RE: OOB & TO&E Database (Full Version)

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konev -> RE: OOB & TO&E Database (7/8/2006 4:59:09 PM)

Gents,

My mistake. I was looking at the "Classic" scenario and not the 3.0 scenarios list.

It looks like the FitE scenario set-up is the best depiction I'm seen, although the Corps HQ are stilling missing and the consolidation of the Separate Regiments into Brigades. Is that because of the "2,000 unit limit"? (BTW, what is that anyhow and will that be changed?). Especially for the border units if they could be broken down, that way you could really tell how bad they wer overrun in the first days (and see why the Rifle Divisions were weakened by the loss of these units).

The NKVD units should stand out. Instead of the dark red, put them in their traditional color of a very dark green (darker than OD green) and the Red Army units should be the dark red (yellow for the unit symbols and strengths).

Don't forget, the Soviets can bomb Berlin with their Long-Range Aviation (which they tried do to.)

I took a look at the eastern edge of the map. You know, if somebody was REALLY ambitious, they could create a map all the way to the Pacific Coast.

Also, is it the option of the player to designate the "Guards" units, or is it automatic? It would seem kind of funny to designate units in quiet sectors "Guards" while those that actually did something were not.

konev




golden delicious -> RE: OOB & TO&E Database (7/8/2006 5:45:18 PM)


quote:

ORIGINAL: konev

Gents,

My mistake. I was looking at the "Classic" scenario and not the 3.0 scenarios list.

It looks like the FitE scenario set-up is the best depiction I'm seen, although the Corps HQ are stilling missing and the consolidation of the Separate Regiments into Brigades. Is that because of the "2,000 unit limit"?


Yes.

quote:

(BTW, what is that anyhow and will that be changed?).


Due to memory constraints when TOAW was first released in 1998, Norm limited the larger executable to 2000 units per force (presumably something to do with 2^11 being 2048). This would probably be fairly straightforward to change and a numbe of people have asked for it.

quote:

The NKVD units should stand out. Instead of the dark red, put them in their traditional color of a very dark green (darker than OD green) and the Red Army units should be the dark red


I always use the dark red for Soviet units but for some reason the convention for East Front in TOAW seems to be tan or brown.

quote:

Don't forget, the Soviets can bomb Berlin with their Long-Range Aviation (which they tried do to.)


Is this really relevant to Barbarossa? I'd say the thing to do would be to remove the units involved from the scenario, rather than try to model any effects of this. They'll be minimal, and 99% of the time the Soviet player will break with history and use them in combat support (of which I doubt they were capable)

quote:

Also, is it the option of the player to designate the "Guards" units, or is it automatic? It would seem kind of funny to designate units in quiet sectors "Guards" while those that actually did something were not.


The player has no control over his OOB in the course of the scenario. Some designers have units being withdrawn and reappearing as guards. Personally I'd be inclined to just leave it all as-is for such a long scenario. The player can decide for himself who the heroes are.




konev -> RE: OOB & TO&E Database (7/8/2006 6:00:26 PM)

Golden,

I just registered on your TDG Forum also, so I'll be bouncing between here and there. I just posted one.

With the current computer capabilities and capacities now, probably best number limit would be 10,000.  This should take care of breaking Soviet Rifle Divisions down to Regiments, the 42-45 Tank and Mechanized Corps into Brigades, the Artillery and Guards Mortar Divisions into Brigades and the Aviation Divisions into Regiments.

Is there a color editor I can use for the counters?  I just started reading the player's manual (like the line from "Beetlejuice" ... its like reading stereo instructions.") but I'm getting a handle on it.

konev




golden delicious -> RE: OOB & TO&E Database (7/8/2006 6:25:37 PM)


quote:

ORIGINAL: konev

With the current computer capabilities and capacities now, probably best number limit would be 10,000.


While sending the limits into the upper reaches of the stratosphere is a fine thing in theory, it does encourage designers to think they can make ever more monstrously large scenarios. As it stands, the largest scenario available (Fire in the East) is at the very outer reaches of what it is possible to play intelligently. A battalion-scale Barbarossa might sound like a great idea, but it would draw off effort from other, more practical exercises.

quote:

Is there a color editor I can use for the counters?  I just started reading the player's manual (like the line from "Beetlejuice" ... its like reading stereo instructions.") but I'm getting a handle on it.


You can create your own graphics and put them in a folder with the same name as the scenario. The program will then use those graphics for that scenario. You'll need to look in the graphics folder to find the original files and their names. There are a number of alternate colour sets already available in various places.

The information on the outside of the icon is in the separate "numbers.bmp" file. This is reasonably easy to edit by hand, but it takes a bit of trial and error to make sure you're editting the right bits. It emerged a while ago that although there are five rows for each background colour on this image, only three of them get used in most cases.




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