denisonh -> RE: Mid June Update! (6/22/2006 4:31:20 AM)
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Thanks for the "bones" Marshall. Always good to get the skinny on the latest updates. Still stand by the motto should be "no coasters". I have so little time for gaming and want it done right, not redone over and over and over........ quote:
ORIGINAL: Marshall Ellis Hello all: It's been a while since I've posted and I hate that since I am posting all the time on our beta forum with testers BUT I just don't have enough time guys! I need to invest my time with the testers and bring this game to market then I'll stalk these forums like crazy! I wanted to take a few moments to remind you of a few things. We're coming to a great point in EiANW and that is that we're VERY close to a release announcement. In anticipation of this release, I want to set the record straight on a few items of discussion that we've been going over in the beta testing... 1. This is not an exact port of EiA. This is EiANW. There was never an intention of porting EiA but giving EiA-like attributes with a few extensions. This is obvious in the use EiH-like diplomacy, EiH maps, different counters, different unit types, piracy, etc. Is there a possiblity of an "EiA classic" scenario? Absolutely, depending on game adoption. 2. There are certain compromises we have made to allow PBEM/IP (IP will not be in first release) play to be more smooth. Some examples of this would be retreats are automatically done by the PC which helps minimize file exchanges in combat. Retreat locations are pretty specific anyway and those rules are used i.e. Toward the closest depot or toward the nations capital. Development continues in this game since we have much to add. We are working on IP play which should be in the first major update and many more scenarios to follow... We appreciate your patience and ask that you hold that patience a little longer... Thank you
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