RE: Bug Report (Full Version)

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jpkoester1 -> RE: Bug Report (6/25/2006 9:28:54 PM)

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: hermanhum

When ships are engaged at a range of 40nm, they quite often detect the torpedo and can quickly run outside the 50nm range.



Then the calculation is wrong. Or is the term 'No-Escape Envelope' a misnomer? Or, do I understnad the term wrong and 'no-escape' only gets calculated at the current speed and current heading?

At any rate, it sounds like the interface should allow a human player to launch at up to Fuel Range, but with a warning message if Max launch Range and/or No-Escape Envelope are exceeded. I assume that IRL a ship's captain can do that?


I believe the No-Escape envelope is calculated by the unit's current speed (because the max speed might be unknown by the firing unit). However, when a torpedo is detected the unit goes to flank speed and may thus evade successfully.

Cheers,
JP




witpqs -> RE: Bug Report (6/26/2006 12:08:28 AM)

quote:

ORIGINAL: jpkoester1

I believe the No-Escape envelope is calculated by the unit's current speed (because the max speed might be unknown by the firing unit). However, when a torpedo is detected the unit goes to flank speed and may thus evade successfully.

Cheers,
JP


Thanks Jan-Paul. I finally understood that. I've played a lot of Harpoon in the past, but cleaning out the mental cobwebs is hell!

It seems like the best way to address an AI opponent short-coming is to work on the AI (instead of changing the database), but that depends on what's practical - how long, how much money, what else might it break, etc.




witpqs -> RE: Bug Report (6/26/2006 3:30:17 AM)

quote:

ORIGINAL: VCDH


We'd like to fix it all but the guys concensus is that it's better to have a new UI from scratch. This way we can do it our way, the right way, so we can have the game we all want.



I like the sound of that!




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