Matrix Games and Strategic Studies Group Announce Battlefront (Full Version)

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Alex Fiedler -> Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 9:28:04 AM)

Matrix Games and Strategic Studies Group (www.ssg.com.au) are very pleased to announce their partnership to release Battlefront, an all-new wargame system that simulates battalion-scale combat in the largest cauldron of war humanity has known: World War II.

Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.

David Heath, Operations Manager of Matrix Games, said "We are truly pleased to work with a talented and established developer like SSG in bringing this product to the market. Our philosophies share much the same beliefs, in that wargames are meant to be fun, approachable, and challenging."

Gregor Whiley, Vice President of Strategic Studies, said “We are delighted to be working with Matrix Games again. This year will be the twentieth anniversary of the publication of the original Battlefront game. We believe that the new Battlefront system will set new standards for wargaming, just as the first Battlefront did.”

While the Battlefront system shares a design philosophy with SSG's award-winning Decisive Battles series, it is actually an entirely new system specifically designed for battalion-level combat. This level of play gives the player a chance to experience true issues of command, control, sighting, and supply at a level that emphasizes plenty of tough but enjoyable decisions to make. The combat system provides new and varied ways to damage your opponent, with provisions for direct and indirect fire, air strikes, and special, historically-accurate combat modes (such as Japanese Banzai attacks).

Players will have full control over the off-map movement of their units; players can move units in special off-map areas, getting realistic control over where and when to employ their reinforcements. Opponents will never be entirely sure where and when these units will arrive, increasing the tension and fun.

Battlefront is due for release by August, 2006.

Features of the new Battlefront system include:

● Improved Strategic AI enables a more flexible response to fast changing battlefields
● Improved user interface simplifies unit information
● Command and control system that rewards correct employment of military assets
● Close combat routines have special attack modes such as Banzai, Surprise and Infiltration
● Indirect Fire from artillery and air assets can directly attack enemy units
● Direct fire from AFVs can attack enemy units at range
● Counter-battery fire can eliminate enemy artillery
● Eliminated units can be rebuilt as cadres and returned to battle
● Sighting, command, supply and danger zone rules encourage sensible use of artillery
● Complete Unit, Map and AI editor allows users to create scenarios from scratch
● Improved Play By Email security




sterckxe -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 10:04:49 AM)

quote:

ORIGINAL: Alex Fiedler
Battlefront is due for release by August, 2006.


Let me be the first to ask : When will it be out ? [:D]

Seriously : any chances for getting some screenshots ?

<edit>
ok, the links from the press release point to some

http://www.matrixgames.com/files/games/s332_Battlefront1.jpg
http://www.matrixgames.com/files/games/s332_Battlefront2.jpg
http://www.matrixgames.com/files/games/s332_Battlefront3.jpg
http://www.matrixgames.com/files/games/s332_Battlefront4.jpg
http://www.matrixgames.com/files/games/s332_Battlefront5.jpg

</edit>

Greetz,

Eddy Sterckx





benpark -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 10:53:06 AM)

Nice!

Novorossisk-that should be very interesting. Soviet amphibious landing against Rumanians and a grab bag of German units.

Will the scenario editor be the same as the DB games?

Eddy-it says August...not too far away.




Rob Gjessing -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 11:08:20 AM)

There will be a scenario editor with Battlefront.. so all of you scenario designers (including me) will be able to continue to make custom scenarios in support of this product line.




Neilster -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 12:12:55 PM)

This looks veeeeery interesting. [8D]

Cheers, Neilster




Awac835 -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 12:45:24 PM)

Those screen shots got me sold. Look very DB like but a but more advanced. And from reading the info it sound like it will include some of the stuff i missed in the DB engine like direct control over arty and aircrafts.
And it even look like it is in a somewhat finished state [;)] so what are we looking at 2-3 months?




Rob Gjessing -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 2:10:40 PM)

Its quite advanced in terms of development.. currently at the testing and play balance stage.. 




Noakesy -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 2:26:02 PM)

Well, the blurb at the top says it will be available "by august 2006" - only 3-4wks to go [;)][:D]




Bossy573 -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 2:48:38 PM)

This looks fantastic and from the screen shots, like it is finished. Any chance on a few more details, i.e. scenarios, etc?




Erik Rutins -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 2:56:10 PM)

Have a look at http://www.ssg.com.au for a new article from SSG on Battlefront as well.

Regards,

- Erik




Rob Gjessing -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 3:40:28 PM)

As the news item states there are 4 scenarios - each from different theatres in WWII and I can confirm that some of the SSG testers and Scenario Designers from Run5 are already hard at work on creating new scenarios.. so it wont be long after release that you will start seeing some additional scenarios for this beastie (for free as always!)...




siRkid -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 9:49:56 PM)

What is the chance of seeing an Okinawa scenario?  I've never seen a game that had one.




Arnir -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/5/2006 11:39:17 PM)

Good luck with the project.




