el cid again -> RE: damagelethality of depth charges (7/3/2006 12:23:23 PM)
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ORIGINAL: spence In WitP there are "hits" a la combat report which seemingly cause cumulative damage and there are "hits" in the animation which seemingly show explosions on or immediately adjacent to the submarine. One of those is should inflict catastrophic damage on the submarine, perhaps not fatal but a 'mission kill' anyways. I do not dispute that it generally took a lot of depth charges thrown into the water to get the one that "hits". WitP does not (to my knowledge) allow escort types to finish off of a submarine which has been damaged by depth charges with gunfire or ramming (or by the crew scuttling a severely damaged boat. Thus for the purposes of the game those "finishes" must be included in the "hits" caused by depth charges or other ASW weapons. Reading throught the UBoat Fates Section at Uboat.net I noticed there did not seem to be any differentiation between killed by a depth charge or killed by a hedgehog. It reports that the first hedgehogs were deployed in 1943 so I think it is safe to say that any uboat reported sunk by surface ships before '43 were killed outright using depth charges or so severely damaged by depth charges that they surfaced and were finished off with gunfire, ramming, torpedoes, or scuttling (all of which for game purposes would have to be included in depth charge hits). The "Fates" section also lists the personnel casualties involved in the loss of each boat. There is a strong correlation between boats lost with relatively light personnel losses and ones that were finished off by something other than depth charges. "Lost with all hands" goes hand in hand with "sunk by depth charges from HMS/HCMS/USS...." Of the Uboats reported sunk by ships (264), 22 were torpedoed by Allied submarines (mostly British). Of the boats reported scuttled a like number reported scuttled were in fact scuttled after depth charge attacks so damaged them that they were unable to either fight, run or hide. So the total of uboats effectively sunk by surface ships stays about the same. And well over a hundred of those Uboats were killed by surface ship depth charges (with the aforementioned game qualifications about scuttling, gunfire etc) before 1943. This is a mixed bag - but it also clearly is a serious attempt at analysis. So I will break it down: 1) Early in the war the German doctrine was to attack on the surface. This is the reason that the Naval Escort Service was created - you were not going to contest a raider or the Graf Spee with a single 5 inch gun - but you were dangerous to a submarine. It is probably not valid to assume that any losses before 1943 were caused by depth charges. U boats were, in that era, more submersable torpedo boats, and even submersable gunboats, than submarines. It is likely a significant number were damaged for taking such risks in range of guns of escorts and auxiliaries and merchants - not to mention planes in cooperation with them. 2) The absolute number of submarines lost to depth charges - whatever it is - and I will stipulate it should be over 100 in the Atlantic campaign alone - does not in itself imply a high lethality for any single depth charge. It remains probable that WITP overstates this lethality - likely by a gross amount. Submarine survivability in WITP is clearly less than history. This is for two causes: it is far to easy to detect them - because (like Donitz U boats) they are surface raiders - but in WITP they NEVER are submarines EVER for detection purposes; and probably DCs are way too lethal. 3) You make a somewhat valid point about no surface action after DC damage. However, on the other side, WITP has subs on the surface when it is suicide - slugging it out with guns when no skipper ever would consider it. I hope you don't see this in RHS - but I had to "trick" the code - and if I am lucky it worked in the sense that statistically this will happen a lot less. [What I did was limit ammo for guns. A Japanese submarine - a big one - carried 17 ROUNDS - not salvos. WITP uses a shot system - and I decided a "shot" in this case means 6 rounds - so an I boat gets 3 shots. Once it has used up these shots, it must engage with torpedoes - so it won't try to use the guns. Some subs get 4 or even 5 shots - if they were gun oriented - but most get 3. This is in line with other WITP code- which does not track every round - just shots of several rounds. How they got such huge values for subs is beyond my kin? But I suspect they wanted subs to be a neusence - not effective - as they explicitly wrote about mine warfare. They KNOW they modeled mines wrong - and do not want to model them right.]
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