Explanation of Player Potential rating (Full Version)

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looneyluden -> Explanation of Player Potential rating (6/30/2006 8:02:36 PM)

Can someone explain the potential rating of players a little bit for me. I looked in the included PDF manual, and did a search here, but couldn't find much help.

I play on rating scale 1-5. I have some players that are potential 4, some that are 2 etc. One of my questions is this... if i player has a potential rating at 4, does that mean he is almost maxed out on how much he will improve? Or does that mean he is WAY more likely to improve than the player with potential of 2?

This knowledge would also help me when drafting during an ameteur draft, is it best to select the guys with highest number in their potential rating?

Any info on this mysterious stat would be much appreciated!




tbear2b -> RE: Explanation of Player Potential rating (6/30/2006 11:28:50 PM)

More potentional = greater likelihood that the player will continue to get better. Not a guarantee, much like the rest of the stats, but a very good indicator.




SpharV2 -> RE: Explanation of Player Potential rating (7/1/2006 12:25:02 AM)

Shaun can confirm whether or not this is still part of the potential rating. At one point it was stated that the potential rating on older players also could be an indication of how fast they would decline too. Thus older guys that still had higher potential ratings would decline slower than ones with low potential. Now I'm seeing almost all older players potential dropping to one though, so I'm not sure that this is still the case.




KG Erwin -> RE: Explanation of Player Potential rating (7/1/2006 12:25:36 AM)

I went back to the 1-100 scale, and in 1946 had 20-year old Ralph Branca as a reliever in the Pirates' major-league roster. His stuff was in the 70s and control in the 60s, but his potential was close to 100. 

Well, I simmed thru the whole season, and by spring 1947 this guy jumped 10+ points in both ratings.  The 21-year old Branca had matured tremendously, and was definitely ready for a slot in the starting rotation.

I didn't sim any further, so I don't know how many years this upward trend may have continued. 

This was an extreme example, as most other players improved or declined by 5 points or less in most ratings.





BauerPower -> RE: Explanation of Player Potential rating (7/1/2006 2:19:01 AM)

Is it just me, or do hitters' ratings increase much more quickly than pitchers? In one year, a hitter with 70 Potential will increase 7-10 points for CH and power, while a young pitcher with 70 potential might have his ratings increase 1 or 2 points in stuff and control. Do you all notice the same?

Also does playing time affect how much ratings increase? Is it better having a young player on the bench in the majors or playing full time in the minors?

One last question. I read somewhere on this board about changing players positions in the minors. Have I missed the place where you set lineups for minor league rosters? If there isn't any such feature, how do you get minor leaguer's to change positions?

Thanks for your help.




KG Erwin -> RE: Explanation of Player Potential rating (7/1/2006 3:16:51 AM)


quote:

ORIGINAL: BauerPower

Is it just me, or do hitters' ratings increase much more quickly than pitchers? In one year, a hitter with 70 Potential will increase 7-10 points for CH and power, while a young pitcher with 70 potential might have his ratings increase 1 or 2 points in stuff and control. Do you all notice the same?

Also does playing time affect how much ratings increase? Is it better having a young player on the bench in the majors or playing full time in the minors?

One last question. I read somewhere on this board about changing players positions in the minors. Have I missed the place where you set lineups for minor league rosters? If there isn't any such feature, how do you get minor leaguer's to change positions?

Thanks for your help.


Man, the example I showed above illustrates how much a pitcher can improve from one year to the next.

As for impoving abilities, I'd think that the only way a guy can improve is if he plays. This is why you don't want three catchers at the same level of the minors.

I really think that using common sense is the way to go. The game has a LOT of subtleties, so thrashing about and crunching numbers may get you nowhere. You gotta know your players.

I've said it before, but you gotta remember that Shaun is a humanist. All of the ratings translate into a digital "personality" for each player.

Whether they have real names or fictional names is immaterial. The key to constructing a winning team is to match the mix of these "digital personalities" into the type of team you want.

I know it sounds obscure and obtuse, but you gotta keep playing. This is the only way you start to get a grasp on how all these things work together. The more I play, the more it starts to make sense. That's the key. It's a complex system of interactions.

As a veteran of Steel Panthers:World at War, I understand how these interactions are vital. One can never fully understand the complexities, but an intuitive grasp of the basics will manifest itself over time.

All that to say, one of these days you're gonna wake up and say, "NOW I get it!" [:D]




Amaroq -> RE: Explanation of Player Potential rating (7/6/2006 5:36:47 AM)

I think that the arrow indicates *whether* the player will improve, and that the Potential stat indicates how large the change is likely to be, if he *does* improve.

So, a green UP arrow indicates that the player would improve if he was at the right minor-league level, and getting playing time. A high Potential player would improve more than a low Potential player.

A yellow SIDEWAYS arrow indicates that the player should maintain his current ability; Potential should not matter.

A red DOWN arrow indicates that the player is losing ability year-over-year. Potential should be very low for this type of player.

Those interested in more detail on this may wish to read my post in The Locker entitled Strategy: who do I put where in the minor leagues?




Amaroq -> RE: Explanation of Player Potential rating (7/6/2006 5:40:55 AM)

quote:

This knowledge would also help me when drafting during an ameteur draft, is it best to select the guys with highest number in their potential rating?


No.

If two players were *identical*, but one had a potential of 55 at age 18, and the other had a potential of 60 at age 23, I'd take the first: he has five extra years to make use of that potential, while the other guy is closer to his 'peak'.

If, between two 18-year-olds, George had a potential of 50 and current ability of 50/50/50, while Tom had a potential of 70 and current ability of 10/10/10, I'd take George: its going to take Tom forever to make up the 40-point gap in every rating, and I doubt he'd ever catch up, let alone pass, George.

Also, Potential doesn't help some 'constant' attributes, such as Speed, Hands, Range, and Arm. So, you can use these as a litmus test to eliminate players if you favor the speed-and-defense approach.

That said, if two players were identical in every other respect, I'd take the one with higher Potential every time. [:)]




looneyluden -> RE: Explanation of Player Potential rating (7/6/2006 5:57:57 AM)

This is great information, thank you amaroq.




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