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Anthropoid -> RE: Reconnaisance (7/7/2006 11:22:11 PM)
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quote:
ORIGINAL: Industrial Well, there is Theather Recon, which basically is a percentage value for each hex that it's spotted by you during that turn. Whith a TR of 50% every second enemy controlled hex will be visible to you, it's random for each hex, so you might know that he has nothing 300km behind the front, but dont know what's 20kmm from your front. AirFields have a higher probability of getting spotted. Very useful information! quote:
There is no way of how you can influence TR, its set (and modified) by the scenario designer. The local recon % of you units only helps you once you made contact with an enemy unit, by giving you a %-chance of getting more detailed informations about the enemy unit (attack-defence ratings). Local recon also helps when you try to disengage from an enemy unity, it reduces the movement penalty and reduces the likeliness of disengagement attacks. I'm guessing based on the first paragraph quoted above that the second paragraph applies equally to air and sea units? More or less? Specifically, lets say I have 10 air units each with recon of 3% and my TR is 30%. Does that mean that, if I send all 10 of them to attack a specific hex, I will get the same info on the unit details there as if I had an army recon unit next to the tile that had a 30% recon ability? Or does it mean that, my TR will bo up by 30%. Or, will my TR go up by _X_ % for each air unit that I have doing any sort of air sortie, i.e., everything but not resting?
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