Ghost Units in Detailed battle (Full Version)

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Wolfiehill -> Ghost Units in Detailed battle (6/18/2006 4:56:04 AM)

We have come accross a major bug when playing detailed battles in a LAN game.

Whether playing against the computor or human, the opponent's reinforcing units CANNOT be seen. We have duplicated this on several occasions. As we are side by side, and the person controlling the reinforcing unit (or sitting as the server and watching both sides) can see the reinforcing units, we are aware of their position. An attempt to either fire into the hex, or move into the hex, of the invisible unit results in a pass of the turn to the next unit. The invisible units, although they can't be fired on, do engage in combat resulting in casualties from ghosts.

As far as we can tell right now, the problem only effects the non-server machine.

This has occured with France as host bring on invisible units against Austria (2 human players), and where Turkey was the host in a battle between Prussia and Spain (Prussia was human, and Spain computor controlled). The invisible reinforcements belonged to Spain.

We are playing patch 1.2.18.

Does this happen with any earlier patches, or should we repatch?

This is a masterpiece of a game, and a solution to this problem which makes it unplayable would be appreciated. My playing partner is tactically challenged, but is less predicable than the AI.




ericbabe -> RE: Ghost Units in Detailed battle (6/18/2006 1:01:23 PM)

See reply on Support thread.




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