henri511 -> Artillery inconsistency (6/14/2006 8:25:05 PM)
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I don,t mean to criticize, but it seems to me that thre is an unnecessary incnsistency in the way artillery is implemented in the game. Apparently it was very important for the designers to have the ocntent of units as close as possible to the historical counterparts. A consequence of this is that many artillery units can never be used, because short-range artillery is bundled with the large range. I mean in real war, do they keep the mortars with the 150 mm heavy artillery 1o km behind the lines? No, it goes right to the front with the infantry, but in TOAW, the only way to do that is to stick your 150 mm guns right on the front line.[:-] The could be alleviated by allowing the artillery to go where it belongs, and although this might result in ahistorical unit composition, it would lead to more historical use of the artillery. One way would be to attach the short-range artillery to infantry units; another would be to allow it to shoot from long range, with the understanding that it has been "virtually" shifted to the front line in support of the infantry. I am sure that there are other creative solutions.[8D] Although this is not a MAJOR issue, it IS a bit frustrating to not be able to use a large fraction of one's short range artillery, not to mention the misleading information on the range indicator that actually only applies to the longest range weapon in the unit (so if you have ONE 150 mm gun and 50 mortars, you have the impression if you don't check that you have an ass-whopping long-range artillery unit whn what you have can hardly force the enemy to blink.[8|] Henri
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