Nemo69 -> RE: Simple Question (6/9/2006 12:26:08 AM)
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You're right, these dots go from absent to red through green, yellow and orange. Overstacking induces penalties for units in the stack. From the manual: quote:
13.7 target density (advanced rules) Normal Combat Loss calculations assume target densities below a certain value based on the physical scale of the Scenario. In many cases you can exceed this target density by piling units into a location. This may be the only way to effectively concentrate for an attack in some Scenarios, but there is a cost. If you present the other Force with a dense concentration of equipment, so that he can’t help but hit something with every shot, you may take excessive losses. Locations with excessive target densities are indicated on the map by a small colored light in the west corner of the location. These indicator lights range from yellow-green to red. As a rule of thumb, you should avoid piling units into a location if you see a colored light, as follows: - No indicator means the target density is at or below the limit for the Scenario. - A yellow-green indicator is a caution; the target density limits have been exceeded, and combat losses are multiplied by 1.0 to 1.4. - A yellow indicator is a warning; the excessive target density will result in combat losses being multiplied by 1.4 to 1.7. - An orange indicator is a strong warning; the excessive target density will result in combat losses being multiplied by 1.7 to 2.0. - A red indicator is a very strong warning; the excessive target density will result in a combat losses being multiplied by at least 2.0.
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