Arckon -> Off Map Areas (7/5/2006 4:41:01 PM)
|
quote:
From SSG: An important innovation with Battlefront is the introduction of the Off Map Areas, or OMAs. Each side can have up to twelve of these special holding areas, which are connected to map hexes and/or other holding areas. The scenario creator can designate units to arrive in an OMA, from which the player can choose whether to move those units to up to three on-map hexes, or another OMA. This creates more control for the player and less certainty for their opponent. For example, in Saipan, the US player must make his initial invasion on the historical beaches, but all units after that arrive in the OMAs, and from there the US player can land them at three separate locations, including some on the other side of the island from the initial landings. This means that the Japanese player can never be sure of which beaches he has to defend, and must dispose his forces accordingly. Sooner or later, a Japanese player who doesn’t maintain a reserve will come spectacularly unstuck. Looking forward to seeing this feature in action.
|
|
|
|