Feinder -> RE: Utter BS (6/24/2006 4:09:26 PM)
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I'm glad you think it's such a fabulous idea sneer. As you pointed out, objectivity and repetition are crucial to a tests validity. Since I'm going to create the scenario (no small feat if you've ever actually created a scenario), I'm sure you'd like to volunteer to run the first round of twenty tests. He're what I'll do. Create a scenario with 4 bases. I might be able to use the Saipan scenario as a starting point but if the terrain types don't match Akyab, I'll just use Burma. No no biggie. But these four bases will have the same terrain type as Akayab (once again, we're trying to limit the amount of variables to be able to focus the test, but I'm sure you knew that!). I can name the bases appropirately, so that when the combat comes up, it'll refect which base (and test) is being run. Base #1 = A9 = Allied base with fort Level 9 Base #2 = A0 = Allied base with fort Level 0 Base #3 = J9 Base #4 = J0 Setting them up in this way will (hopfully) allow us to test the following: 1. Do fort levels have any reducing effect on bombardments? (I believe not, but that's for you to prove!). 2. Is there any bias for Japan or Allies in the bombardment routines? (Again, I believe nukes are -not- biased toward either side in execution). 3. Establish if available ops points (thru range) has any effect on the damage inflicted. 4. Attempt to establish a baseline thru repetition, and see if we can obvserve what triggers the massive "nuke" result. We can do this by... The IJN bombardment TFs will each have CL Sendai CL Kuma CA Suzuya CA Atago CA Myoko BB Kongo BB Kirishima (matches the conditions of the bombardment mentioned previously, we're trying to duplicate the result after all). There will be 10 IJN task forces, with the above ships listed in each. Set to bombard each of the F(0) and F(9) bases, there will be 5 TFs, one at range 1, one at range 2, and so forth, out to range 5. I'll change the names of each ship so that it looks like : CL Sendai - F0 - R1 CL Kuma - F0 - R1 CA Suzuya - F0 - R1 CA Atago - F0 - R1 CA Myoko - F0 - R1 BB Kongo - F0 - R1 BB Kirishima - F0 - R1 CL Sendai - F0 - R2 CL Kuma - F0 - R2 CA Suzuya - F0 - R2 CA Atago - F0 - R2 CA Myoko - F0 - R2 BB Kongo - F0 - R2 BB Kirishima - F0 - R2 Reflecting the base to bombardded, and the range that the group came from. What you'd end up seeing in the combat report is something like --- Naval bombardment of A9 Allied aircraft no flights Allied aircraft losses P-40E Warhawk: 17 destroyed T.IVa: 4 destroyed Swordfish: 3 destroyed Spitfire Vb: 10 destroyed Catalina I: 2 destroyed Wirraway: 1 destroyed Hurricane II: 1 destroyed Japanese Ships CL Sendai - F0 - R1 CL Kuma - F0 - R1 CA Suzuya - F0 - R1 CA Atago - F0 - R1 CA Myoko - F0 - R1 BB Kongo - F0 - R1 BB Kirishima - F0 - R1 Allied ground losses: 1800 casualties reported Guns lost 29 Vehicles lost 7 Airbase hits 15 Airbase supply hits 18 Runway hits 142 --- See how that makes the job of analysis easier? I just knew you'd think it was pretty slick. But it's the communtity that will do the "analysis", not you or I, because objectivity rules! Only one bombardment at each of the four bases per turn (obvioulsy, or you'd stack the damage). Basically, I'll set up similar TFs for the Brits to bombard the Japanese bases. I was thinking of putting a typical, and relatively like-gunned, group together: CL Dragon - F0 - R2 CL Durban - F0 - R2 CA Norfolk - F0 - R2 CA Dorsetshire - F0 - R2 CA Sussex - F0 - R2 BB Resolution - F0 - R2 BB Ramilles - F0 - R2 But you can pick the Allied ships, if you want, no big deal to me. For each turn, there will be four bombardments, on against each base. You'll just select a TF from range 1, and send it to its destination, and likewise for the other three (4x tests at once). The combat results themselves will display all the relevent information for each test case. You run the test 20x for range 1. 20x for range 2, and so forth until 20x for range 5. I completely agree with you, 20 tests will give us an excellent sampling! === And of course, anyone who doubts -your- obectivity (I have complete faith in you by the way), can run the tests themselves (I'll post the scenario for all to dowload). If somebody thinks your testing is questionable, all you have to do is tell 'em to dowload the test scenario, and run it for themselves. It'll be "Put up, or shut up" time [;)]. = Some things about the above bombardment that I can't include in the tests: The minefield. In game, it's fairly large, but you can't place mines with the editor. So we'll have to do without. There is a PT boat squadron with 4 PTs that triggered a combat before the bombardment. I can place them if you want, but frnakly I don't think it's absolutely nessary (since they obviously didn't mitigate the bombardment at all anyway). You call if you want them placed or not). === More to come, feedback early on our test plan is welcome. Natureally, sneer has to sign off on the test plan before I code the thing, but community input (objectivity and relevence) is requested. Toddler needs breakfast, but I'll check back in shortly... -F-
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