BLUESBOB -> RE: Grand Campaign assistance (6/27/2006 7:40:19 PM)
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ORIGINAL: BLUESBOB For me it's always been save everything you can...get it all out. Ships, A/C, men, supply, fuel, and oil. If you're playing strictly historical, you have time to get a lot out...but I would have started back in Dec. I find the most important thing to get out oh PI and the DEI is base forces. It looks terrible leaving so many men behind, but the Allies are crtically short-handed on base forces for the entire game. Every USAAF, USN, RAN, RAAF, DAF, etc., etc., is so desperately needed for a loooooong time. And save the political points to change the ABDA to SW Pacific. A command helps out anywhere it is...and the allies are given a ridiculous command structure. *** ***(I have no idea if the Japs are also left in the dark as badly. I'm referring to A/C being able to fly. I have one AF command, the 5th, for the entire SW Pacific...so things constantly refuse to fly. In real life there would have been a lot of court-martials) I wanted to add to this. After three PBEM games and I'm on my third AI game where I take PI and everything in the DEI and see what I can do with them...I've gotten really good at running away. Every game I take it to a new plain and see what is able to be rescued. Right now I'm experimenting on how much success I can have...without ever using the U.S. carriers. Basically, take every AK, AP, and TK and get everything out. Get out every bit of supply and fuel you can and send it to OZ...you'll really need it at the beginning. Take these same ships and get out as many troops as you can. I start with base forces first. I hate to leave troops behind, but the Allies really need those bases, especially the airfields, built up and operating quickly. Too many planes start becoming available in OZ and you won't have enough air support. Use every sub you can. You can use them against Jap shipping, or you can use them to evacuate, but use them. If you take heavy losses...so what...it's war. The U.S. fleet boats won't be very effective against Jap ships in the beginning, but they will fight. if you want use them for evacuation and use Brit and Dutch subs against shipping. Move everything back...but do use some PP's and move troops up to PM. You'll need to hold that. If your able to get enough base forces out you'll have enough to fill out PM, but you'll probably need Aussie troops to defend. I have had U.S. British, Dutch, Australian, and Indian troops and base forces in PM within a couple of months of the game. Truly an international effort there. Allied aircraft pretty much suck in the beginning. But, if every damn thing is concentrated in one place, you can do some real damage. You'll probably lose everything, but I can guarantee you'll hold. Finally, this is my favorite thing to do. I take every fighting ship I can grab and set up fast attack TF's. I send CA's, CL's and DD's down from Pearl, I take every ship out of PI and the DEI, I even grab the Repulse and Prince of Wales...and then I go out and wail on the Japs as much as I can. I usually set up Darwin and Townsville as my bases to operate from. I stay away from the carriers, but I'll take on everything else. I lose a lot, but so do the Japs. Thing is...I get them back someday. Your going to lose it anyways...so may as well take a lot with you. In my current AI game (Feb. 22, 1942 on Hard with a variable set-up)) I have the Repulse & POW along with about 8 CA's, 14 CL's, and over 30 DD's split up and operating out of both ports. They, along with my subs, have put about 54 Jap ships on the bottom. 2 DD's, 2 APD's, 2 ML's, 4 MSW's, 8 PG's, 4 PC's, 1 TK, and the rest all AP's and AK's. Subs have been responsible for 24 of those losses. I've lost about the same, but no capital ships, all PG's, PT's, MSW's, ML's and transports. I want to add, I'm running everything into the ground. SYS damage is getting high on a lot of ships, but I don't have the luxury of sending them back to get fixed. There will come a time, but not in the beginning. The first six months of the war are my favorite, and I really love playing the Allies. I like to see how much I can stop the Japanese advance with as little as I have. It's a real challenge. I believe it's possible to stop the Jap advance early and give him so many losses that the war is won in the first year...beyond Midway. IMO, the Japs lost this war on Dec. 7th...and I want to prove that the Allies can actually win the whole thing in 1942.
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