jwilkerson -> RE: warping engineers, again (6/22/2006 4:53:54 PM)
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ORIGINAL: bstarr When playing the computer, I still have these engineer fragments appearing all over the board. These fragments not only appear without transportation (I previously thought the comp was shipping them, but it is not), but they continue to grow without reaching a maximum, which leads me to believe that they are not actually growing, but being combined with other fragments that are being teleported to the same hex turn after turn. These fragments only appear for the computer's side. In fact, I can play the first several turns HtH with no problem, but the instant I switch playing against the AI the problem rears it's head. This problem appears in both WITP and WPO. My version of WITP has all sorts of CHS additions, but WPO has not been altered in the least. In fact, it's even in a separate folder. I don't want to sound like a whiner, but this is a game stopper for me. I'm flattered at having my own bug (to my knowledge, no one else has this problem) but I really would like to get back to playing the game. bs Some questions/comments: (1) Is the problem you're describing happening in WPO or WITP ? (2) So far at least, I have not seen a code problem caused by any of the major supported mods (Nik, CHS), that not to say their won't be 50 tomorrow, but just that I haven't seen any so far. I would not assume the issue is mod related. (3) Why are you starting out in h2h and then switching to Human vs AI ? Be aware that the AI is pre-programmed and will revert eventually, to its "plan" .. hence you are not really changing its "plan" by running the first few turns, just giving it a more difficult problem to solve in terms of achieving its pre-programmed objectives. Anyway, ceasing this (perhaps unique) aspect of your play process, might de-exacerabate the problem. One thing that causes fragments to appear at strange places is the loc of the command HQ (if it is 20+ hexes distant from the unit), this might be part of the problem. And perhaps the AI is also trying to bring fragments in at pre-progammed locs - I haven't looked at that aspect. But none of those would explain the "growth" penomena, though they might help with explaining the teleporting. The teleporting problems I have looked at have generally been enabled by divided and undividing units, at least that is the common element so far, though the examples we had prior to 1.8 were all fixed for 1.8. (4) We now have 50+ work items on the plate for the next patch and we've reached our limit, thus just be aware that it will be some time (months) before we can release any changes for items not already on this list.
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