RE: WIP: GUI Mod Brown (Full Version)

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Telumar -> RE: WIP: GUI Mod Brown (8/10/2013 11:02:53 AM)

Looks okay. No anchorage icon. And you still have anchorage icons on your map? Then check your folder hierarchy, must be something with that. Is the scenario specific folder in Graphics or in AltGraphics or even in both?

Btw. What did you do with the airfields? Or better: why?




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/10/2013 11:12:06 AM)

quote:

And you still have anchorage icons on your map?


Yes I do, argghhhh !! Its quite a frustration.

It's Rodia's graphics file (so good) but I put it in the scenario specific. I pulled the tiles and after modifying saved them back to the scenario specific, while changing the originals to, for example, tiles_misc_bup.

Uh oh, should I have deleted the originals ??




Telumar -> RE: WIP: GUI Mod Brown (8/10/2013 11:31:37 AM)

Rodia? The Peloponnesian War guy?

So, you took his files, edited them and saved them to an other folder. Then you saved the original, too. The latter doesn't matter. That scenario specific folder is in AltGraphics? Is there a similar folder in /Graphics or any version numbering involved? Have you changed the scenario name in windows explorer instead of saving it from the editor under the new name or..?




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/10/2013 11:44:16 AM)

quote:

Rodia? The Peloponnesian War guy?


Yeah, how cool are those graphics ??

quote:

So, you took his files, edited them and saved them to an other folder.


Um, no edit. I had a map, and added Rodia's graphic file. It all work well, but I can't get rid of the stupid 'anchorage' graphic ??

I grabbed all of Rodia's excellent files and threw them into the new Scenario Graphics file.




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/10/2013 11:47:49 AM)

See all the Anchorages ?? Its awful.

[image]local://upfiles/24850/7F4FF465087641C4AE82FECDFC779565.jpg[/image]




Telumar -> RE: WIP: GUI Mod Brown (8/10/2013 11:51:29 AM)

Lol. You should have edited that .BMP file instead the .PNG file. Or switch to PNG support, whatever you like more.




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/10/2013 11:58:05 AM)

Yeah but how do I know which is the png or the bmp, is it the S_3 the h_3 or the micro_S3 ?? (I am sure JMass is Laughing now).




Telumar -> RE: WIP: GUI Mod Brown (8/10/2013 12:36:16 PM)


quote:

ORIGINAL: sPzAbt653

Yeah but how do I know which is the png or the bmp, is it the S_3 the h_3 or the micro_S3 ?? (I am sure JMass is Laughing now).


Be sure that he's not the only one. ;)

It is:

tiles_misc.bmp
s_tiles_misc.bmp

There is no specific huge (zoom-in) 2D graphic for the bitmap graphics, so no H_tiles_misc.bmp

And if you want to do the iso 3d files, too:

D3_tiles_misc.bmp
s_D3_tiles_misc.bmp

But noone ever uses them anyway.

Microtiles_xyz are used by the micromap in the lower right corner and by the weather report map.

BMP or PNG - have you checked show file name extensions or whatever this is called in the US/engl. version in the windows folder options?

I see it:

[image]local://upfiles/19263/223DAD462C004454A0493CBC7859D7F8.jpg[/image]




JMass -> RE: WIP: GUI Mod Brown (8/10/2013 1:09:29 PM)


quote:

ORIGINAL: sPzAbt653
(I am sure JMass is Laughing now).


Do not worry, no shame if somebody want to learn something [:)]




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/11/2013 1:19:10 AM)

YAHOO !! Eureka !! Success !! (I was editing the png graphics, which I didn't use)

Thanks Telumar !! And thanks to Rodia for making those neat graphics and sounds [&o]

[image]local://upfiles/24850/F48E56A0BA7C456E874256D8C606C72E.jpg[/image]




Telumar -> RE: WIP: GUI Mod Brown (8/11/2013 10:56:01 AM)

Perfect. What's that? Colonization for TOAW?




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/11/2013 8:29:01 PM)

Something like that, a Solitaire Strategy Game, with Conquistadors and Privateers !




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/17/2013 12:02:22 PM)

Those little flags that are on objective hexes, has anybody messed with making them not be there ? They kind of bugger up the look of the map.




Telumar -> RE: WIP: GUI Mod Brown (8/17/2013 12:06:26 PM)

Toggle them off. The "50" button. :)




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/17/2013 2:28:38 PM)

DOH ! I must be working too hard lately and have lost my mind.

Now its beautiful, no supply points, no anchorages, no objectives ! Thanks very much [&o]

[image]local://upfiles/24850/99D099A268CE4A39872EEADE94E1C223.jpg[/image]




Telumar -> RE: WIP: GUI Mod Brown (8/17/2013 2:34:47 PM)

Cool. Which date is it? 1492? 15..? The map is the entire 'New World'? Ready for plundering, looting, bringing in new viruses, destroying ancient civilisations and such? But this time they will resist! Or try to.?!




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/17/2013 9:42:31 PM)

Its one of those S&T Magazine inclusions that some of used to get back in the 70's - 80's. Conquistador, 1495-1600, 21 turns, map of the Americas only. The player is Spain, the computer is England, France, Portugal and Natives. Loot and Disease.

