esteban -> RE: No retreat, no surrender (7/2/2006 8:27:44 PM)
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quote:
ORIGINAL: rtrapasso quote:
ORIGINAL: esteban The cause of this problem is that units that are in a non-base hex with no ability to retreat into supply will not surrender no matter how high you can jack up the odds against them. I would handle it as I do, with a house rule that once you are able to execute a 4-1 or 5-1 odds attack against such units (which would cause them to surrender if this bug wasn't present) then the units are counted as "surrendered" and they are left where they are, cannot move (they should be eliminated), cannot attack and cannot be evacuated if they are on a coast hex. This only happens if units are out of supply in the first place, so they will eventually starve to death anyway. Hmmm - my thought is that this was a deliberate design decision, and made as an attempt to simulate gorilla forces that often would spring up in areas where major forces had been defeated - i.e. - Dutch in DEI, US and Philippine forces in the PI, etc. Often, these forces would linger for years before being defeated (if they were defeated at all). Some defeated Dutch forces held out for about a year despite being in an area not particularly friendly to them (on Sumatra, iirc), while the US/PI forces held out in a "friendly" areas until The Return of The King, er, i mean Gen. MacArthur. Sadly, it is a bug. Put an Allied unit in a base against a 10-1 odd attack and the unit will surrender, even if there is no way to retreat into supply. Put the same Allied unit in a non-base hex against a 100-1 attack with no base to retreat towards, and that unit will hold out until it starves. There is no real difference in the combat situation, it has to do with the mechanics of the land combat system. I have had uber U.S. and Dutch base forces hold out against 600-1 attacks with very little loss due to this--so it's definitely a bug.
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