Rob Gjessing -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/6/2006 12:53:41 AM)

I do know from speaking to one of the Run5 scenario designers that Okinawa is on his 'to do' list for Battlefront.  So I wouldnt be too surprised if that scenario did end up getting released as a custom user scenario sometime down the path.. 




Bossy573 -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/6/2006 1:05:00 AM)

quote:

ORIGINAL: Rob Gjessing

As the news item states there are 4 scenarios - each from different theatres in WWII and I can confirm that some of the SSG testers and Scenario Designers from Run5 are already hard at work on creating new scenarios.. so it wont be long after release that you will start seeing some additional scenarios for this beastie (for free as always!)...


I saw those four listed and I meant to make a more specific inquiry as to how they would play out. I'll do some more reading.

Free scenarios work. [:)]




mariovalleemtl -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/6/2006 7:18:05 AM)

A few questions to my friends of SSG ;

Because of this new scale, do you plane to do smaller battles Scenarios to avoid to many units at the same time on the map ? 

Compare to BiN and BiI, will you said that Battlefrond's battles will have more, less or about the same number of units (counter) in the order of battle of both side ? (I don't like to play monster games)

And what will be the new maximum stacking in Battlefront ? (how many units in one hex)

mario




Tommi -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/6/2006 10:39:11 AM)

Very interesting. [8D] Looking forward to this and eagerly waiting for more details.




Gregor_SSG -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/7/2006 4:14:16 AM)

quote:

ORIGINAL: Mario Vallée

A few questions to my friends of SSG ;

Because of this new scale, do you plane to do smaller battles Scenarios to avoid to many units at the same time on the map ?

Compare to BiN and BiI, will you said that Battlefrond's battles will have more, less or about the same number of units (counter) in the order of battle of both side ? (I don't like to play monster games)

And what will be the new maximum stacking in Battlefront ? (how many units in one hex)

mario


Mario

The new Battlefront engine allows us to easily simulate both large and small battles. In the game, Market Garden and Gazala are big scenarios and Saipan and Novorossisk are smaller battles.

Stacking remains at four units per hex as it was in the Decisive Battles engine.

Gregor




mariovalleemtl -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/7/2006 4:50:59 AM)

quote:

  The new Battlefront engine allows us to easily simulate both large and small battles.


I am very please to read that Gergor. I really don't wont to more then 250 units ever turns.

So far, all I read is very interesting. Again, you could count on me to buy this new title. [sm=00000436.gif]

mario




pmiranda -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/7/2006 12:20:46 PM)

The screenshots are almost identical to the Decisive Battles series (Battles in Italy, etc.). Is this an original / new system or a refinement of this series?




wodin -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/7/2006 3:00:31 PM)

Its a new engine. Built from the ground up.




Greup -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/9/2006 11:28:22 PM)


quote:

ORIGINAL: Awac835

Those screen shots got me sold.



Quite the contrary for me. With the risk of getting hung from the closest tree by other people here I'll stick my neck out and air my feelings:
The maps look similar to other DB games i.e. clumsy, toylike overemphasized map graphics with no similarity to like real maps or real terrain which is a big turn-off. The graphics artist seem to have played all too much with Photoshop's emboss filter. Why not take a look at Google Earth or military maps before starting out? Game graphics need to go pro to meet the level of work that usually goes into the game engine.

Only my $ .02






mariovalleemtl -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/10/2006 10:29:29 PM)

I don't agree with Mr Greup.
And that is my $ .03 [;)]






U2 -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/10/2006 11:22:51 PM)


quote:

ORIGINAL: Mario Vallée

I don't agree with Mr Greup.
And that is my $ .03 [;)]





I agree with Mario and I always give him $ .05 [;)]




pvthudson01 -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (7/10/2006 11:52:25 PM)

10 cents on not agreeing with Greup

I like hexes and I like boards like that. That is the way it is, and thats who these games appeal to. There are other games that use the types of maps you want.




Wilhammer -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (3/1/2007 9:53:58 PM)

And, get this, you can make the maps look like what you want them to look like using your own Photoshop, Gimp, or whatever skills.

My buck fifty :)




iberian -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (3/1/2007 10:53:56 PM)

I like the map graphics and interface. I think they are superb and probably the ones I like the best in the whole hobby.

That's my full Euro €.




hank -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (3/2/2007 3:30:02 PM)

Off topic from the previous few posts but I must know:

Are the boxed CD's w/manual now available for shipping in the US?

And I agree w/Mario.  I like the maps shipped with the game (Mr. Ford's work is very nice).  But I can see how real topo maps or aerial photos may be fun to use in a user scenario too. 




Erik Rutins -> RE: Matrix Games and Strategic Studies Group Announce Battlefront (3/2/2007 3:50:02 PM)


quote:

ORIGINAL: hank
Are the boxed CD's w/manual now available for shipping in the US?


Yes, and the EU/UK/AUS boxed copies should start shipping shortly as well.




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