I no longer have the game but found the designers site at http://www.amarriner.com/conq/

[image]local://upfiles/24850/44AE105959FD46449D7A69474A126369.jpg[/image]




Telumar -> RE: WIP: GUI Mod Brown (8/17/2013 10:08:57 PM)

Interesting.

Apropos S&T, which was before my time... i found this recently, all are avilable for free as pdf:

http://magazine3k.com/magazine/military/85275/strategy-and-tactics-no-024-battle-of-moscow.html




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/17/2013 11:21:40 PM)

Cool. As usual I can't figure it out, it looks like there might be a charge, not sure as it looks like a German site and I speak no Deutsche. I'd like to see No.63 though, as I might be interested in doing the Vera Cruz scenario also. Thanks Telu !




Telumar -> RE: WIP: GUI Mod Brown (8/17/2013 11:36:39 PM)

There is a MediaFire Link somewhere on that site, but nevermind.

Downloaded and uploaded to my Dropbox:

https://www.dropbox.com/s/rm7sa1hgr6oilvw/e_70267.zip




sPzAbt653 -> RE: WIP: GUI Mod Brown (8/18/2013 12:28:43 AM)

Wow, how cool is that ! Thanks so much [sm=00000436.gif]

[image]local://upfiles/24850/F9AC43C1D93E41C2B1334D463A100E10.jpg[/image]




Curtis Lemay -> RE: WIP: GUI Mod Brown (8/18/2013 2:25:44 AM)


quote:

ORIGINAL: sPzAbt653

Its one of those S&T Magazine inclusions that some of used to get back in the 70's - 80's. Conquistador, 1495-1600, 21 turns, map of the Americas only. The player is Spain, the computer is England, France, Portugal and Natives. Loot and Disease.

I no longer have the game but found the designers site at http://www.amarriner.com/conq/

[image]local://upfiles/24850/44AE105959FD46449D7A69474A126369.jpg[/image]


I thought that might be what it was based upon. I have a copy of that. S&T 58 - September/October 1976. Long time ago.




Telumar -> RE: Grey GUI - Axis Theme (8/24/2013 9:47:11 AM)

I've already posted this yesterday over at the German SI forums. A grey 'Axis theme' GUI.

[image]http://imageshack.us/a/img843/5656/hlfx.png[/image]
(terrain in the screenshot from upcoming Classic Redux II Mod and not included in download)


It still has some glitches with neutralframe256.bmp, and i fear i cannot solve this problem. However i think it's a minor one and the theme pleases the eye (i hope so ;) ).

I added the Opart 3 fonts.ini that has been used for the screenshot as the mod might not look good with the standard fonts. Extract this file to the TOAW main directory (you may want to backup your fonts settings first).

Download from my dropbox: https://www.dropbox.com/s/j37t5xye1vra9no/Grey%20GUI.zip





wodin -> RE: Grey GUI - Axis Theme (9/5/2013 5:58:40 PM)

Thanks Telumar




lecrop -> RE: Grey GUI - Axis Theme (10/5/2013 1:49:01 PM)

I like a lot your mod Telumar, thnx




Telumar -> RE: Grey GUI - Axis Theme (10/5/2013 2:26:36 PM)

Thanks.

More to come. Soon... :)



[image]local://upfiles/19263/36FB13FD8F5549568EE29E6C68BCC7F4.jpg[/image]




Telumar -> New Graphic Mod: Classic Redux II (10/6/2013 11:19:40 PM)

I finally finished the work on my new mod. Here's a small preview, more screenshots and download links can be found here: http://thetoawbeachhead.wordpress.com/2013/10/06/classic-redux-ii/ :


Terrain (and unit counters):

[image]http://thetoawbeachhead.files.wordpress.com/2013/10/korea-medium-800x600.jpg[/image]

[image]http://thetoawbeachhead.files.wordpress.com/2013/10/north-africa-medium-800x600.jpg[/image]


GUI (the mod contains several GUI styles):

[image]http://thetoawbeachhead.files.wordpress.com/2013/10/modern.jpg[/image]

[image]http://thetoawbeachhead.files.wordpress.com/2013/10/vietnam.jpg[/image]




Lobster -> RE: New Graphic Mod: Classic Redux II (10/7/2013 1:05:43 AM)


quote:

ORIGINAL: Telumar

I finally finished the work on my new mod. Here's a small preview, more screenshots and download links can be found here: http://thetoawbeachhead.wordpress.com/2013/10/06/classic-redux-ii/ :




The download for the GUI isn't the GUI at all. It's another counter download. So there are two downloads for the counters and none for the GUI. :{




Silvanski -> RE: New Graphic Mod: Classic Redux II (10/7/2013 1:31:36 AM)

GUI: https://www.dropbox.com/s/5u00rvhdvqyn6uz/CR2%20GUI%20styles.zip contains Counters indeed...




Telumar -> RE: New Graphic Mod: Classic Redux II (10/7/2013 5:15:52 AM)

Sorry. The link is fixed now.




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