.


I have also uploaded versions of all the updated Nik Mod scenarios, converted for use with my map, to my WitP website scenarios page.

Andrew




Halsey -> RE: Nikmod updated (6/10/2006 5:20:49 PM)

Which map?
6.1 or 6.2?
I haven't seen the 6.2 retrofit posted anywhere yet.[:)]




Andrew Brown -> RE: Nikmod updated (6/11/2006 12:53:57 AM)

quote:

ORIGINAL: Halsey

Which map?
6.1 or 6.2?
I haven't seen the 6.2 retrofit posted anywhere yet.[:)]


6.2. But they are effectively the same. There is only a graphical fix added to 6.2

I haven't finished uploading the 6.2 maps yet. They should be available soon.

Andrew




Halsey -> RE: Nikmod updated (6/11/2006 12:59:02 AM)

That explains it, thanks.[;)]




Sardaukar -> RE: Nikmod updated (6/11/2006 3:39:50 PM)

Great work with A2A combat, Nik. I myself prefer to try to tweak aircraft firepower, since it doesn't need AA etc. to be tweaked. But more power to you if you want to use more effort. [8D] Just started your 6.0Beta 42A campaign. Looks good so far.




Nikademus -> RE: Nikmod updated (6/11/2006 8:08:56 PM)

Thx.

Yes i'm enjoying it too.

I'll be updating the mods again very shortly. Michaelm did another run with his excellent utility program and found some more stock boo boo's that i should correct in the OOB. No major biggie (no need for restarts)




Nikademus -> RE: Nikmod updated (6/11/2006 9:48:46 PM)

New mod updates available (or will be shortly....sent to Spooky)

Version 5.4/6.1beta

Errata corrections courtesy of Michael McFarland’s witpchk program. (Thx Michael)

Scenario #41 (and 40)
Checking ship structure
The weapon list on these ships do not agree with the class weapon list. Generally can be corrected by clicking on the class within the ship edit screen.
Ship ID: 4905 (O19) differs from class(336/O19 Class)
Ship ID: 4906 (O20) differs from class(336/O19 Class)
[This is the mine dispenser problem. Is okay in the other scenario. Noticed same problem with GC in 5.3] (Should be fixed this time…..no really! :p)

Checking group structure
The weapon list in these groups do not agree with the plane's weapon list. Generally can be corrected by clicking on the plane type within the group edit screen.
Group ID: 267 (F4/Chitose Chutai) differs from aircraft type(1/A5M4 Claude)
Group ID: 277 (F3/Chitose Daitai) differs from aircraft type(1/A5M4 Claude)
Group ID: 963 (133 Squadron RCAF) differs from aircraft type(126/Hurricane IIb)
Group ID: 964 (135 Squadron RCAF) differs from aircraft type(126/Hurricane IIb)
Group ID: 967 (163 Squadron RCAF) differs from aircraft type(126/Hurricane IIb)
Group ID:1820 (880 Squadron) - differs from aircraft type(77/Sea Hurricane Ib)
================================================

Scenario #46 (and 45)
Checking group structure

The weapon list in these groups do not agree with the plane's weapon list.

Group ID: 122 (83rd Rec.Chutai) differs from aircraft type(70/Ki-15 Babs)
Group ID: 208 (16th Hvy.Sentai) differs from aircraft type(66/Ki-49 Helen)
Group ID: 209 (51st Ftr.Sentai) differs from aircraft type(50/Ki-44-IIb Tojo)
Group ID: 385 (B1/503rd Daitai) differs from aircraft type(16/D3A Val)
Group ID: 396 (N3/381st Hikotai) differs from aircraft type(12/J1N1-S Irving)
Group ID: 398 (F2/341st Hikotai) differs from aircraft type(9/N1K1-J George)
Group ID: 419 (F1/256th Daitai) differs from aircraft type(3/A6M2 Zero)
Group ID: 467 (SA6/205th Daitai) differs from aircraft type(18/A6M5c Zeke)
Group ID:1051 (17th IAP) differs from aircraft type(214/I-16 Type 24)
Group ID:1052 (19th IAP) differs from aircraft type(218/LaGG-3)
Group ID:1166 (273 Squadron) differs from aircraft type(126/Hurricane IIb)
Group ID:1260 (No. 84 RAAF Sqdn) differs from aircraft type(120/Boomerang II)
Group ID:1318 (353 Squadron) differs from aircraft type(147/Hudson I)
Group ID:1323 (217 Squadron) differs from aircraft type(153/Beaufort V-IX)
Group ID:1508 (38th BG) differs from aircraft type(188/B-26B Marauder)
Group ID:1546 (311th FG) differs from aircraft type(166/P-38J Lightning)
Group ID:1798 (VF-25) differs from aircraft type(83/F4F-4 Wildcat)
Group ID:1849 (FF-800 Squadron) differs from aircraft type(95/Swordfish)
Group ID:2177 (VR-2F) differs from aircraft type(83/F4F-4 Wildcat)
Group ID:2179 (VR-3F) differs from aircraft type(83/F4F-4 Wildcat)
Group ID:2180 (VR-3B) differs from aircraft type(92/SBD Dauntless)
Group ID:2184 (VR-5B) differs from aircraft type(92/SBD Dauntless)
Group ID:2188 (VR-7B) differs from aircraft type(92/SBD Dauntless)

Scn 45 and 46 – A6M2 and 3 armament error in aircraft file. (The airgroup armament listings were actually correct) Fixed

Added LST-66 and captain.




Mike Solli -> RE: Nikmod updated (6/11/2006 9:53:24 PM)


quote:

ORIGINAL: Nikademus

Added LST-66 and captain.



If my Uncle were still around, he'd be thrilled. Thanks again.




Nikademus -> RE: Nikmod updated (6/11/2006 9:54:46 PM)

[:D]




Mike Solli -> RE: Nikmod updated (6/11/2006 10:06:46 PM)

I'm installing your mod on my computer to mess around with when my slovenly Allied opponents are too frightened to send me a turn. [:D]




BrucePowers -> RE: Nikmod updated (6/11/2006 11:33:11 PM)

Nik;
I am not playing any of the mods yet but looking at your mod on Spooky's web site, it is obvious you have put a lot of hard work into it. Good luck.




Spooky -> RE: Nikmod updated (6/12/2006 9:39:30 PM)

Nik Mod v5.4 & v6.1 (beta) are now available at the Spooky's




mr reed -> RE: Nikmod updated (6/14/2006 12:03:03 PM)

A few weeks ago after installing Nikmod 5.2 I just run the 7 dec scenario. Playing allies I havent finished first turn though. Jap AI did quite some good job this time : Allies losses (2 USN BB sunk right away in PB attack, not to mention crippled ships etc...) So I wondered if i could patch up to 5.4 or even 6.x beta without restarting and carry on with the first day results ?




Nikademus -> RE: Nikmod updated (6/14/2006 3:53:34 PM)

Unfortunately, no. Scenario data is always loaded at game start so any scenario changes won't go into effect until a new 'game' is started. [:(]




Speedysteve -> RE: Nikmod updated (6/14/2006 4:06:23 PM)


quote:

ORIGINAL: BrucePowers

Nik;
I am not playing any of the mods yet but looking at your mod on Spooky's web site, it is obvious you have put a lot of hard work into it. Good luck.



Bruce don't be so sure on that. Nik is lazy and is a poor WiTP player to boot.




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