Andrew Brown -> RE: Help - CHS 2.04 PH attack (6/27/2006 8:45:52 AM)
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ORIGINAL: AlaskanWarrior The problem seems to be three fold: 1- The US LCU now have their historical weapon quantites, especially in .50 cal MG's. 2- The US LCU's were caught with their pants down around their ankles (Sunday morning and peace time routines) 3- The effectiveness of HMG's is over rated in the game. Actually I am not sure that the HMGs are the problem. I have been running some tests of my own and I have yet to see a result as bad as the one posted by Wineguy. Note that there was one important change in CHS 2.04 I forgot to add to the documentation - all AA MGs had their ceilings reduced to 1/3 their previous value. Here are the Japanese aircraft losses from my latest batch of tests with CHS 2.04. I ran three tests with each of the following scenarios: - Scenario 15 (stock) - CHS 1.02 - CHS 2.04 standard - CHS 2.04 "Nik Mod" - CHS 2.04 experimental Here are my results: Stock Scenario 15: Test number 1: A6M2 Zero: 4 destroyed, 11 damaged D3A Val: 5 destroyed, 43 damaged B5N Kate: 14 destroyed, 36 damaged Test number 2: A6M2 Zero: 3 destroyed, 6 damaged D3A Val: 9 destroyed, 51 damaged B5N Kate: 7 destroyed, 28 damaged Test number 3: A6M2 Zero: 5 destroyed, 6 damaged D3A Val: 12 destroyed, 42 damaged B5N Kate: 7 destroyed, 29 damaged CHS 1.02: Test number 1: A6M2 Zero: 8 destroyed, 9 damaged D3A2 Val: 4 destroyed, 46 damaged B5N2 Kate: 8 destroyed, 30 damaged Test number 2: A6M2 Zero: 9 destroyed, 9 damaged D3A2 Val: 11 destroyed, 44 damaged B5N2 Kate: 12 destroyed, 49 damaged Test number 3: A6M2 Zero: 5 destroyed, 6 damaged D3A2 Val: 12 destroyed, 45 damaged B5N2 Kate: 5 destroyed, 43 damaged CHS 2.04 Standard: Test number 1: A6M2 Zero: 8 destroyed, 9 damaged D3A2 Val: 9 destroyed, 45 damaged B5N2 Kate: 9 destroyed, 39 damaged Test number 2: A6M2 Zero: 8 destroyed, 16 damaged D3A2 Val: 12 destroyed, 56 damaged B5N2 Kate: 11 destroyed, 35 damaged Test number 3: A6M2 Zero: 13 destroyed, 9 damaged D3A2 Val: 7 destroyed, 51 damaged B5N2 Kate: 15 damaged CHS 2.04 "Nik Mod": Test number 1: A6M2 Zero: 8 destroyed, 16 damaged D3A2 Val: 13 destroyed, 68 damaged B5N2 Kate: 8 destroyed, 52 damaged Test number 2: A6M2 Zero: 5 destroyed, 16 damaged D3A2 Val: 7 destroyed, 59 damaged B5N2 Kate: 16 destroyed, 74 damaged Test number 3: A6M2 Zero: 6 destroyed, 23 damaged D3A2 Val: 7 destroyed, 80 damaged B5N2 Kate: 1 destroyed, 35 damaged CHS 2.04 experimental: Test number 1: A6M2 Zero: 6 destroyed, 12 damaged D3A2 Val: 5 destroyed, 66 damaged B5N2 Kate: 18 destroyed, 65 damaged Test number 2: A6M2 Zero: 9 destroyed, 18 damaged D3A2 Val: 8 destroyed, 81 damaged B5N2 Kate: 10 destroyed, 39 damaged Test number 3: A6M2 Zero: 9 destroyed, 19 damaged D3A2 Val: 10 destroyed, 85 damaged B5N2 Kate: 15 destroyed, 67 damaged So losses due to AA are higher when the A2A changes are applied, but I have not seen results similar to those posted by Wineguy. Note that the AA losses in CHS 2.04 standard are not that different from the old CHS or stock, so I don't think that the LCU OOB changes had much effect, at least at this point in the scenario. As to whether the increased AA effectiveness is a good thing or a bad thing, I don't have a current opinion on that one way or another. Andrew
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